|
Your donations keep RPGWatch running!
RPGWatch Forums » Comments » News Comments » Liege - Post-Funding Update #28

Default Liege - Post-Funding Update #28

July 13th, 2014, 21:31
John Rhee of Coda Games has released a new post-funding development update for his funded RPG Liege. Things are looking good, and I can't wait to play the finished game.

loading…


Update - 07/10/14

Hi everyone!

Since we're moving further into development, I'll be switching from our usual art/sound/dev breakdown and starting instead with:

Gameplay Video

For this update I wanted to give you all an extended look at the game running so you'll have a better sense of how it's all coming together. Those of you who prefer to wait to experience the game first-hand may want to stop here!


Though individually they're not very interesting to watch, the sequence of battles in the video are carefully designed as a progression to teach the players the game's basic combat mechanics. Designing a tutorial for a tactics RPG without any text is tricky business, but I think we'll get there as we continue to tweak based on your feedback during testing (more on this below).

Apart from the tutorial stuff, one point I didn't discuss much in the video is the concept of bannermen, which are playable units not in the main cast. In the video, Alec and Marcus are bannermen who can either be saved or killed (in my play-through, due to my actions, Alec made it while Marcus didn't). If a bannerman survives in battle, he'll continue to appear in future battles as an ally you can develop. Additionally, he'll persist in the world as an NPC while you explore, so you might witness events like his reunion with his kin when your party arrives at his home town.

Since we're not placing heavy emphasis on equipment and loot, this concept is shaping up to add a lot more depth and replayability to the game. It's also turning into an interesting way to scale the game's challenge level, since novice players can focus on keeping the main cast alive to progress through the story, while advanced players can aim to save as many bannermen as possible.

Alpha & Beyond

A playable build for our alpha backers with the first few chapters of the game will be ready by the next update. Over the next few months I'll be sharing updated builds with additional content on a regular basis (save data will persist across updates). To help keep things manageable on our end, initially the test builds will be available for PC, Mac, and Linux. As we get further into testing, I'll be making additional announcements regarding testing on our other platforms.

With the engine port, art overhaul, and scope of the game growing in the last few months, we've had to move the game's release date to sometime near the end of the year. The added time should give us a chance to really take the game as far as we can. For those of you who can't wait to start playing, hopefully having access to the latest build will be enough to keep you occupied.
More information.
Last edited by Couchpotato; July 13th, 2014 at 22:14.
Couchpotato is offline

Couchpotato

Couchpotato's Avatar
Evil Potato Overlord
RPGWatch Team

#1

Join Date: Oct 2010
Location: Potato Land
Posts: 10,748

Default 

July 13th, 2014, 21:31
This looks really cool! It's giving me an Illusion of Gaia/Soul Blazer Old Enix vibe.

RPGWatch Article Editor & Columnist.

“I hope you read some fine books and kiss someone who thinks you’re wonderful, and don’t forget to make some art — write or draw or build or sing or live as only you can.” -Neil Gaiman
Aubrielle is offline

Aubrielle

Aubrielle's Avatar
Ginger Stiletto
RPGWatch Team

#2

Join Date: Dec 2013
Location: Ohio
Posts: 912

Default 

July 14th, 2014, 17:24
I have to say that was a nice video. I didn't back the kickstarter but I will have to keep my eye on this one.
xenocide is offline

xenocide

Watcher

#3

Join Date: Apr 2009
Posts: 44
RPGWatch Forums » Comments » News Comments » Liege - Post-Funding Update #28
Thread Tools Search this Thread
Search this Thread:

Advanced Search

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

All times are GMT +2. The time now is 15:50.
Powered by vBulletin® Version 3.8.8
Copyright ©2000 - 2014, vBulletin Solutions, Inc.
Copyright by RPGWatch