|
Your continuous donations keep RPGWatch running!
RPGWatch Forums » Comments » News Comments » Pillars of Eternity - Preview @ IGN

Default Pillars of Eternity - Preview @ IGN

July 27th, 2014, 16:39
IGh has a new preview for Pillars of Eternity, and posted a new video with spoilers.



When Obsidian developers Josh Sawyer and Brandon Adler ask to drop by the IGN office, you make time to see what they’re up to. The creators of such classics RPGs as Planescape: Torment and Icewind Dale (and more recently, South Park: The Stick of Truth) have a resumé littered with memorable role-playing games that all feature impressive depth, breadth, and overall variety. Their latest is Pillars of Eternity, and if it fulfills its promises, it’s sure to keep me in the world of Eora for a long time to come.
More information.
Couchpotato is offline

Couchpotato

Couchpotato's Avatar
LazyGamer
RPGWatch Team

#1

Join Date: Oct 2010
Location: Potato Land
Posts: 10,205

Default 

July 27th, 2014, 16:39
This:

http://assets2.ignimgs.com/2014/06/1…0eb8a_640w.jpg

Feel the excitement!

Looking forward to this game.
Ovenall is offline

Ovenall

Ovenall's Avatar
Keeper of the Watch

#2

Join Date: Jan 2010
Location: Downtown Chicago, IL
Posts: 1,045

Default 

July 27th, 2014, 16:44
Originally Posted by Ovenall View Post
This:

http://assets2.ignimgs.com/2014/06/1…0eb8a_640w.jpg

Feel the excitement!
Nah you just have a dirty mind thats all.

As for excited well it's already standing at attention.

"We must stand strong my fellow watchers against the horde of red trolls." - Couchpotato

RPGWatch News Editor & Moderator
Couchpotato is offline

Couchpotato

Couchpotato's Avatar
LazyGamer
RPGWatch Team

#3

Join Date: Oct 2010
Location: Potato Land
Posts: 10,205

Default 

July 27th, 2014, 16:49
Ovenall I guess they knew what turns you on so they've added it!

Won't go for the whole vid because I don't want spoilers and maybe, just maybe, I do betatest it.

Toka Koka
joxer is offline

joxer

joxer's Avatar
The Smoker
RPGWatch Donor

#4

Join Date: Apr 2009
Posts: 6,188

Default 

July 27th, 2014, 17:09
Great to hear people will "react strongly" to a Godlike character. That might give me the experience I wanted from Lionheart but didn't get.

"In Grimwhoah, you can ride on turtles."
Sacred_Path is online now

Sacred_Path

Sacred_Path's Avatar
Basement Horror

#5

Join Date: Nov 2012
Location: Germany
Posts: 929

Default 

July 27th, 2014, 19:12
so tempted to pony up the extra $25 bucks for the beta … no … must pay bills, eat etc

first time through I think I'm gonna test the "any party works" line and go with two chanters and no heavy-armored class, see if that's feasible
RedSocialKnight is offline

RedSocialKnight

RedSocialKnight's Avatar
the stronger, slower one

#6

Join Date: Jan 2012
Location: San Francisco
Posts: 246

Default 

July 28th, 2014, 18:38
Combat is okay. Not much more than Baldurs Gate.
http://youtu.be/dxHC8imCwYc?t=9m52s

Their game quality level is very good. Combat could have been a lot more fun with a turn based system, because they would have had to build in physical feedback on hits. Now in their real-time thingy combatants just standing there while being stabbed by spears.. Grim Dawn has managed really great physical feedback for a team of only 7 people:
http://youtu.be/dxHC8imCwYc?t=16m19s
mercy is offline

mercy

mercy's Avatar
Sentinel

#7

Join Date: Mar 2013
Posts: 426

Default 

July 28th, 2014, 18:43
Originally Posted by mercy View Post
Combat is okay. Not much more than Baldurs Gate.
Puh-lease. BG didn't have wounds. BG didn't have several physical defenses. BG didn't have "engagement" (can't remember what they call it - opponents being "locked" in combat). BG didn't have skill based critical hits and misses. BG didn't have called shots. BG didn't have wizards built around shooting AoE attacks with their wands. What BG had was buffing/ resting abuse like crazy - and that's one thing PoE probably won't have.

"In Grimwhoah, you can ride on turtles."
Sacred_Path is online now

Sacred_Path

Sacred_Path's Avatar
Basement Horror

#8

Join Date: Nov 2012
Location: Germany
Posts: 929

Default 

July 28th, 2014, 19:14
Originally Posted by Ovenall View Post
This:

http://assets2.ignimgs.com/2014/06/1…0eb8a_640w.jpg

Feel the excitement!
You like coprolites so much?
zahratustra is offline

zahratustra

SasqWatch

#9

Join Date: Jan 2008
Posts: 2,411

Default 

July 28th, 2014, 21:35
Originally Posted by mercy View Post
Combat is okay. Not much more than Baldurs Gate.
http://youtu.be/dxHC8imCwYc?t=9m52s
I'll be happy if PoE is half as good as Baldur's Gate.
JDR13 is offline

JDR13

JDR13's Avatar
SasqWatch

#10

Join Date: Oct 2006
Location: Florida, US
Posts: 18,030

Default 

July 28th, 2014, 22:00
*popcorn*

"In Grimwhoah, you can ride on turtles."
Sacred_Path is online now

Sacred_Path

Sacred_Path's Avatar
Basement Horror

#11

Join Date: Nov 2012
Location: Germany
Posts: 929

Default 

July 28th, 2014, 22:10
*Yawn*….

I think PoE is going to be really good. I'm just not ready to crown it as the new messiah of crpgs like some people seem to be doing already.
JDR13 is offline

JDR13

JDR13's Avatar
SasqWatch

#12

Join Date: Oct 2006
Location: Florida, US
Posts: 18,030

Default 

July 28th, 2014, 22:25
Originally Posted by Sacred_Path View Post
Puh-lease. BG didn't have wounds. BG didn't have several physical defenses. BG didn't have "engagement" (can't remember what they call it - opponents being "locked" in combat). BG didn't have skill based critical hits and misses. BG didn't have called shots. BG didn't have wizards built around shooting AoE attacks with their wands. What BG had was buffing/ resting abuse like crazy - and that's one thing PoE probably won't have.
Your point? The game isn't released yet, you have no idea how well these are implemented. To be honest I will be happy if Obsidian release finished product if anything.

BG2 fan girl
BG2: Eowyn & Anomen
IWD: Orhlanna & Korin
ME: Shepard & Garrus
purpleblob is offline

purpleblob

purpleblob's Avatar
Princess

#13

Join Date: Nov 2007
Location: Sydney
Posts: 1,082

Default 

July 28th, 2014, 22:38
Originally Posted by purpleblob View Post
Your point? The game isn't released yet, you have no idea how well these are implemented. To be honest I will be happy if Obsidian release finished product if anything.
I was replying to someone who claimed the combat is basically like Baldur's Gate's - which is obviously wrong. Wether all those features will fall into place just right I'll judge when I've played the (patched) game.

Ttbomk Obsidian has never canceled a project that was as extensively promoted and publicized as PoE.

Originally Posted by JDR13 View Post
*Yawn*….

I think PoE is going to be really good. I'm just not ready to crown it as the new messiah of crpgs like some people seem to be doing already.
I find the hype about an Obsidian game more understandable than, say, Bioware hype. That still happens though.

They have released extensive information about a lot of aspects of the game that sound really cool, so I'd say it's understandable if people are pumped.

"In Grimwhoah, you can ride on turtles."
Sacred_Path is online now

Sacred_Path

Sacred_Path's Avatar
Basement Horror

#14

Join Date: Nov 2012
Location: Germany
Posts: 929

Default 

July 28th, 2014, 22:38
I'm really looking forward of playing this and I'm trully happy that I backed it.
Dez is offline

Dez

Dez's Avatar
Keeper of the Watch

#15

Join Date: Oct 2006
Posts: 1,165

Default 

July 28th, 2014, 22:44
Well, mechanics-wise, I don't put much faith in PoE… they're devising their own systems from scratch, whereas D&D has years and years of combat logistics on their side regardless of the edition.

This is one reason why combat in games such as Dragon Age and, yes, even D:OS feels so cut & dry… there's just not much depth to it as compared to D&D (especially 3.5e… but that went overboard imo). Maybe upcoming gameplay demos will surprise me.
Drithius is offline

Drithius

Drithius's Avatar
Misbegotten Alien

#16

Join Date: Nov 2008
Location: Florida, USA
Posts: 2,562

Default 

July 28th, 2014, 22:45
Originally Posted by Drithius View Post
Well, mechanics-wise, I don't put much faith in PoE… they're devising their own systems from scratch, whereas D&D has years and years of combat logistics on their side regardless of the edition.
And we all know how well that worked on the low levels.

"In Grimwhoah, you can ride on turtles."
Sacred_Path is online now

Sacred_Path

Sacred_Path's Avatar
Basement Horror

#17

Join Date: Nov 2012
Location: Germany
Posts: 929

Default 

July 28th, 2014, 22:46
It was fine; you're supposed to feel like a peon at those levels…
Drithius is offline

Drithius

Drithius's Avatar
Misbegotten Alien

#18

Join Date: Nov 2008
Location: Florida, USA
Posts: 2,562

Default 

July 28th, 2014, 22:52
Originally Posted by Drithius View Post
It was fine; you're supposed to feel like a peon at those levels…
Not that I'm a big Steve Vogel fan, but he's said one thing that rang true: he's learned to respect his consumers' life time.

When I'm made to play a game where I can auto-swing a sword at an enemy for a couple of minutes without dying but also without bringing that combat to a close, someone obviously thinks it's ok to waste my time.

I can understand some gamers want to start out extremely weak, and when they see a rat quest they just scream "gimme!". Obs didn't go down that route and they decided to have you start out a little stronger. Wether people really will miss slaughtering rats as in BG or kobolds as in IWD remains to be seen.

"In Grimwhoah, you can ride on turtles."
Sacred_Path is online now

Sacred_Path

Sacred_Path's Avatar
Basement Horror

#19

Join Date: Nov 2012
Location: Germany
Posts: 929

Default 

July 28th, 2014, 23:21
Originally Posted by Sacred_Path View Post
I find the hype about an Obsidian game more understandable than, say, Bioware hype. That still happens though.
Of course it does. Bioware has become a mainstream monster. We're not talking about the same company from the late 90s - early 2000s. That company is long gone.
JDR13 is offline

JDR13

JDR13's Avatar
SasqWatch

#20

Join Date: Oct 2006
Location: Florida, US
Posts: 18,030
RPGWatch Forums » Comments » News Comments » Pillars of Eternity - Preview @ IGN
Thread Tools Search this Thread
Search this Thread:

Advanced Search

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

All times are GMT +2. The time now is 18:05.
Powered by vBulletin® Version 3.8.8
Copyright ©2000 - 2014, vBulletin Solutions, Inc.
Copyright by RPGWatch