|
Your continuous donations keep RPGWatch running!
RPGWatch Forums » Comments » News Comments » Pillars of Eternity - Another Gameplay Trailer

Default Pillars of Eternity - Another Gameplay Trailer

August 16th, 2014, 15:49
Well here is another gameplay trailer from Gamescom this week from Gamereactor.



Obsidian take on the classic 90s RPG with their Kickstarter-funded project.
More information.
Couchpotato is offline

Couchpotato

Couchpotato's Avatar
LazyGamer
RPGWatch Team

#1

Join Date: Oct 2010
Location: Potato Land
Posts: 9,431

Default 

August 16th, 2014, 15:49
Looks a lot like. bg.

Even the drab brown colors i disliked…..

But if the game is as good as bg2 you wint hear me complaining anymore
Ursusdraconis is offline

Ursusdraconis

Watcher

#2

Join Date: Sep 2013
Location: Beneath the sea
Posts: 72

Default 

August 16th, 2014, 16:09
God I will love character creation.


Still a bit sad that I'm not going to get to make a whole party from the start though.

"In Grimwhoah, you can ride on turtles."
Sacred_Path is offline

Sacred_Path

Sacred_Path's Avatar
Basement Horror

#3

Join Date: Nov 2012
Location: Germany
Posts: 894
+1:

Default 

August 16th, 2014, 17:04
Compared to the main GUI at beginning of video:
- Oh, they have smaller windows too with even smaller fonts: fantastically unreadable.
mercy is offline

mercy

mercy's Avatar
Sentinel

#4

Join Date: Mar 2013
Posts: 401

Default 

August 16th, 2014, 19:44
Originally Posted by Ursusdraconis View Post
Looks a lot like. bg.

Even the drab brown colors i disliked…..

But if the game is as good as bg2 you wint hear me complaining anymore
I think they're being clever. Right now, RPG dorks like us are already excited. Closer to launch they'll be releasing more exciting screen shots and video clips, watch and see.
Ovenall is offline

Ovenall

Ovenall's Avatar
Keeper of the Watch

#5

Join Date: Jan 2010
Location: Downtown Chicago, IL
Posts: 1,033

Default 

August 16th, 2014, 20:02
Originally Posted by Ursusdraconis View Post
Looks a lot like. bg.


That's good.
DarNoor is offline

DarNoor

Sentinel

#6

Join Date: Nov 2006
Posts: 385

Default 

August 16th, 2014, 20:17
Originally Posted by mercy View Post
Compared to the main GUI at beginning of video:
- Oh, they have smaller windows too with even smaller fonts: fantastically unreadable.
I hope they will follow in Larians footsteps regarding that issue, or my eyes will curse them to Hell!
kopija is offline

kopija

Traveler

#7

Join Date: May 2014
Posts: 11

Default 

August 16th, 2014, 21:17
Originally Posted by Ursusdraconis View Post
Looks a lot like. bg.
It felt like ca. 98 % to me when I played it.

“ Any intelligent fool can make things bigger, more complex, and more violent. It takes a touch of genius – and a lot of courage – to move in the opposite direction.“ (E.F.Schumacher, Economist, Source)
Alrik Fassbauer is offline

Alrik Fassbauer

Alrik Fassbauer's Avatar
TL;DR

#8

Join Date: Nov 2006
Location: Old Europe
Posts: 15,966

Default 

August 16th, 2014, 22:48
The idea is that it recreates the old infinity games, and it's a low budge indie title, so it kind of makes sense that it LOOKS LIKE AN INFINITY ENGINE GAME.

Why people babble about graphics and stuff when it looks like it's supposed to look is beyond me.

DA3 comes out later this year too - that's the game to go for if you want ridiculous visual (and probably far weaker gameplay and a crappy UI stupified for consoles and gamers with ADD).
Voqar is offline

Voqar

PC Gaming Snob

#9

Join Date: Apr 2013
Location: Phoenix, Az
Posts: 174

Default 

August 16th, 2014, 23:52
It felt indeed like BG when playing it, they are also using similar mouse cursors.
I had absolutely no issues in reading the fonts from the screen. They were big enough for me. Could play the game and read everything without glasses and I am at an age where I need them for reading stuff most of the time

Computer n. A machine which flawlessly performs the instructions it is given, no matter how flawed those instructions may be.
Myrthos is offline

Myrthos

Myrthos's Avatar
Cave Canem
Super Moderator
RPGWatch Team

#10

Join Date: Aug 2006
Location: Netherlands
Posts: 4,165

Default 

August 17th, 2014, 00:01
Monday can't get here fast enough. Even if it's just for 3-5 hours of gameplay in beta…which will probably be closer to 10 hours for me just to play with the character creator.
azarhal is offline

azarhal

SasqWatch
RPGWatch Donor

#11

Join Date: Oct 2007
Posts: 2,498

Default 

August 17th, 2014, 01:43
Originally Posted by Voqar View Post
The idea is that it recreates the old infinity games, and it's a low budge indie title, so it kind of makes sense that it LOOKS LIKE AN INFINITY ENGINE GAME.

Why people babble about graphics and stuff when it looks like it's supposed to look is beyond me.
I totally agree with this. I love the fact it looks like an Infinity game. But better.
tomasp3n is offline

tomasp3n

tomasp3n's Avatar
Watchamacallit?

#12

Join Date: Dec 2010
Posts: 638

Default 

August 17th, 2014, 03:46
Really looking forward to the release of this. I didn't back it on KS since I don't back KS games as a rule, but I've been following the development of this pretty closely all the same.

They say that nostalgia isn't what it used to be, but seeing the various evolving gameplay videos of this gives me a warm fuzzy glow inside.
Stumpy is offline

Stumpy

Traveler

#13

Join Date: Aug 2014
Location: London, England
Posts: 10

Default 

August 17th, 2014, 06:35
I liked everything except the miniscule number of skills. Oh well…
rjshae is offline

rjshae

Bob
RPGWatch Donor

#14

Join Date: Mar 2012
Posts: 1,396

Default 

August 17th, 2014, 15:53
One thing I would really like to have seen is very dark dungeons/caves where you cant see anything unless you have torches or magical light equipped.Every dungeon in the demos so far is either fully lit somehow or dark and moody with light torches strategically placed.Imagine the immersion in caves if all you would see is blackness and then your characters have to light torches.Makes for characters with some types of low light vision come to their own,then again I see no mention of seeing in the dark in the POE rules.So far to me it looks like this game will be very repetitive,oh well another dungeon with 10 spiders and one tough boss and then a treasure chest. ;(

And the bodies disappearing and leaving the loot bag?Its like they understand it when you enter an area where a battle took place earlier and see dead bodies strewn about but your own battles?Why not also have the areas you enter where a past battle has occurred have just loot bags laying everywhere?Oh,I see you probably cant loot the prop bodies or something…..meh!!
wolfen is offline

wolfen

Watcher

#15

Join Date: Aug 2010
Posts: 63

Default 

August 17th, 2014, 16:50
Originally Posted by wolfen View Post
One thing I would really like to have seen is very dark dungeons/caves where you cant see anything unless you have torches or magical light equipped.Every dungeon in the demos so far is either fully lit somehow or dark and moody with light torches strategically placed.Imagine the immersion in caves if all you would see is blackness and then your characters have to light torches.Makes for characters with some types of low light vision come to their own,then again I see no mention of seeing in the dark in the POE rules.So far to me it looks like this game will be very repetitive,oh well another dungeon with 10 spiders and one tough boss and then a treasure chest. ;(

And the bodies disappearing and leaving the loot bag?Its like they understand it when you enter an area where a battle took place earlier and see dead bodies strewn about but your own battles?Why not also have the areas you enter where a past battle has occurred have just loot bags laying everywhere?Oh,I see you probably cant loot the prop bodies or something…..meh!!
You have valid concerns, but keep in mind that this is a demo. Dungeons can be made darker and bodies can made to stay, ect. I feel with enough constructive "complaining" things can get changed before release, which is still 3-4 months away.
spiraling69 is offline

spiraling69

Sentinel

#16

Join Date: Nov 2009
Location: USA, New Jersey
Posts: 318

Default 

August 17th, 2014, 19:16
I do so hope things change but doubt it.Needs work in engine to be doable.Ability to carry torches by the toons and ability to drop/pick up the torches on to the ground.Not all toons need to carry them as the light can be made to reach just far enough for the party while not that far that you would have to scout with low light ability characters.

Its sad since its the ultimate way to make caves look more claustrophobic while adding in the ability to get lost.Who here remembers the days of having to map out dungeons.Judging from the videos the dungeons and caves are very linear so I doubt its gonna happen in POE sadly..Extreme darkness in caves with having to use torches is the ultimate fog of war!This latest video where he looks into the next room and sees the skulls all around(how is the character able to see that?) and then says thats where the creature is is not good for immersion IMO.
wolfen is offline

wolfen

Watcher

#17

Join Date: Aug 2010
Posts: 63
+1:

Default 

August 17th, 2014, 19:56
Looking better compared to previous videos. But the fireball effect looks weak, the fireball looked a lot better (more fiery and also longer lasting) in the infinity engine games.
Arkadia7 is offline

Arkadia7

Arkadia7's Avatar
Sentinel

#18

Join Date: Oct 2009
Posts: 343

Default 

August 17th, 2014, 20:16
Originally Posted by mercy View Post
Compared to the main GUI at beginning of video:
- Oh, they have smaller windows too with even smaller fonts: fantastically unreadable.
Apparently font size can be scaled:

http://forums.obsidian.net/topic/666…ion-circle-qq/
forgottenlor is offline

forgottenlor

forgottenlor's Avatar
SasqWatch

#19

Join Date: Jan 2014
Location: Vienna, Austria
Posts: 204

Default 

August 17th, 2014, 21:50
Originally Posted by forgottenlor View Post
Apparently font size can be scaled:

http://forums.obsidian.net/topic/666…ion-circle-qq/
Thanks for this. Small fonts are always a concern of mine these days, and that's awesome.

This is the best video of the game I've seen yet. Things I liked:

1. The incentive to rest at an inn, and using camping resources to rest in the wild.
2. The lore ability, coupled with amount of exposure to beasts, determining how much you know about them in your journal.
3. The game on easy didn't look super easy, so there should be a decent challenge. Like the ironman mode and other choices there. Also, no resurrection and permadeath, if you let things go that far.

Concerns:
1. Perhaps I missed something in the vid, but I would like to see more skills and choices while leveling.
2. Tooltips for spells and abilities in combat. No way I'm going to remember what all the little icons signify. I hope for detailed tooltips, a la D:OS.
Capt. Huggy Face is offline

Capt. Huggy Face

Capt. Huggy Face's Avatar
Magicky Utok

#20

Join Date: Sep 2010
Posts: 1,014
RPGWatch Forums » Comments » News Comments » Pillars of Eternity - Another Gameplay Trailer
Thread Tools Search this Thread
Search this Thread:

Advanced Search

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

All times are GMT +2. The time now is 05:33.
Powered by vBulletin® Version 3.8.8
Copyright ©2000 - 2014, vBulletin Solutions, Inc.
Copyright by RPGWatch