Ultima VI - CRPG Player’s Handbook

Couchpotato

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The Ultima Codex posted their article for Felipe Pepe's CRPG Player’s Handbook.

I was debating whether to keep this under wraps until the cRPG Player’s Handbook was published (which, granted, is not going to happen for a while yet), but Felipe Pepe (the book’s editor) evidently liked the review of Ultima 6 I wrote for it enough that he decided to publicize the piece himself.

So there it is, above; a summary of as much of what makes Ultima 6 great as I could squeeze into 3700ish characters.
More information.
 
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Ultima 6 is the blue print for all Jeff Vogel games. So at least he learned something from the old games.
 
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Thanks for the link. That brought back some pleasant memories.

Ultima VI was my first computer game. I didn't get into gaming until my mid 20's. I had only some slight experience with console RPG games but then I played the Nintendo Ultima IV version and loved it. Some time later I was browsing in a computer software store when I came across a just released Ultima VI box. I picked it up out of curiosity, was intrigued on how different the screenshots looked from the NES game I had played but put it back because at that time I didn't have a computer. Next day I came by to read the box again, put it back again. The next day I bought Ultima VI and then had to go see about buying my first computer so I could play it. Gamers gotta game.
 
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