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RPGWatch Forums » Comments » News Comments » RPGWatch Feature: The Age of Decadence Scenic Tour

Default RPGWatch Feature: The Age of Decadence Scenic Tour

October 1st, 2007, 10:17
Project lead Vince D. Weller takes us on an exclusive trip to see seven locations in Iron Tower Studio's indie CRPG, The Age of Decadence. Head here for several new (and existing) screens along with descriptions from Vince on that location and some of the associated gameplay.
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October 1st, 2007, 10:17
Well, this is looking fantastic. It's a pity it won't make this year but it looks great and I'm impressed with the diversity of environments.

Is that concept art from the original artist? Awesome stuff.

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October 1st, 2007, 10:35
Whaddaya know, I am starting to feel some real exitement about this game. I really enjoy the archaeological angle that seems to be in the game - I hope there will be lots of rummaging in old legends and finding out the truth behind them.
Kudos VD, Elhoim, this seem to shape up extremly nicely. I am looking forward to explore these sites.
Last edited by GhanBuriGhan; October 1st, 2007 at 14:00.
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October 1st, 2007, 13:50
That is wonderful looking stuff!

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October 1st, 2007, 15:17
I can't wait to explore that world! Knowing that those environments and locations are paired with real choice-and-consequence roleplay interaction and character development makes for wonderful anticipation. If it were just an action RPG, I'd still be impressed with those screenshots, but I'd never pick up the game as I'd know it'd be empty of any meaningful content (eg Titan Quest - great environments, but what's the point). But adventuring in AoD, with real guts to the game… so looking forward to this.

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October 1st, 2007, 15:45
Thanks, guys. Your support is greatly appreciated.

Originally Posted by Ghan
Whaddaya know, I am starting to feel some real exitement about this game…
Better late than never, eh, Ghan?
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October 1st, 2007, 16:48
Originally Posted by VDweller View Post
Thanks, guys. Your support is greatly appreciated.


Better late than never, eh, Ghan?
Every penny counts, right?

Well, there is a difference between an Indie production that sounds interesting and should (and would) be supported on principle and a game I simply look forward to playing. Let's hope I am not succumbing to hype (again)
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October 1st, 2007, 17:57
Nice inside look at the environments—which look great—along with illuminating side notes on the philosophy and story. There seem to be lots of elements that set it apart from the general run of recycled plot material and simplistic loot hooks that appear to make up too many games, even indies, these days. Thanks for the tour. It looks very enticing.

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October 1st, 2007, 23:15
Originally Posted by GhanBuriGhan View Post
Well, there is a difference between an Indie production that sounds interesting and should (and would) be supported on principle and a game I simply look forward to playing. Let's hope I am not succumbing to teh shiny (again)
At least you got your priorities straight.

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Default Why is it so badly lit?

October 1st, 2007, 23:53
Umm… it looks "a little" dark

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October 2nd, 2007, 00:12
Originally Posted by Dhruin View Post
Well, this is looking fantastic. It's a pity it won't make this year but it looks great and I'm impressed with the diversity of environments.

Is that concept art from the original artist? Awesome stuff.
Great feature too, Dhruin. Excellent work.
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October 2nd, 2007, 00:30
Freaking sweet!
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October 2nd, 2007, 00:54
To be fair, VD did everything except lay it out in our editor.

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October 2nd, 2007, 00:55
some beautiful digital artwork there
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October 2nd, 2007, 01:15
Nice. I was just going to take a quick peek but ended up looking at everything. Good stuff.
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October 2nd, 2007, 08:48
I hope there is some form of gamma correction or brightness setting.

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October 5th, 2007, 11:44
it looks good but i don't care.I just want to play a nice rpg.Good npcs,good combat and a world responding to my actions.Last time i did it was some years ago.,and i'm still waiting.
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October 7th, 2007, 04:39
Looks amazing, gratz!

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