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RPGWatch Forums » Comments » News Comments » Depths of Peril - Beta v1.003 Patch

Default Depths of Peril - Beta v1.003 Patch

October 18th, 2007, 03:12
Soldak has a beta v1.003 patch for Depths of Peril:
* added LowRelation help topic
* added GetQuest tutorial quest
* added ciglio belt as a reward for finishing the tutorial
* added party member low health help topic
* tutor intro text now mentions tutorial and item reward
* updated manual with LowRelation and party member low health stuff
* added dual core AMD cpus running game too fast to manual
* fixed highlight info only working on 1st 6 effect icons
* can now return to game if you accidently click on Win Game icon
* ai will no longer try to buy guards when under attack
* relic stats now applied correctly immediately after game starts
* first few zones now have slightly less monsters
* recruits can no longer wear mail or plate armor until they actually get the first skill point
* made ghost's in quests more visible
* added a show items toggle option
* added gamma support/option
* now recruit stat highlight information uses the correct class
* added level to guard detail
* added armor, defense, max health guard detail
* tomes and treasure maps names are now white instead of grey to be a little more noticable
* ai will no longer leave to next zone if on recruit quest in current zone
* increased chance that a dead town NPC resurrects each chance
* now can get highlight info on something and see all items on ground at same time
* increased amount of chests in dungeons
* now some quests require killing less monsters if in dungeon/cave
More information.
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October 18th, 2007, 03:12
I just purchased this game, thanks to this website, thanks Rpgwatch


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October 18th, 2007, 16:03
Even though it says beta, the last one was very stable—and fixed the tiny green/yellow lines in the covenant relations screen so you could actually see the relationships clearly. I'm sure the fixes in this one will be just as useful. Soldak is definitely staying involved and responsive with this game.

Hope you enjoy it as much as I have, rune_74.

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October 18th, 2007, 17:12
magerette mostly picked it up because of your comments, so thank you.
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October 19th, 2007, 16:39
We are definitely staying involved. Personally, I spent almost 3 years making Depths of Peril, so I kind of have a vested interest in the game.

Steven Peeler
lead designer/programmer of Depths of Peril
http://www.soldak.com/
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October 19th, 2007, 23:13
I updated to 1.003 last night and ended up playing for four hours—works better than ever.

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