Chris Bratt (Eurogamer) has some problems with BEDLAM:
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Thanks Eye!Skyshine's Bedlam brings together a number of ideas that sound fantastic on paper, but in reality, prove frustrating.
Permadeath can make all the difference. With the right game built around it this one simple not-really-a-word can transform a player's experience into something that feels consistently important. Screw up and you suffer the consequences, but if you make the right call, you'll be that much more satisfied in your victory. It's the reason that many of us fell in love with XCOM three years ago - but it's important to remember that it wasn't the only reason. You see, for permadeath to work, almost everything else needs to be designed around it and in Skyshine's Bedlam, that isn't always the case.
Which is a shame! Because at first glance, I think Bedlam has a lot going for it. Set in one of those post-apocalyptic worlds that video games like so much, you're tasked with crossing the nuclear wasteland in hopes of salvation. Reach Aztec City, they tell you, and you might survive. Alright, okay, this isn't an entirely new concept, but it does provide all of the necessary context for a world that contains cyborgs, mutants, cyborg mutants, and characters that didn't quite make it into the latest Mad Max. And anyway, regardless of all that, the means of transport is brill: a giant rolling fortress, known as a 'Dozer'.
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Skyshine Games are already talking about their first major patch, and hopefully some of these problems will be addressed - along with some of the more significant bugs. As it stands right now, you can expect the game to crash at least once or twice during a run through the wastelands of Bedlam, and I've also run into a number of encounters in which the enemy simply refused to fight back.
I'd be surprised if these issues weren't eventually fixed, but even then, I'd struggle to recommend Skyshine's Bedlam. It does have some interesting ideas and it's a fantastic setting to play around in, but fundamentally, there's a mix of ideas here that just doesn't quite work. I like that it's a difficult game, but it needs to be a fair one as well.
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