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Default Gothic 3 - Patch #2 Released

October 28th, 2006, 20:47
I have to say this release of Gothic 3 is significantly worse than the worst scenario I had imagined. Has anyone seen the official boards? What a mess. I know Bluesnews has alot of whiners but have you read some of that stuff???

I don't think this is a hell of alot different than Dungeon Lords from a bug / feature set point of view. Not a good thing. *sigh*. Oblivions technical quality is going to to be a major factor in every US review unfortunately.

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October 29th, 2006, 02:18
There is NO comparison between G3 and DL!! Have you forgotten already the screams of outrage over Oblivion? G3 is MUCH better in my not very humble opinion!!

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October 29th, 2006, 03:34
Originally Posted by ToddMcF2002 View Post
I have to say this release of Gothic 3 is significantly worse than the worst scenario I had imagined. Has anyone seen the official boards? What a mess. I know Bluesnews has alot of whiners but have you read some of that stuff???
Although I haven't read them all and am not willing to do so I believe at least the part of the "whiners" is the net. Some people don't even seem to have played the game at all. For, as for the game itself, I haven't seen a major bug yet and reviewers haven't reported it, either, probably except the broken save-game bug, about which I have no experience. At least, if I limit the topic to the game itself, I think there is nothing serious to hardcore RPG/Gothic fans with reasonable knowledge about computer.
Originally Posted by Corwin View Post
There is NO comparison between G3 and DL!! Have you forgotten already the screams of outrage over Oblivion?
To be fair, Oblivion didn't have so many technical issues. Even some FPS gamers seem to be happy with Oblivion. The problems hardcore RPGamers found are mainly of its design philosophy.

Personally I found the problem with Gothic 3 is that it is hard for the majority to cope their lives with the game. Even I myself, miss the quest-tracking system of Oblivion. I know the feeling of hardcore RPGamers about it. However, under my environment, it is impossible to spend continuous several hours on a game. When I come back after a week, for example, I'd like to play it straight. If I cannot remember the details, a well-designed quest tracking system would be helpful in such a case. With turn off-on function, even the quest-compass would be great. For even the hardcore gamers may need hints at times. Also, I think messenger app style information update notification system would be helpful, too. Rather than Oblivion's notification which interrupts into the game-play, ticker at the corner of the screen would be nice. Some people may say this is dumbing-down but the point is it is up to the players to read the information or not. Players can ignore the ticker just like they do with spams.

I have nothing against tough games but I'd like to see some innovations which make my life easier. In short, I'd like to know when and where my character should be in order to achieve quest objectives in Oblivion way, but about the choices on how to solve them such as choices on which side the "hero" should take, I like Gothic 3 style much better.

The market is getting competitive and I'd like Gothic series to survive.

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October 29th, 2006, 03:54
Originally Posted by Corwin View Post
There is NO comparison between G3 and DL!! Have you forgotten already the screams of outrage over Oblivion? G3 is MUCH better in my not very humble opinion!!
LOL I was talking about its technical state, not the game design. Look I'm a HUGE gothic fan, but lets face it the release is a total mess. Oblivion was not even close. I played 150 hours with no patch at all! Say what you want about Oblivion, but its polished technically - and by all accounts it runs alot smoother at max details. ALOT.

For example - like I mentioned in the Gothic forum - 15 FPS for a 7900GTX SLI setup? What on earth is with that? Directly comparable Oblivion numbers would be 35 FPS absolute minimum! How can anyone find this engine acceptable with that kind of performance? Add that to the memory leaks causing save game crashes? The known issues with ATI cards and the 7800GS Nvidia series? Did they test the game at all??? These arent isolated incidents by a long shot. Note that I'm not even talking about the bugs they have already fixed. I really don't see them fixing these issues before the US release. This thing needed another 3 - 6 months minimum.

Also as the "unregistered" poster mentioned - the quest log sounds like a real problem especially given the world size. Frankly it sounds rediculously thin even compared to what weve had in the series so far. What the heck was wrong with those quests logs? I wouldnt exactly have called those "hand holding" by any stretch. The only game I've seen recently with an even more difficult (less useful) log than G1/G2 would be the uber cryptic Arx Fatalis.

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October 29th, 2006, 07:56
Originally Posted by ToddMcF2002 View Post
For example - like I mentioned in the Gothic forum - 15 FPS for a 7900GTX SLI setup? What on earth is with that? Directly comparable Oblivion numbers would be 35 FPS absolute minimum! How can anyone find this engine acceptable with that kind of performance? Add that to the memory leaks causing save game crashes? The known issues with ATI cards and the 7800GS Nvidia series? Did they test the game at all??? These arent isolated incidents by a long shot. Note that I'm not even talking about the bugs they have already fixed. I really don't see them fixing these issues before the US release. This thing needed another 3 - 6 months minimum.
I had avoided the forum to accidentally hit spoilers but the memory leak/allocation issue seems to be serious than I thought. Freedom in wider exploration with eye candy graphic seems to be really heavy on resources and the information has to be saved becomes larger when the players explored more. It seems still not the time for me to give up the current game but I'm not sure how much I can go before the problem hits my PC.

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October 29th, 2006, 08:02
And yet, still some positive reviews coming, too. I found this review at Softpediea. Must be quite confusing for people still deciding to buy it or not.

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October 29th, 2006, 08:26
I have not had a SG crash in days of playing, nor any other appreciable problem. Sure, I'd like a better designed quest journal, but that's a minor issue to me. I have so many quests, I could never keep track of them, but eventually, they seem to get resolved and I've made it to level 18. This game is just as much fun as the previous two and I wouldn't hesitate to recommend it to others!!

If God said it, then that settles it!!

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October 29th, 2006, 13:23
Boars are now fixed, but why didnt they fix those damn bloodflies
they still attack me like mad!
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October 29th, 2006, 13:54
One firebal and they're history!!

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October 29th, 2006, 14:20
Originally Posted by Corwin View Post
I have not had a SG crash in days of playing, nor any other appreciable problem. Sure, I'd like a better designed quest journal, but that's a minor issue to me. I have so many quests, I could never keep track of them, but eventually, they seem to get resolved and I've made it to level 18. This game is just as much fun as the previous two and I wouldn't hesitate to recommend it to others!!
Are you taking notes on paper? Is it necessary?

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October 29th, 2006, 14:25
remember G1, bloodflies were like hell too there, especially until you got some lvls and a good weapon and even then they were hard in group. I haven't played it yet, but there has not been anything that i heard that would keep me of playing. Not even the now fixed Boars of hell

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October 29th, 2006, 16:36
I don't know what people find wrong about the quest log. I mean, they're sorted by location, main, current, failed and completed much like in the previous games. The difference here is that instead of a small description, we get the entire conversation text that led to the acquisition of the quest. I liked that idea at first, but I guess that some people's tastes differ on this.

Performance on my 3500+ / 1GB / 6800GT setup is not much worse than I had with Oblivion— after tweaking. There are the occasional few-second load-times, but absolutely not as much as before. I can remember Oblivion having them, as well, anyway. And Oblivion still had zoning, which allowed it to have areas that gave 70+ FPS, because it was just another level, and not part of a huge world like Gothic 3's.

And Gothic 3's world is so much more fun than Oblivion's, anyway. It's much more divers and more interestingly filled. I was really amazed yesterday when I found a river with a bridge over it and a town behind. I'm not sure what town that was, but it was damn big, too.

No, I can still remember the screams of Bethesda fans when Oblivion first came out and it was not just about design issues. I distinctly remember hordes of players complaining about lack of polish, like Bethesda didn't pour any love into the game, with broken quests, rain that comes through the roof, missing horse jump animation, poor performance/optimization, crashes to desktop, the whole deal, even graphical problems. In fact, Oblivion still hangs my computer when I exit it (even after applying the patch). So I can definitely find similarities here.

I'm not saying that Gothic 3 is without problems, I'm saying that Oblivion wasn't neither. And I'm saying that it's not so bad that I can't see the huge fun world and potential that Gothic 3 has. So far the biggest problems for me is loading times (saving definitely doesn't take so long, or does it increase as the game progresses?) and the save game corruption scare. Hasn't happened, but that really shouldn't happen, ever.

All the rest of the problems are also in games like Gothic II, but for some reason people won't accept that stuff any more these days and just want their games to be totally flawless at release, all the time. Just look at Gothic I and II, man, and see how utterly unpolished it all is. Even the menu system is hard to use, with it's poor contrast between selected and unselected items.
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October 30th, 2006, 00:00
Originally Posted by ToddMcF2002 View Post
Are you taking notes on paper? Is it necessary?
I think there are "over 600 quests" according to this site, which Dhruin introduced. So, there shouldn't be a problem to finish the game, having more fun even if we miss a part of them. I am not sure of the other people but to people here, as Corwin says, I don't hesitate to recommend this game.
Originally Posted by Corwin View Post
One firebal and they're history!!
Hmmm… Then, I wonder if the character skill balance is O.K. or not. My character is level 30 or something and still needs to finish off a bloodfly with 2 or 3 shots. They are no problem to my character, either, though. Neither are boars even without the patch since they move straightly toward the "hero", making themselves easy targets. Magic or not, I think ranged combat makes life easier. About balance among skills, there seems to be still rooms for improvements but fan is O.K. on my part.
Originally Posted by Thaurin View Post
I don't know what people find wrong about the quest log. I mean, they're sorted by location, main, current, failed and completed much like in the previous games. The difference here is that instead of a small description, we get the entire conversation text that led to the acquisition of the quest. I liked that idea at first, but I guess that some people's tastes differ on this.
Definitely most of the issues are not problems to most people here. However I'd like to see the English version to be successful - or strictly speaking, I'd like to see English version of Gothic 4 or other similar games in the future.

About memory issue, probably it would be safer for the players to use some third party utilities introduced in this thread.

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October 30th, 2006, 09:06
Yup, I installed that piece of software, too, last night. Seems like a good idea to backup your savegames, in any case. I think the biggest problems the NA release might face are the performance problems (which after tweaking still leave the game stuttering a bit too much to offer fluid enough gameplay), stability (memory leak) and the skill/armour balance thing that I've heard people mention. I haven't levelled enough or spent enough LP to really experience that one myself. Anyway, the last two can definitely be fixed by patched before the NA release, but the performance issues might be worse off…

I hope the NA reviewers won't stumble over that too much.
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November 3rd, 2006, 12:27
People!!
Please don't be ignorant. The problem with gothic 3 isnt technical or the wrong performance.
Gothic 1 and 2 was bugy and unstable but there where unique and we can forgive their techical problems.
But THIS IS DEFERENT
It lacks a lot of the feature that makes the Gothic series so unique, like the memorable personalities, attention in detail etc.
And what remains at last?
Only the lush and BIG world with nice gfx and the "tone" of gothic that is still there.
For know not a hundred of patches can make the game like it meant to be.
Only an expansion pack can fix the game but is there anyone to trust them again and pay for it?
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November 3rd, 2006, 12:33
Yes, there're quite a lot of people who enjoy the game even though you think we are ignorant. Calm down a bit and we may actually discuss.

You point out the memorable personalities and attention to detail, I still see it there and a lot of it. There are some other very high qualities in this game (for example it is not easy - how many today's games are two easy, it is very open…). All of these qualities are strongly affected by the buggy character and I would say this is worse than in case of Gothic 1 and 2.
Last edited by Danicek; November 3rd, 2006 at 13:35.
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November 3rd, 2006, 13:33
I'm enjoying G3 just as much as the earlier iterations!! And the say people my age have memory problems!! I well remember the howls when G2 was released!!

If God said it, then that settles it!!

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November 3rd, 2006, 13:55
Yep, since patch #2, thoroughly getting deeper into G3, an amazing game, the best ever, the subtlety is awsome, the twists an turns within the dialogue make use of every ounce of grey matter. The dialogue continuation-omissions are mind-boggling, one wrong question and some choices are gone instantly and forever no second chance - - unless you constantly reload to see which direction the alternative didactive progression takes the player - a truely awesome achievement for any rpg, i salute the Piranha Bytes team for sorting the men from the boy gamers!
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November 3rd, 2006, 13:57
Originally Posted by Wulf View Post
i salute the Piranha Bytes team for sorting the men from the boy gamers!
Nice way to say it, really.
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November 3rd, 2006, 14:34
If i had to find a word for Gothic 3, that will be "massive". But the quality is nowhere to be find out.
The game have a big world but the npcs are all the same. The towns are boring. No vocations, relations between the people, and so on - as in G1 & 2.
I have the sense that they make a huge world but they spent no time for the particularity like they did in the previous games.
Its not circumstantial that in G3 you can lebel up very easily. The balance in the game is very bad and I have no joy for the advance.
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