|
Your continuous donations keep RPGWatch running!
RPGWatch Forums » Comments » News Comments » Gamasutra - Series Loyalty and Straying from the Path

Default Gamasutra - Series Loyalty and Straying from the Path

November 19th, 2007, 21:57
An interesting piece at Gamasutra last Friday that RPG Codex picked up titled Series Loyalty and Straying from the Path touches on "the common stand that brings a series together" and fan expectations. It's rather console directed but does raise some interesting questions:
Nintendo’s Metroid series changed more considerably when it finally made its way into the foray of 3D on the Gamecube. While past Metroid games had been 2D action platformers using the same viewpoint as its contemporaries, the new Metroid, dubbed Prime by developers Retro Studios, was presented from a first person view, akin to shooters like Quake and Halo.

When the game was first revealed, many long time Metroid fans demanded and explanation for such a drastic shift in the gameplay. Some even declared that Metroid proper was dead, and this new series was nothing more than a shadow of what 3D Metroid could have been.

Retro and Nintendo fired back with a simple explanation: both companies felt that Metroid was not defined by its viewpoint or its graphics. Such changes were only cursory and did not take away from what really made Metroid: a sense of exploration, and isolation. Thematically, the argument was air tight. The series still featured heroine Samus Aran as well as her long time enemies the Space Pirates, and of course the alien metroids. Many still condemned the series, and some outright ignore its current iterations.
Sound familiar?
More information.
Dhruin is offline

Dhruin

Dhruin's Avatar
Watcher
Super Moderator
RPGWatch Team

#1

Join Date: Aug 2006
Location: Sydney, Australia
Posts: 11,964

Default 

November 19th, 2007, 21:57
I presume that there is supposed to be an analogy here to Fallout 3, but it's not a good one. Metroid has always been an action series and third/first person has proven to be a better vehicle for action games. The first two Fallouts were turn-based RPG's with tactical combat. 3D does little for this kind of game that isn't cosmetic. A 1st/3rd person action game in this case is far more drastic of a departure.
doctor_kaz is offline

doctor_kaz

Keeper of the Watch

#2

Join Date: Oct 2006
Posts: 622

Default 

November 19th, 2007, 22:06
I like the picture of Mike Wilson on the same page. Does he look insane, or what?
Squeek is offline

Squeek

Squeek's Avatar
connoisseur of tidbits

#3

Join Date: Nov 2006
Location: Orange County, California
Posts: 1,807

Default 

November 19th, 2007, 22:42
Another big difference in the Metroid analogy is that Metroid was reinvented using new technology for essentially the same audience i.e. Nintendo fans. Fallout, on the other hand, is being reinvented because it is being targeted at brand new fans of the series. The XBox 360 is clearly the lead platform for this game. It has little to do with the benefits of top down vs 1st person, as a game like The Witcher clearly demonstrates. It's purely an issue of sales numbers. Or rather perceived sales numbers. 2d sidescrollers had long since been outdated by the time Metroid Prime came out, but the same cannot be said of isometric PC games, as NWN 2, The Witcher, Civilization IV, and dozens of RTS's show.
doctor_kaz is offline

doctor_kaz

Keeper of the Watch

#4

Join Date: Oct 2006
Posts: 622

Default 

November 19th, 2007, 22:44
Never played Metroid, don't know anything about it. It still sounds like a broadly similar situation regardless of the developers' motivation (to me, anyway).

-= RPGWatch =-
Dhruin is offline

Dhruin

Dhruin's Avatar
Watcher
Super Moderator
RPGWatch Team

#5

Join Date: Aug 2006
Location: Sydney, Australia
Posts: 11,964

Default 

November 19th, 2007, 22:56
I dunno, I'd call moving Final Fantasy from 2D turn-based RPG to 3D whatever-based full of metrosexuals and emo characters more similar …

— Mike
txa1265 is offline

txa1265

txa1265's Avatar
SasqWatch

#6

Join Date: Oct 2006
Location: Corning, NY USA
Posts: 11,326

Default 

November 20th, 2007, 01:13
On the other hand does anyone even remember Castle Wofenstein and Beyond Castle Wofenstein? The first person scroller was Castle Wolfenstein 3D. Or the original Duke Nukems?

Ultima is a game that was constantly reinventing itself until it started reinventing itself into the ground. I know people love U7 and UU but both games had problems even running on most systems. But again on the other hand most UO players hadn't even heard of the originals and in that case its lack of innovation strangled the game when EQ leaped ahead of it.

Other considerations would be the changes in XCom to real time and what happened to the Descent franchise.

Or how about Might and Magic. It innovated then branched off before succumbing to itself. The only franchise I can think of that avoided backlash this was Wizardry, mostly, with Nemesis being its only real failure.

Developer of The Wizard's Grave Android game. Discussion Thread:
http://www.rpgwatch.com/forums/showthread.php?t=22520
Lucky Day is offline

Lucky Day

Lucky Day's Avatar
Daywatch

#7

Join Date: Oct 2006
Location: The Uncanny Valley
Posts: 3,175

Default 

November 20th, 2007, 12:56
Originally Posted by Dhruin View Post
Never played Metroid, don't know anything about it. It still sounds like a broadly similar situation regardless of the developers' motivation (to me, anyway).
It is, but Metroid kind of moved from being a platform 2D game that was about exploration first and shooting second into a first-person 3D game that was about exploration first and shooting second.

The only thing that changed, really, was the viewpoint. They changed quite a few things more for Fallout.
Brother None is offline

Brother None

Brother None's Avatar
SasqWatch

#8

Join Date: Oct 2006
Posts: 1,552
RPGWatch Forums » Comments » News Comments » Gamasutra - Series Loyalty and Straying from the Path
Thread Tools Search this Thread
Search this Thread:

Advanced Search

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

All times are GMT +2. The time now is 09:09.
Powered by vBulletin® Version 3.8.7
Copyright ©2000 - 2014, vBulletin Solutions, Inc.
Copyright by RPGWatch