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Eschalon: Book 1 - Patch Plans
November 21st, 2007, 16:09
Basilisk has outlined the first set of planned fixes for their old-school indie release, Eschalon:
More information.
This is an ongoing list of fixes currently in place for patch 1.01. I will keep adding to this as bugs are found and fixed, and the patch will be released after everyone gives it a good shakedown for a couple more days to see if there are any other problems found. [edit] Oh, and thanks to these brave pioneer Windows users, Mac users will be getting version 1.01 from the start so these problems won't be an issue!From the rest of the thread, it shouldn't take too long.![]()
Patch version 1.01: (Ongoing)
FIXED: Pressing "T" while holding a shield crashes game.
FIXED: Skill point exploit in Character Editor.
FIXED: Typos…I won't list them all, but any posted in the support thread or emailed to me are fixed immediately.
FIXED: Pressing "J" while the inventory window is open no longer causes text to overflow from the Quest Journal.
FIXED: Map barrier errors…I won't list them all, but any posted in the support thread or emailed to me are fixed immediately.
FIXED: Several skill description inconsistencies.
FIXED: No longer lose items left in mixer when pressing Esc.
FIXED: Magick Journal should display all spells properly.
FIXED: Space bar exploit.
FIXED: Inventory tooptip focus problem.
ADDED: Keystroke 'x' opens Inventory, Equip Window, and Stats window all at once. Oh yeah, this is nice!![]()
BALANCE: Made a small change to allow the maximum recovery rate for MP to be 1/3 rounds, rather than 1/4 rounds.
BALANCE: Increased arrow quantities for merchants.
ToDo: Correct tree placement in Western Tangletree
More information.
November 21st, 2007, 17:17
Is it compatible with the current save games? Dont wanna restart the game.
November 21st, 2007, 17:54
Basiliskwrangler says so. But I'd wait for the final patch. Still, you can always backup your savegame files and re-install the version 1.0.
edit:
And the final(non-beta) patch is up.
http://www.basiliskgames.com/
edit:
And the final(non-beta) patch is up.
http://www.basiliskgames.com/
Last edited by karka; November 21st, 2007 at 19:20.
SasqWatch
November 24th, 2007, 17:16
Originally Posted by DajjerPush space bar. Hold. Repeat until health/mana are charged. All the joys of camping/resting without those pesky surprise encounters.
space bar exploit.?????? Do Tell . . . . . . . . .
—
Sorry. No pearls of wisdom in this oyster.
Dallas Cowboys: Bring on Training Camp! / / Detroit Red Wings: Scalp the Hawks!
Sorry. No pearls of wisdom in this oyster.
Dallas Cowboys: Bring on Training Camp! / / Detroit Red Wings: Scalp the Hawks!
November 24th, 2007, 21:17
Fixes/Changes to version 1.02: [FINAL]
[FIXED]: Blackwater Tavern owner now lets you visit you-know-where more than once.
[FIXED]: Several more map barrier errors and typos.
[FIXED]: Item duplication exploit.
[FIXED]: A bad alchemy mix doesn't send ingredients back to your inventory.
[FIXED]: Game reports Object Condition when damaging objects with fire.
[FIXED]: Options Menu exploit.
[FIXED]: Attacking priest in Blackwater caused crash.
[FIXED]: Armor Imbuing bug
[FIXED]: ToHit Imbuing Bug
[FIXED]: Selling grouped items to an NPC who doesn't have enough money no longer crashes game.
[FIXED]: Pressing Esc in conversation no longer brings up Option Menu upon exiting dialog.
[FIXED]: Crash under very specific deaths (for example, death while in the middle of casting a spell)
[UPDATED]: Several small changes made to the map at end-game to ensure one specific ending works as intended.
[UPDATED]: If no enemies or NPCs are nearby, the held-weight limitation for casting is forgiven.
[BALANCE]: Haste duration has been significantly reduced to limit its overly powerful effects.
[BALANCE]: Several high-level swords have been adjusted (increased damage) to be more appropriately balanced.
[NEW]: Upon drinking a potion, the game will autostack the empty flask on top of the first Empty Flask found in your inventory. If no Empty Flask is found, the system puts it in your hand for you to manually place.
http://www.basiliskgames.com/forums/viewtopic.php?t=624
[FIXED]: Blackwater Tavern owner now lets you visit you-know-where more than once.
[FIXED]: Several more map barrier errors and typos.
[FIXED]: Item duplication exploit.
[FIXED]: A bad alchemy mix doesn't send ingredients back to your inventory.
[FIXED]: Game reports Object Condition when damaging objects with fire.
[FIXED]: Options Menu exploit.
[FIXED]: Attacking priest in Blackwater caused crash.
[FIXED]: Armor Imbuing bug
[FIXED]: ToHit Imbuing Bug
[FIXED]: Selling grouped items to an NPC who doesn't have enough money no longer crashes game.
[FIXED]: Pressing Esc in conversation no longer brings up Option Menu upon exiting dialog.
[FIXED]: Crash under very specific deaths (for example, death while in the middle of casting a spell)
[UPDATED]: Several small changes made to the map at end-game to ensure one specific ending works as intended.
[UPDATED]: If no enemies or NPCs are nearby, the held-weight limitation for casting is forgiven.
[BALANCE]: Haste duration has been significantly reduced to limit its overly powerful effects.
[BALANCE]: Several high-level swords have been adjusted (increased damage) to be more appropriately balanced.
[NEW]: Upon drinking a potion, the game will autostack the empty flask on top of the first Empty Flask found in your inventory. If no Empty Flask is found, the system puts it in your hand for you to manually place.
http://www.basiliskgames.com/forums/viewtopic.php?t=624
November 24th, 2007, 22:14
Originally Posted by dteownerDamn that's a good one, as a mage in the demo the recharge rate is way to slow.
Push space bar. Hold. Repeat until health/mana are charged. All the joys of camping/resting without those pesky surprise encounters.
Well it's odd, you can't seem to stand to allow recharge you have to move around, iirc, so it sort of sounds like a Dev cheat to me, hehe.
—
Trust me, most of the names I have been called you can't translate in any language…they're not even real words as much as a succession of violent images.
Trust me, most of the names I have been called you can't translate in any language…they're not even real words as much as a succession of violent images.
SasqWatch
November 25th, 2007, 00:21
When you download NOW, is it the patched version you get, or do you still need to patch up? Will the CD version be the patched one?
—
If God said it, then that settles it!!
Editor@RPGWatch
If God said it, then that settles it!!
Editor@RPGWatch
November 25th, 2007, 04:45
CD version will probably be unpatched, Corwin. I think BW mentioned the cds being duplicated this week, so the master would be pre-patch.
—
Sorry. No pearls of wisdom in this oyster.
Dallas Cowboys: Bring on Training Camp! / / Detroit Red Wings: Scalp the Hawks!
Sorry. No pearls of wisdom in this oyster.
Dallas Cowboys: Bring on Training Camp! / / Detroit Red Wings: Scalp the Hawks!
November 25th, 2007, 06:52
OK, if I download a patched version as part of buying the CD and the CD comes unpatched, then I'll still need to download the patches, won't I?!!
—
If God said it, then that settles it!!
Editor@RPGWatch
If God said it, then that settles it!!
Editor@RPGWatch
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