|
Your donations keep RPGWatch running!
RPGWatch Forums » Games » General RPG » Planescape Torment Graphics

Default Planescape Torment Graphics

Today, 20:27
I bought Planescape Torment last night on GOG and applied every essential mod including widescreen / HD. When I fired it up though I was a bit disappointed. The fog of war is very pixelated and color palette looks 16 bit. I've been playing the BG and IWD Enhanced Editions and I'm now wondering if I'm under appreciating what Beamdog did to improve the visuals? Those Enhanced Editions look fantastic. I played BGTutu a few years ago and I do not recall being disappointed. But it might be all relative since the Enhanced Editions didn't exist. Isn't Torment newer than BG?

"For Innos!"
ToddMcF2002 is offline

ToddMcF2002

ToddMcF2002's Avatar
SasqWatch

#1

Join Date: Oct 2006
Location: Boston MA
Posts: 2,347

Default 

Today, 20:34
Todd, I love you, but who cares about "pixelated fog of war" and "16 bit color palette"? Enjoy the game for what it is - a great PC RPG experience.

My Patreon Page - Please become a Patron of mine today!
Fluent is offline

Fluent

Fluent's Avatar
The Nameless Hero
RPGWatch Team

#2

Join Date: Jul 2011
Location: Pennsylvania
Posts: 3,143

Default 

Today, 20:37
Torment is made of special stuff like squeeky sound when you're learning spells. I'll never forgive myself for not hacking that "jingle" out when stuff like weidu were around.

I can't see me playing any version than the original unless it's completely ported to another engine phones won't be able to run in decades.
Since it's party based, DA:I's engine (Frostbite IIRC) should do the job perfectly although with some improvements on sidekicks pathfinding Risen 2/3 engine can also do the trick. Failing that, I wouldn't object if someone remakes PST in D:OS engine when and if possible.

Toka Koka
joxer is offline

joxer

joxer's Avatar
The Smoker
RPGWatch Donor

#3

Join Date: Apr 2009
Posts: 7,589

Default 

Today, 21:05
Not quite sure what you mean - 16 bit colour is plenty even for current games.

If you believe everything you read, do not read.
Japanese proverb
Ripper is offline

Ripper

Ripper's Avatar
I may chew things

#4

Join Date: Nov 2014
Posts: 587

Default 

Today, 21:53
It almost looks monochrome. It's hard to describe. It seems like there are gaps in the palette. Fluent I'm simply looking for it to be the best it can be. The Beamdog editions raised the bar significantly. Graphically everything is vibrant and has a soft almost antialiased look to it.

"For Innos!"
ToddMcF2002 is offline

ToddMcF2002

ToddMcF2002's Avatar
SasqWatch

#5

Join Date: Oct 2006
Location: Boston MA
Posts: 2,347

Default 

Today, 22:00
I understand. Have you turned on Supersampling AA in your graphics card control panel? It's a little trick I like to do with older games - set the SSAA to max levels. Not that it will make a huge difference with the 'issue' you're having, but it will smooth some of those rougher edges.

My Patreon Page - Please become a Patron of mine today!
Fluent is offline

Fluent

Fluent's Avatar
The Nameless Hero
RPGWatch Team

#6

Join Date: Jul 2011
Location: Pennsylvania
Posts: 3,143

Default 

Today, 22:04
I seem to remember the GOG version had a few graphical problem with modern hardware. There was a thread with a few suggestions on GOG from 2012.

Link - http://www.gog.com/forum/planescape_…glitches/page1

"I Am a Proud BioWare Fanboy, and Have Been One for Fifteen Years."

Paypal Donation Link - If you like my work please donate.


RPGWatch
Senior News Editor & Moderator
Couchpotato is offline

Couchpotato

Couchpotato's Avatar
The Overworked Potato
RPGWatch Team

#7

Join Date: Oct 2010
Location: Potato Land
Posts: 12,569

Default 

Today, 22:15
Originally Posted by Ripper View Post
Not quite sure what you mean - 16 bit colour is plenty even for current games.
LOL now that was a blast from the past, reminding me of the good old 3Dfx days!
Moriendor is offline

Moriendor

Moriendor's Avatar
Spielkind
RPGWatch Donor

#8

Join Date: Oct 2006
Location: Schland
Posts: 2,056

Default 

Today, 22:29
Originally Posted by Moriendor View Post
LOL now that was a blast from the past, reminding me of the good old 3Dfx days!
How do you mean? Most people can't tell the difference when you go above 16bit colour, and most LCD monitors can't truly display much more than that.

If you believe everything you read, do not read.
Japanese proverb
Ripper is offline

Ripper

Ripper's Avatar
I may chew things

#9

Join Date: Nov 2014
Posts: 587

Default 

Today, 22:45
What I mean is that this is the exact argument that has been used some 15+ years ago in endless discussions between 3Dfx fanbois defending their sinking 16-bit ship and the rising number of nVidia fanbois who began to appreciate the superior image quality of the Riva TNT with 32-bit color depth .
In my opinion, regardless of what LCDs can do, which varies a lot depending on panel quality and panel technology, there is definitely a very noticeable difference between 16-bit and 32-bit because you just get more gradients and a smoother picture, smoother transitions and a "crispier" image quality.
Moriendor is offline

Moriendor

Moriendor's Avatar
Spielkind
RPGWatch Donor

#10

Join Date: Oct 2006
Location: Schland
Posts: 2,056

Default 

Today, 22:57
OK, I'm with you. I agree that there is a perceptable difference when going above 16 bit, but it's not dramatic, and most people would barely notice. Also, unless you have an extremely expensive publishing monitor, it won't actually be displaying anything like 32 bits of colour.

If you believe everything you read, do not read.
Japanese proverb
Ripper is offline

Ripper

Ripper's Avatar
I may chew things

#11

Join Date: Nov 2014
Posts: 587
RPGWatch Forums » Games » General RPG » Planescape Torment Graphics
Thread Tools Search this Thread
Search this Thread:

Advanced Search

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

All times are GMT +2. The time now is 23:39.
Powered by vBulletin® Version 3.8.8
Copyright ©2000 - 2015, vBulletin Solutions, Inc.
Copyright by RPGWatch