|
Your continuous donations keep RPGWatch running!
RPGWatch Forums » Comments » News Comments » Age of Decadence - Combat Video #2

Default Age of Decadence - Combat Video #2

December 25th, 2007, 15:36
I'm glad it's not a party based game. It's a huge plus for me.
karka is offline

karka

karka's Avatar
Watcher

#21

Join Date: Nov 2006
Posts: 53

Default 

December 25th, 2007, 15:39
Yeah, I tend to prefer solo character RPGs as well. Having some tag-along companions for segments of the game is ok, but I'd prefer to not control them but at the same time I'd like the AI to be good enough to run NPCs competently.

You know the very powerful and the very stupid have one thing in common. They don't alter their views to fit the facts, they alter the facts to fit their views, which can be uncomfortable if you happen to be one of the facts that needs altering.
Gallifrey is offline

Gallifrey

Gallifrey's Avatar
Keeper Of Traken

#22

Join Date: Jun 2007
Posts: 658

Default 

December 25th, 2007, 23:43
Deeper comments, now that I've had the time. To be honest, these are nitpicks of relatively little consequence - I'd be pretty satisfied if it stayed as is. Still, in the interest of improvement…

- I'd appreciate a weapon quick-switch button to change between two weapon configurations. No big deal.

- The animation quality is quite good but I'd like more impact for hits. They seem to step back almost calmly, with little sign of impact or urgency. Perhaps some blood? Combat sounds would obviously help and may remove the need for animation changes but it's hard to tell without seeing (hearing) it.

- This is most obvious for the critical hit against the PC. The text says "massive damage to internal organs" but visually it looks like a scratch.

- The knockdown with the hammer seemed to have no gameplay impact - or did I miss it? No lost turn or reduced APs for being on the ground?

- The disarm needs some bling. Whether it's some small particle effect or an animation like throwing his arms up in surprise. Then enemy just looks static. Even floating text - *disarmed* that rises from the enemy.

- I see the authenticity of the hammer is being questioned - leave it as is. Whether it's exactly Roman or not I don't care but it's cool weapon choice - very slow but very damaging (I assume) and the knockdown is cool. Gameplay over realism minutae.

Love the whirlwind, too.

Again, these are nitpicks. I do think the attack impact needs some tweaking to keep up with the quality of everything else and I'd like to see the disarm improved.

-= RPGWatch =-
Last edited by Dhruin; December 25th, 2007 at 23:49.
Dhruin is offline

Dhruin

Dhruin's Avatar
SasqWatch
Super Moderator
RPGWatch Team

#23

Join Date: Aug 2006
Location: Sydney, Australia
Posts: 11,967

Default 

December 25th, 2007, 23:55
Looking forward to seeing a review of this on the watch.

Favourite RPGs of all time: Wizardry 6, Ultima 7/7.2, Fallout2, Planescape Torment, Baldurs Gate 2+TOB, Jagged Alliance 2, Ravenloft: The stone prophet, Gothic 2, Realms of Arkania:Blade of destiny (not the HD version!!) and Secret of the Silver Blades.
bjon045 is offline

bjon045

bjon045's Avatar
Keeper of the Watch

#24

Join Date: Oct 2006
Location: Sigil
Posts: 956

Default 

December 26th, 2007, 05:48
Good work, thanks for the yummy appetizers. Get in my belly!

Trust me, most of the names I have been called you can't translate in any language…they're not even real words as much as a succession of violent images.
Acleacius is offline

Acleacius

SasqWatch

#25

Join Date: Oct 2006
Posts: 2,498
RPGWatch Forums » Comments » News Comments » Age of Decadence - Combat Video #2
Thread Tools Search this Thread
Search this Thread:

Advanced Search

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

All times are GMT +2. The time now is 12:51.
Powered by vBulletin® Version 3.8.8
Copyright ©2000 - 2014, vBulletin Solutions, Inc.
Copyright by RPGWatch