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Default ToEE - Keep on the Borderlands Demo Soon

December 28th, 2007, 02:48
I'm jumping the gun here but we haven't had any news on the Keep on the Borderlands conversion for The Temple of Elemental Evil, so you might be interested to know a demo is due soon. According to this thread at Circle of Eight, they were hoping to get something out before Christmas but presumably it's still close:
There will be an official announcement (and I mean official Co8 announcement, not a 'Ted hopes for the best' moment) in the next couple days.
We'll keep an eye out.
More information.
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December 28th, 2007, 02:48
Been looking forward to this. Bring it on!
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December 28th, 2007, 07:50
Seconded.

The TOEE engine does the isometric view better than many. It just has a certain slickness, and smoothness to it, and some RP heavy mods might bring out the best in it.
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December 28th, 2007, 13:41
Excellent… Can't wait to give it a go!

Originally Posted by Arpyjee View Post
The TOEE engine does the isometric view better than many. It just has a certain slickness, and smoothness to it, and some RP heavy mods might bring out the best in it.
Slickness? I suppose, presuming everything is coded properly and there's no lag… (I cannot replay ToEE because I cannot bear to face those horrid slowdowns on the elemental nodes).

You know the very powerful and the very stupid have one thing in common. They don't alter their views to fit the facts, they alter the facts to fit their views, which can be uncomfortable if you happen to be one of the facts that needs altering.
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December 28th, 2007, 14:32
Is there going to be a plot this time?
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December 28th, 2007, 15:49
This is a pretty dedicated team that has done some fine work.

Check out the screenshot thread:
http://www.co8.org/forum/showthread.php?t=5228

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December 29th, 2007, 06:38
For those of you with time to kill, I've added something to my own KotB screenshots page: with a free browser plugin you can view a couple of the background maps in true 3D, ie. with a moving camera:

http://www-personal.umich.edu/~hamms…s/gameenv.html
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December 29th, 2007, 19:29
A demo for a mod?
While I am very happy that someone is doing something with the ToEE-engine I always expected "free" content.
So will KotB be an expansion, a game in its own right or a mod?

Sorry, if this sounds stupid and a little browsing of their site would have answered all my questions but I haven't been following their developement and I don't have time to look it up right now.

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December 29th, 2007, 21:03
Luckily I DO have all kinds of time, so I'll enlighten you: KotB is a stand alone, not an add on, although you need the original game of course for the game eninge. Demo is not meant to imply a commercial product later. The intention was to put something out so people would get excited, maybe pitch in to help out with the purely voluntary product, and stay tuned for the full deal later.

The demo took a lot longer to put together than was anticipated, but this wasn't due to delays or modders losing interest and disappearing, but rather jamming TONS of good stuff into it. I think the demo comprises 40%+ of the finished mod, which is huge.

Keep in mind KotB also incorporates literally years of fan-made improvements to the original game's rules and gameplay.

I can't say the work has been promoted as much as it deserves, but no one's getting paid now or later, and frankly yakking about it isn't nearly as much fun as making it.
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December 30th, 2007, 01:29
Very nice. I've been keeping it in my mental list for months now.

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December 30th, 2007, 01:29
since I have multiple monitors hooked up I was going to check out ToEE again to see how it worked. But it looks like from official statements they ultimately removed that feature, stating that it will run on either screen.

I finally read the Keep on the Borderlands mod a few years ago and there's really not much too it. In fact, the placing of the caves doesn't make sense except in some Bizarro Greyhawk or Blackmoor reality. I hope this ToEE does with it what some Hall of Fame NWN mods did and add a lot more depth.

Developer of The Wizard's Grave Android game. Discussion Thread:
http://www.rpgwatch.com/forums/showthread.php?t=22520
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December 30th, 2007, 01:34
I played the NWN 2 mod and there wasn't much to it, so I hope a great deal has been added to this one!!

If God said it, then that settles it!!

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December 30th, 2007, 02:07
Here's Shaderaven's, one of the earliest NWN mods to ever win HoF:

http://nwvault.ign.com/View.php?view…s.Detail&id=36

and here's a newer one for NWN2. Its probably the one you are talking about:

http://nwvault.ign.com/View.php?view….Detail&id=129

Shaderaven added quite a bit to the modincluding populating shops and creating a well encounter.

To sum up, I'm hoping this ToEE version is more like SR's.

Developer of The Wizard's Grave Android game. Discussion Thread:
http://www.rpgwatch.com/forums/showthread.php?t=22520
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December 30th, 2007, 11:04
I find this.
http://www.co8.org/forum/showthread….ed=1#post63767

Dear members of the Circle of Eight community,

We are happy to announce that, after a long period of development and testing, we're getting close to the day when the demo version of the Keep on the Borderlands mod is to be released. The official release date of the Keep on the Borderlands Demo is set for January 29th, 2008. Stay tuned for extra information and updates about the upcoming release in this thread.

We wish you a happy New Year and we sincerely hope that you'll enjoy playing our mod as we enjoyed making it for you.

— The Circle of Eight Team
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December 30th, 2007, 19:33
This is great, I knew I should keep my fate in this one and not write it off!
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December 30th, 2007, 19:59
THX, screeg.

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January 1st, 2008, 00:15
Originally Posted by Gallifrey View Post
Excellent… Can't wait to give it a go!



Slickness? I suppose, presuming everything is coded properly and there's no lag… (I cannot replay ToEE because I cannot bear to face those horrid slowdowns on the elemental nodes).
I was trying to find terms to contrast it with the grainy, dark, low res graphics of BG and FO.

Maybe "shiny and sharp" are better.
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January 1st, 2008, 20:34
Originally Posted by Arpyjee View Post
I was trying to find terms to contrast it with the grainy, dark, low res graphics of BG and FO.

Maybe "shiny and sharp" are better.
Ah, ok. Yes, ToEE looks fantastic. I love the environment and character graphics, along with all the animations.
Definitely a pleasure to look at.

You know the very powerful and the very stupid have one thing in common. They don't alter their views to fit the facts, they alter the facts to fit their views, which can be uncomfortable if you happen to be one of the facts that needs altering.
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