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ToEE - Keep on the Borderlands Demo Soon
December 28th, 2007, 01:48
I'm jumping the gun here but we haven't had any news on the Keep on the Borderlands conversion for The Temple of Elemental Evil, so you might be interested to know a demo is due soon. According to this thread at Circle of Eight, they were hoping to get something out before Christmas but presumably it's still close:
More information.
There will be an official announcement (and I mean official Co8 announcement, not a 'Ted hopes for the best' moment) in the next couple days.We'll keep an eye out.
More information.
Watcher
December 28th, 2007, 06:50
Seconded.
The TOEE engine does the isometric view better than many. It just has a certain slickness, and smoothness to it, and some RP heavy mods might bring out the best in it.
The TOEE engine does the isometric view better than many. It just has a certain slickness, and smoothness to it, and some RP heavy mods might bring out the best in it.
December 28th, 2007, 12:41
Excellent… Can't wait to give it a go!
Originally Posted by ArpyjeeSlickness? I suppose, presuming everything is coded properly and there's no lag… (I cannot replay ToEE because I cannot bear to face those horrid slowdowns on the elemental nodes).
The TOEE engine does the isometric view better than many. It just has a certain slickness, and smoothness to it, and some RP heavy mods might bring out the best in it.
—
You know the very powerful and the very stupid have one thing in common. They don't alter their views to fit the facts, they alter the facts to fit their views, which can be uncomfortable if you happen to be one of the facts that needs altering.
You know the very powerful and the very stupid have one thing in common. They don't alter their views to fit the facts, they alter the facts to fit their views, which can be uncomfortable if you happen to be one of the facts that needs altering.
SasqWatch
December 28th, 2007, 14:49
This is a pretty dedicated team that has done some fine work.
Check out the screenshot thread:
http://www.co8.org/forum/showthread.php?t=5228
Check out the screenshot thread:
http://www.co8.org/forum/showthread.php?t=5228
—
"For Innos!"
"For Innos!"
December 29th, 2007, 05:38
For those of you with time to kill, I've added something to my own KotB screenshots page: with a free browser plugin you can view a couple of the background maps in true 3D, ie. with a moving camera:
http://www-personal.umich.edu/~hamms…s/gameenv.html
http://www-personal.umich.edu/~hamms…s/gameenv.html
December 29th, 2007, 18:29
A demo for a mod?
While I am very happy that someone is doing something with the ToEE-engine I always expected "free" content.
So will KotB be an expansion, a game in its own right or a mod?
Sorry, if this sounds stupid and a little browsing of their site would have answered all my questions but I haven't been following their developement and I don't have time to look it up right now.
While I am very happy that someone is doing something with the ToEE-engine I always expected "free" content.
So will KotB be an expansion, a game in its own right or a mod?
Sorry, if this sounds stupid and a little browsing of their site would have answered all my questions but I haven't been following their developement and I don't have time to look it up right now.
Guest
December 29th, 2007, 20:03
Luckily I DO have all kinds of time, so I'll enlighten you: KotB is a stand alone, not an add on, although you need the original game of course for the game eninge. Demo is not meant to imply a commercial product later. The intention was to put something out so people would get excited, maybe pitch in to help out with the purely voluntary product, and stay tuned for the full deal later.
The demo took a lot longer to put together than was anticipated, but this wasn't due to delays or modders losing interest and disappearing, but rather jamming TONS of good stuff into it. I think the demo comprises 40%+ of the finished mod, which is huge.
Keep in mind KotB also incorporates literally years of fan-made improvements to the original game's rules and gameplay.
I can't say the work has been promoted as much as it deserves, but no one's getting paid now or later, and frankly yakking about it isn't nearly as much fun as making it.
The demo took a lot longer to put together than was anticipated, but this wasn't due to delays or modders losing interest and disappearing, but rather jamming TONS of good stuff into it. I think the demo comprises 40%+ of the finished mod, which is huge.
Keep in mind KotB also incorporates literally years of fan-made improvements to the original game's rules and gameplay.
I can't say the work has been promoted as much as it deserves, but no one's getting paid now or later, and frankly yakking about it isn't nearly as much fun as making it.
December 30th, 2007, 00:29
Very nice.
I've been keeping it in my mental list for months now.
I've been keeping it in my mental list for months now.
—
“ Any intelligent fool can make things bigger, more complex, and more violent. It takes a touch of genius – and a lot of courage – to move in the opposite direction.“ (E.F.Schumacher, Economist, Source)
“ Any intelligent fool can make things bigger, more complex, and more violent. It takes a touch of genius – and a lot of courage – to move in the opposite direction.“ (E.F.Schumacher, Economist, Source)
December 30th, 2007, 00:29
since I have multiple monitors hooked up I was going to check out ToEE again to see how it worked. But it looks like from official statements they ultimately removed that feature, stating that it will run on either screen.
I finally read the Keep on the Borderlands mod a few years ago and there's really not much too it. In fact, the placing of the caves doesn't make sense except in some Bizarro Greyhawk or Blackmoor reality. I hope this ToEE does with it what some Hall of Fame NWN mods did and add a lot more depth.
I finally read the Keep on the Borderlands mod a few years ago and there's really not much too it. In fact, the placing of the caves doesn't make sense except in some Bizarro Greyhawk or Blackmoor reality. I hope this ToEE does with it what some Hall of Fame NWN mods did and add a lot more depth.
—
"Your hat is stupid!" -Ice King
"Your hat is stupid!" -Ice King
December 30th, 2007, 00:34
I played the NWN 2 mod and there wasn't much to it, so I hope a great deal has been added to this one!!
—
If God said it, then that settles it!!
Editor@RPGWatch
If God said it, then that settles it!!
Editor@RPGWatch
December 30th, 2007, 01:07
Here's Shaderaven's, one of the earliest NWN mods to ever win HoF:
http://nwvault.ign.com/View.php?view…s.Detail&id=36
and here's a newer one for NWN2. Its probably the one you are talking about:
http://nwvault.ign.com/View.php?view….Detail&id=129
Shaderaven added quite a bit to the modincluding populating shops and creating a well encounter.
To sum up, I'm hoping this ToEE version is more like SR's.
http://nwvault.ign.com/View.php?view…s.Detail&id=36
and here's a newer one for NWN2. Its probably the one you are talking about:
http://nwvault.ign.com/View.php?view….Detail&id=129
Shaderaven added quite a bit to the modincluding populating shops and creating a well encounter.
To sum up, I'm hoping this ToEE version is more like SR's.
—
"Your hat is stupid!" -Ice King
"Your hat is stupid!" -Ice King
December 30th, 2007, 10:04
I find this.
http://www.co8.org/forum/showthread….ed=1#post63767
Dear members of the Circle of Eight community,
We are happy to announce that, after a long period of development and testing, we're getting close to the day when the demo version of the Keep on the Borderlands mod is to be released. The official release date of the Keep on the Borderlands Demo is set for January 29th, 2008. Stay tuned for extra information and updates about the upcoming release in this thread.
We wish you a happy New Year and we sincerely hope that you'll enjoy playing our mod as we enjoyed making it for you.
— The Circle of Eight Team
http://www.co8.org/forum/showthread….ed=1#post63767
Dear members of the Circle of Eight community,
We are happy to announce that, after a long period of development and testing, we're getting close to the day when the demo version of the Keep on the Borderlands mod is to be released. The official release date of the Keep on the Borderlands Demo is set for January 29th, 2008. Stay tuned for extra information and updates about the upcoming release in this thread.
We wish you a happy New Year and we sincerely hope that you'll enjoy playing our mod as we enjoyed making it for you.
— The Circle of Eight Team
Watcher
December 30th, 2007, 18:33
This is great, I knew I should keep my fate in this one and not write it off!
December 31st, 2007, 23:15
Originally Posted by GallifreyI was trying to find terms to contrast it with the grainy, dark, low res graphics of BG and FO.
Excellent… Can't wait to give it a go!
Slickness? I suppose, presuming everything is coded properly and there's no lag… (I cannot replay ToEE because I cannot bear to face those horrid slowdowns on the elemental nodes).
Maybe "shiny and sharp" are better.
January 1st, 2008, 19:34
Originally Posted by ArpyjeeAh, ok. Yes, ToEE looks fantastic. I love the environment and character graphics, along with all the animations.
I was trying to find terms to contrast it with the grainy, dark, low res graphics of BG and FO.
Maybe "shiny and sharp" are better.
Definitely a pleasure to look at.
—
You know the very powerful and the very stupid have one thing in common. They don't alter their views to fit the facts, they alter the facts to fit their views, which can be uncomfortable if you happen to be one of the facts that needs altering.
You know the very powerful and the very stupid have one thing in common. They don't alter their views to fit the facts, they alter the facts to fit their views, which can be uncomfortable if you happen to be one of the facts that needs altering.
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