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Default Depths of Peril - Review @ Gaming Nexus

January 16th, 2008, 00:42
A 7/10 is the solid score for Depths of Peril at Gaming Nexus:
Most entertaining, however, are the missions handed out by potential recruits. They essentially place their fighting/healing/magic-using resume out on the table, and allow the competing barbarian covenants to win the recruit over. The recruit will make a certain demand — collect X amount of materials, slay Y amount of beasts — that you must fulfill in order to get the recruit onto your payroll. A timer starts counting down, and in case that isnít enough time-pressure to place on a mission, itís important to remember that the other NPCs are already out there, scouring the map, snatching up X amount of materials, or slaying Y amount of beasts. Prioritizing recruiting efforts, general quests, and controlling your inventory would be game enough. But Depths of Peril also adds political ingredients to the stew. Negotiating with your fellow barbarians is a fully-realized scenario that takes its cue from Rome: Total War. Money shifts hands, trade routes open and close, equipment is hauled back and forth, all in the name of temporary peace. Because the hands you shake today inevitably become the hands that squeeze your windpipe later. That is, if you donít manage to ally with the all the remaining covenants, destroy the ones that wonít, and end up with the greatest influence (a measurable stat) by the end game.
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January 16th, 2008, 00:42
Huh - I've never known any of the quest-givers to be permanently slain. They've always resurrected, though it can take a while. I wonder if this was a bug, or a feature?
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January 16th, 2008, 02:11
I'd say they just overlooked their resurrection (or didn't continue to play?).

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January 16th, 2008, 15:36
They aren't permanently dead. They will eventually resurrect.

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