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Default Orc camps in Nordmar

January 12th, 2008, 15:02
whenever i try to clear out an Orc camp in Nordmar, even before the leader is killed, there is a quest message that says "orc camp wiped out" and the rest of the orcs including the leader will start running helter-skelter. is this normal?

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January 12th, 2008, 15:19
Originally Posted by lanux128 View Post
whenever i try to clear out an Orc camp in Nordmar, even before the leader is killed, there is a quest message that says "orc camp wiped out" and the rest of the orcs including the leader will start running helter-skelter. is this normal?
Perfectly normal … it is a balance of power thing. Once the occupying force sees no end but defeat they retreat - it can be because you kill their leader or just decimate enough of the forces.

— Mike
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January 12th, 2008, 18:04
ok, i understand but in the meantime i lose XPs from those runaway orcs..

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January 12th, 2008, 23:09
Originally Posted by lanux128 View Post
ok, i understand but in the meantime i lose XPs from those runaway orcs..
I always notice a string of XP messages when they run so maybe you don't lose anything. Anyway, the worst part about them running is if one of the Shamans holding one the ancestor stones runs off before you can kill him.
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January 13th, 2008, 06:14
exactly. always take out the shaman's first, theres only a few places like the one cave in the south where there are multiple shaman.
and fragonard is right you never lose xp when the enemy retreats for as soon as they leave a certain radius they are 'removed' from the map and you get credit for a 'kill' though you obviously can't loot a ghost.
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January 13th, 2008, 06:16
which shaman holds the ancestor stone, is that one near Angir's tomb?

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January 14th, 2008, 07:58
The runaway shaman is supposed to have been fixed in 1.12 and later.

I've not been able to figure out the logic for "runaway" experience after liberation quests. Often you do get experience for them (they die after running a certain distance and drop their active weapons on the ground), but it doesnt seem to apply to all the enemies that got away.
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January 15th, 2008, 01:13
Originally Posted by Zaleukos View Post
The runaway shaman is supposed to have been fixed in 1.12 and later.

I've not been able to figure out the logic for "runaway" experience after liberation quests. Often you do get experience for them (they die after running a certain distance and drop their active weapons on the ground), but it doesnt seem to apply to all the enemies that got away.
yes, i do find the weapons a short distance from the camp but didn't notice the XP messages, maybe was too engrossed hacking/slashing to notice..

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