|
Your continuous donations keep RPGWatch running!
RPGWatch Forums » Comments » News Comments » RPGWatch Feature: Frayed Knights Interview

Default RPGWatch Feature: Frayed Knights Interview

March 27th, 2008, 21:54
magerette - Knot entirely…

We had fun brainstorming names one day, and coming up with adjectives to describe the group that ran counter to type. The pun no doubt figured in, especially with the double-meaning of "Frayed" (as in … 'Fraid… which worked really well for the title screen). It just had too many levels.

Plus most of the other names we came up with were just too corny, lame, or rude.
RampantCoyote is offline

RampantCoyote

RampantCoyote's Avatar
Sentinel

#21

Join Date: Oct 2007
Posts: 580

Default 

March 28th, 2008, 03:21
Originally Posted by Roi Danton View Post
PS: Finally a new RPG with humor, good how I loved that Bard's Tale remake (ow, don't hit me, the game was glorious…*starts running*)
I'm with you on that one, I'd probably have been up set if I paid full price for it, but for $10 on sale it was a pretty good game.
V7 is offline

V7

Keeper of the Watch

#22

Join Date: Jan 2008
Posts: 668

Default 

March 28th, 2008, 06:22
Originally Posted by RampantCoyote View Post
magerette - Knot entirely…
*snip*
Plus most of the other names we came up with were just too corny, lame, or rude.
At least you aren't calling your outfit Gamecock.

That really is one of my favorite jokes, so I'm predisposed in the game's favor already.

Where there's smoke, there's mirrors.
magerette is offline

magerette

magerette's Avatar
Hedgewitch
RPGWatch Team

#23

Join Date: Oct 2006
Posts: 7,929

Default 

March 28th, 2008, 08:45
Rather intriguing, definitely some cool ideas. I usually like my RPG's serious, but it sounds worth a look, so I'll definitely give the pilot a chance. Thanks for bringing another indie up on my radar, guys.
GhanBuriGhan is offline

GhanBuriGhan

GhanBuriGhan's Avatar
Wose extraordinaire

#24

Join Date: Oct 2006
Posts: 3,471

Default 

March 28th, 2008, 10:49
Here at the Watch, we aim to please!!

If God said it, then that settles it!!

Editor@RPGWatch
Corwin is online now

Corwin

Corwin's Avatar
On The Razorblade of Life
RPGWatch Team

#25

Join Date: Aug 2006
Location: Australia
Posts: 10,400
Send a message via Skype™ to Corwin

Default 

March 28th, 2008, 13:08
I've just been "flying" over the text … but the general idea reminds me very much of Grotesque, another upcoming RPG.

Anyway, everything sounds quite interesting so far, this at least.

And now, *reading* the interview …

“ Any intelligent fool can make things bigger, more complex, and more violent. It takes a touch of genius – and a lot of courage – to move in the opposite direction.“ (E.F.Schumacher, Economist, Source)
Alrik Fassbauer is offline

Alrik Fassbauer

Alrik Fassbauer's Avatar
TL;DR

#26

Join Date: Nov 2006
Location: Old Europe
Posts: 15,936

Default 

March 29th, 2008, 00:35
I don't recall ever hearing of Grotesque!!

If God said it, then that settles it!!

Editor@RPGWatch
Corwin is online now

Corwin

Corwin's Avatar
On The Razorblade of Life
RPGWatch Team

#27

Join Date: Aug 2006
Location: Australia
Posts: 10,400
Send a message via Skype™ to Corwin

Default 

March 29th, 2008, 01:15
You're wrong: There *was* a small news entry here in the news of RPGWatch last year !

It was a link to an German-language interview quite quickly (and imho badly) translated by someone of the Codex.

http://www.grotesque-game.de/

“ Any intelligent fool can make things bigger, more complex, and more violent. It takes a touch of genius – and a lot of courage – to move in the opposite direction.“ (E.F.Schumacher, Economist, Source)
Alrik Fassbauer is offline

Alrik Fassbauer

Alrik Fassbauer's Avatar
TL;DR

#28

Join Date: Nov 2006
Location: Old Europe
Posts: 15,936

Default 

March 29th, 2008, 01:20
3x newsbits.

http://www.rpgwatch.com/show/news?ref=0&id=113

-= RPGWatch =-
Dhruin is offline

Dhruin

Dhruin's Avatar
SasqWatch
Super Moderator
RPGWatch Team

#29

Join Date: Aug 2006
Location: Sydney, Australia
Posts: 11,967

Default 

March 29th, 2008, 01:23
My memory is not what it used to be. Old age does that!!

If God said it, then that settles it!!

Editor@RPGWatch
Corwin is online now

Corwin

Corwin's Avatar
On The Razorblade of Life
RPGWatch Team

#30

Join Date: Aug 2006
Location: Australia
Posts: 10,400
Send a message via Skype™ to Corwin

Default 

March 29th, 2008, 01:33
Originally Posted by Alrik Fassbauer View Post
I've just been "flying" over the text … but the general idea reminds me very much of Grotesque, another upcoming RPG.
Didn´t the Grotesque guys change their key game ideas for the umpteenth time? I´m not sure what the game is about now.
Gorath is offline

Gorath

Gorath's Avatar
Prime Evil
RPGWatch Team

#31

Join Date: Aug 2006
Posts: 6,813

Default 

April 1st, 2008, 17:46
I was excited when the game was compared to Wizardry, Might and Magic, etc. but then I read that the full game is only going to be 20 hours and I wondered if the author ever played Wizardry, Might and Magic, Bard's Tale, etc. Epic was the name of the game in the old days. It's why I replay the classics so many times. A 20 hour game just never grabs my interest. By the time you start playing, the game is over.
Anybody ever finish Wizardry, Bard's Tale or Might and Magic with a 12th level party? Didn't think so!

'nut
crpgnut is offline

crpgnut

crpgnut's Avatar
Fantasy Novel Archmage
RPGWatch Donor

#32

Join Date: Oct 2006
Location: St. Louis, Mo USA
Posts: 3,625

Default 

April 1st, 2008, 19:27
Originally Posted by Gorath View Post
Didn´t the Grotesque guys change their key game ideas for the umpteenth time? I´m not sure what the game is about now.
lol, I don't know either.

But I can ask around.

“ Any intelligent fool can make things bigger, more complex, and more violent. It takes a touch of genius – and a lot of courage – to move in the opposite direction.“ (E.F.Schumacher, Economist, Source)
Alrik Fassbauer is offline

Alrik Fassbauer

Alrik Fassbauer's Avatar
TL;DR

#33

Join Date: Nov 2006
Location: Old Europe
Posts: 15,936

Default 

April 2nd, 2008, 02:02
I don't want to speak for Jay but I think putting together 100 hours of content is pretty damn hard for an indie. Jeff Vogel does it (or close to it) but then everyone whinges that the engine is the same.

These days, I just don't have the time for many big games, so a good (assuming it's good) 20 hour game is fine with me. Fallout is the absolute, final proof to me that a 20 hour game can be fantastic.

-= RPGWatch =-
Dhruin is offline

Dhruin

Dhruin's Avatar
SasqWatch
Super Moderator
RPGWatch Team

#34

Join Date: Aug 2006
Location: Sydney, Australia
Posts: 11,967

Default 

April 2nd, 2008, 02:38
It took me a LOT longer than 20 hours to finish Fallout, but then I'm a slow and thorough player!!

If God said it, then that settles it!!

Editor@RPGWatch
Corwin is online now

Corwin

Corwin's Avatar
On The Razorblade of Life
RPGWatch Team

#35

Join Date: Aug 2006
Location: Australia
Posts: 10,400
Send a message via Skype™ to Corwin

Default 

April 2nd, 2008, 02:54
You're not thinking of FO2? FO just isn't a very big game. I mean, it might take 25 or even 30 hours (how do you count exactly, anyway?) but it isn't a 50-100 hour monolith.

-= RPGWatch =-
Dhruin is offline

Dhruin

Dhruin's Avatar
SasqWatch
Super Moderator
RPGWatch Team

#36

Join Date: Aug 2006
Location: Sydney, Australia
Posts: 11,967

Default 

April 2nd, 2008, 02:57
I'd say 30 was closer to what it took me, but I agree, it's not a 100 hour marathon!!

If God said it, then that settles it!!

Editor@RPGWatch
Corwin is online now

Corwin

Corwin's Avatar
On The Razorblade of Life
RPGWatch Team

#37

Join Date: Aug 2006
Location: Australia
Posts: 10,400
Send a message via Skype™ to Corwin

Default 

April 2nd, 2008, 13:39
I'm still playing NWN1 - first official campaign.
I'm at the end now, though.

“ Any intelligent fool can make things bigger, more complex, and more violent. It takes a touch of genius – and a lot of courage – to move in the opposite direction.“ (E.F.Schumacher, Economist, Source)
Alrik Fassbauer is offline

Alrik Fassbauer

Alrik Fassbauer's Avatar
TL;DR

#38

Join Date: Nov 2006
Location: Old Europe
Posts: 15,936

Default 

April 3rd, 2008, 00:34
It took many of us years to finish the OC too, it was SO boring we couldn't bring ourselves to keep playing it!!

If God said it, then that settles it!!

Editor@RPGWatch
Corwin is online now

Corwin

Corwin's Avatar
On The Razorblade of Life
RPGWatch Team

#39

Join Date: Aug 2006
Location: Australia
Posts: 10,400
Send a message via Skype™ to Corwin

Default 

April 3rd, 2008, 03:08
I was excited when the game was compared to Wizardry, Might and Magic, etc. but then I read that the full game is only going to be 20 hours and I wondered if the author ever played Wizardry, Might and Magic, Bard's Tale, etc.
But I don't want to stretch it out in length just to make it long. That's not what defines the old-school experience for me. And they re-used a lot of content to do that - whipping out a map on a 10 x 10 or 20 x 20 grid by using tilesets like that, and throwing lots of random encounters around would be a very easy way to make a longer game. And I *could* do something like that. But if given the choice between 20 very entertaining hours and 40 hours that consisted of 20 very entertaining hours and 20 so-so hours, I'd rather go with the shorter experience and let you move on to playing Eschalon: Book 2 or something.

Now, I'm getting a lot of reports from testers that the initial adventure took them closer to 2 hours to complete, but part of that might have been because they didn't have save game functionality in until just this last build…

Anyway - I'll provide as much content as I can for my li'l indie budget. Going the true 3D route makes content development a wee bit more challenging, but I'm trying to pack it in with as much *detail* that's worth exploring as I can.

We'll see if I succeed or not.
RampantCoyote is offline

RampantCoyote

RampantCoyote's Avatar
Sentinel

#40

Join Date: Oct 2007
Posts: 580
RPGWatch Forums » Comments » News Comments » RPGWatch Feature: Frayed Knights Interview
Thread Tools Search this Thread
Search this Thread:

Advanced Search

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

All times are GMT +2. The time now is 07:29.
Powered by vBulletin® Version 3.8.8
Copyright ©2000 - 2014, vBulletin Solutions, Inc.
Copyright by RPGWatch