|
Your continuous donations keep RPGWatch running!
RPGWatch Forums » Games » General RPG » BG TuTu question

Default BG TuTu question

April 5th, 2008, 03:36
Purpleblob can probably answer this best, but I thought I just throw it out to everyone so it's there for reference.

I'm installedin Baldur's Gate again, and decided to use the TuTu mod to play it in the BG2 engine. I remember when I did BG1 originally, I installed the level cap remover mod so that you could advance beyond the 8th level. Is that necessary in TuTu? Or is it irrelevant since BG2 has a much higher cap?

Thanks!

————————————————-

"Ya'll can go to HELL! I'm-a-goin' to TEXAS!"

- Davy Crockett
blatantninja is offline

blatantninja

blatantninja's Avatar
Resident Redneck Facist

#1

Join Date: Jan 2008
Location: NYC
Posts: 4,119

Default 

April 5th, 2008, 05:39
I wouldn't mess with a level cap remover for BG1, there's no point in it. The difficulty level of the game fits perfectly with the allowable character levels.
JDR13 is offline

JDR13

JDR13's Avatar
SasqWatch

#2

Join Date: Oct 2006
Location: Florida, US
Posts: 18,015

Default 

April 5th, 2008, 13:25
I think it does remove the exp cap but I'm not too sure. I've only played tutu twice… but you can go here and ask them question: http://forums.pocketplane.net/index.php/board,46.0.html

They are usually reply quick enough.

BG2 fan girl
BG2: Eowyn & Anomen
IWD: Orhlanna & Korin
ME: Shepard & Garrus
purpleblob is offline

purpleblob

purpleblob's Avatar
Princess

#3

Join Date: Nov 2007
Location: Sydney
Posts: 1,081

Default 

April 5th, 2008, 17:24
Since you're playing in the BG2 engine, the BG2 level cap is used, IIRC. It's been a while since I played through BGTutu, but I think my characters were beyond level 10 when I finished.

Interdum feror cupidine partium magnarum Europae vincendarum
Sometimes I get this urge to conquer large parts of Europe
KazikluBey is offline

KazikluBey

KazikluBey's Avatar
Sentinel

#4

Join Date: Nov 2006
Location: Sweden
Posts: 525

Default 

April 5th, 2008, 19:31
JDR,

The first time I played through BG1, got to the end and no matter what I did, I could NOT beat the boss. Maybe I just suck at AD&D strategy! I removed the level cap, got to about level 10-11 on each character and was able to finish it.

Again, maybe I just suck!

————————————————-

"Ya'll can go to HELL! I'm-a-goin' to TEXAS!"

- Davy Crockett
blatantninja is offline

blatantninja

blatantninja's Avatar
Resident Redneck Facist

#5

Join Date: Jan 2008
Location: NYC
Posts: 4,119

Default 

April 6th, 2008, 02:28
It's not just you. Seravok and his minions are hard to defeat. Oh, just one advice, don't ever pick sorcerer. Can you imagine playing lv 1 sorcerer?? You will be stuck with just one spell for a long, long time.

BG2 fan girl
BG2: Eowyn & Anomen
IWD: Orhlanna & Korin
ME: Shepard & Garrus
purpleblob is offline

purpleblob

purpleblob's Avatar
Princess

#6

Join Date: Nov 2007
Location: Sydney
Posts: 1,081

Default 

April 6th, 2008, 11:54
Yes Seravok and company are pretty tough, the key is to isolate them and not allow them to attack as a group.

Also did you play with the 'Tales of the Sword Coast' expansion installed? If you play through those areas then Sarevok doesn't seems as hard by the time you get to him.
JDR13 is offline

JDR13

JDR13's Avatar
SasqWatch

#7

Join Date: Oct 2006
Location: Florida, US
Posts: 18,015

Default 

April 6th, 2008, 12:45
I also found Sarevok very hard to fight - even with the expansion. The trick here is, as said, to draw them out one by one - and keep sending hordes and hordes of summoned monsters at Sarevok & goons. Again, magic missile and chromatic orbs are great here.

Please support http://www.maternityworldwide.org/ - and save a mother giving birth to a child.
aries100 is offline

aries100

SasqWatch
RPGWatch Team RPGWatch Donor

#8

Join Date: Oct 2006
Location: Denmark, Europe
Posts: 2,035

Default 

April 6th, 2008, 14:40
I agree, Sarevok is hard to fight. I was able to beat him (within the level cap) with summons to distract him while dispatching the rest of his menagerie. Or something like that.

I was not playing Tutu, I found it pretty buggy, especially around Beregost and the surrounding areas. After the 4th time I had to start all over again I abandoned the idea.
Arma is offline

Arma

Arma's Avatar
Sentinel

#9

Join Date: Oct 2006
Posts: 394

Default 

April 7th, 2008, 01:07
From memory, Sorc wasn't a class in BG!! I played a Wiz with one spell; the challenge was staying alive long enough to level up!!

If God said it, then that settles it!!

Editor@RPGWatch
Corwin is offline

Corwin

Corwin's Avatar
On The Razorblade of Life
RPGWatch Team

#10

Join Date: Aug 2006
Location: Australia
Posts: 10,553
Send a message via Skype™ to Corwin

Default 

April 7th, 2008, 01:47
It didnt help that BGTutu allowed me to make Minsc an animal trainer. That was a huge weakening in my party.

If I recall, I beat Sarevok with lots of conjuring and the loss of pretty much everyone in my party. By then I did not care and uninstalled the game 30 seconds after completion. I started hating the game as soon as I arrived in the city proper and got the curse.

"For Innos!"
ToddMcF2002 is offline

ToddMcF2002

ToddMcF2002's Avatar
SasqWatch

#11

Join Date: Oct 2006
Location: Boston MA
Posts: 2,232

Default 

April 7th, 2008, 01:48
Originally Posted by Corwin View Post
From memory, Sorc wasn't a class in BG!! I played a Wiz with one spell; the challenge was staying alive long enough to level up!!
yes, there isn't sorcerer class in ORIGINAL BG1… but if you play it with Tutu installed then you can play sorcerer! =p

BG2 fan girl
BG2: Eowyn & Anomen
IWD: Orhlanna & Korin
ME: Shepard & Garrus
purpleblob is offline

purpleblob

purpleblob's Avatar
Princess

#12

Join Date: Nov 2007
Location: Sydney
Posts: 1,081

Default 

April 7th, 2008, 02:34
Originally Posted by JDR13 View Post
Also did you play with the 'Tales of the Sword Coast' expansion installed? If you play through those areas then Sarevok doesn't seems as hard by the time you get to him.
Yeah I wasn't a big fan of ToSC, just didn't seem to fit with the story as well. Good for the XP though!

————————————————-

"Ya'll can go to HELL! I'm-a-goin' to TEXAS!"

- Davy Crockett
Last edited by blatantninja; April 7th, 2008 at 15:40.
blatantninja is offline

blatantninja

blatantninja's Avatar
Resident Redneck Facist

#13

Join Date: Jan 2008
Location: NYC
Posts: 4,119

Default 

April 7th, 2008, 02:35
So far no problems with TuTu. The Beregost bug seems to be easy to check for and avoid though.

All I can say though is that I started yesterday morning, and within moments, I was hooked again. I have zero desire to play NWN2 right now!

————————————————-

"Ya'll can go to HELL! I'm-a-goin' to TEXAS!"

- Davy Crockett
Last edited by blatantninja; April 7th, 2008 at 15:40.
blatantninja is offline

blatantninja

blatantninja's Avatar
Resident Redneck Facist

#14

Join Date: Jan 2008
Location: NYC
Posts: 4,119

Default 

December 13th, 2009, 12:34
Got a question too for those more familiar with the BG games and AD&D ruleset. I noticed it's possible to raise Imoen's Open Locks skill above 100. Is that necessary? Are there any benefits at all of having one of the thievery skills > 100?

I read somewhere that for pickpocketing, 100 doesn't necessarily mean 100%, because the skill is used against the target's observation skills or something. What are good values?

"Mystery is important. To know everything, to know the whole truth, is dull. There is no magic in that. Magic is not knowing, magic is wondering about what and how and where." ~ Cortez, from The Longest Journey
Arhu is offline

Arhu

Arhu's Avatar
Feline Wizard
RPGWatch Team

#15

Join Date: Aug 2006
Location: Germany
Posts: 2,357

Default 

December 13th, 2009, 12:43
I haven't used pickpocket much and I can't think of a (not magical) Lock that I couldn't open with Lockpicking 100. But I remember that at least studded Leather is creating some Penalty for the Skills, so you don't have to change the Armor before opening Locks if you raise the Skills above 100. IIRC the XP-Bonus for opening/disarming is sometimes higher with a higher Skill.
Fenris is offline

Fenris

Fenris's Avatar
Proto-Nerd

#16

Join Date: Oct 2006
Location: Franconia
Posts: 442

Default 

December 13th, 2009, 14:58
Also, remember that BG is different than most games in that sometimes you can pick a lock on the 2nd, 3rd, etc. attempt, after failing at first. Keep trying, if you don't get it within 8-10 tries, then it's most likely too difficult.
JDR13 is offline

JDR13

JDR13's Avatar
SasqWatch

#17

Join Date: Oct 2006
Location: Florida, US
Posts: 18,015

Default 

December 13th, 2009, 15:09
Thanks! Didn't know about the studded leather armor penalty. Is there a way to see it? When I equip and unequip the armor, none of her thieving values change (except for AC obviously).

I want to give Imoen 100 in detect traps and 100 in open locks, which she will reach at level 6. I'm going to dual her to mage at level 7 (looking for some continuity here towards BG2), which leaves me with 25 extra thieving points to spend, so I'm contemplating whether to put them in those two skills for a little extra or into one of the other skills like hide in shadows. I guess hiding isn't very useful if not combined with move silently, or is it?

Yes, I noticed the lockpicking retry thing. But a little convenience can't hurt.

"Mystery is important. To know everything, to know the whole truth, is dull. There is no magic in that. Magic is not knowing, magic is wondering about what and how and where." ~ Cortez, from The Longest Journey
Arhu is offline

Arhu

Arhu's Avatar
Feline Wizard
RPGWatch Team

#18

Join Date: Aug 2006
Location: Germany
Posts: 2,357

Default 

December 13th, 2009, 15:42
Originally Posted by Arhu View Post
I'm going to dual her to mage at level 7 (looking for some continuity here towards BG2)

I actually did that the first time I played BG, prior to the release of BG2. Imagine how delighted I was to discover that it was exactly what the devs intended for her anyways.

Are you going for full continuity? If so, then make sure to end BG1 with Imoen, Minsc, Dynaheir, Jaheira, and Khalid.
JDR13 is offline

JDR13

JDR13's Avatar
SasqWatch

#19

Join Date: Oct 2006
Location: Florida, US
Posts: 18,015

Default 

December 13th, 2009, 15:55
Ups, looks like my Armor-Encumberance is because of a mod

No changes in Vanilla-BG…

(The numbers in the Character-Sheet would change when you use heavier Armor)
Fenris is offline

Fenris

Fenris's Avatar
Proto-Nerd

#20

Join Date: Oct 2006
Location: Franconia
Posts: 442
RPGWatch Forums » Games » General RPG » BG TuTu question
Thread Tools Search this Thread
Search this Thread:

Advanced Search

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

All times are GMT +2. The time now is 18:32.
Powered by vBulletin® Version 3.8.8
Copyright ©2000 - 2014, vBulletin Solutions, Inc.
Copyright by RPGWatch