Another Darkfall Onlinedev journal has been published at WarCry. It is quite lengthy:
The size of the world: From the ones we know about, It's at least more than twice the land area size of the largest announced or released MMO out there. This world is also seamless and zoneless. You won't see people popping up everywhere, or camping your zone drop. We feel that this is crucial for a PvP game. To run from one end to another at regular running speed could take more than 8 hours. This is just an estimate: It could take less or more time depending on your route. It's not the exact size of the world which is that important though, it's what's in it. We could conceivably make an endless barren world but what's the point of that? In Darkfall our world is full of content, we keep adding more every day and it's all usable: Movement is not restricted, you don't have to stick to road travel, there are no invisible walls, no impassable mountains. Furthermore, you can go to places we didn't necessarily mean for you to go to by running, swimming, diving, climbing, using ladders, elevators, get blasted up, boosted up…any way you can get there, we've placed no restrictions. The scale of the Darkfall world is closer to realism than any other MMO we've seen. In Darkfall snowcaps are earned. This effectively multiplies the size of the world in a much bigger way than in most scaled down MMO worlds.