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RPGWatch - New Poll
April 8th, 2008, 14:33
In our last poll, we asked about RPG elements. This is always a difficult one, because - as many readers quite rightly point out - it's often hard to separate what makes a game enjoyable.
At any rate, NPC interaction squeaked into first place with 32%, while character development was just behind at 31%. Exploration scored highly with 23% and then questing (6%), combat (5%) and puzzles (a little over 1%).
It's interesting to compare these results with the actual time spent on different elements in the average game - particularly with combat. Do we really prefer NPC interaction that much more - or does it mean the average RPG just doesn't have compelling combat?
This time, following on from a recent newsbit that inspired a few comments, we're asking about your favourite series. Bear in mind the polls only support 10 options so some just had to miss out. Over to you…
More information.
At any rate, NPC interaction squeaked into first place with 32%, while character development was just behind at 31%. Exploration scored highly with 23% and then questing (6%), combat (5%) and puzzles (a little over 1%).
It's interesting to compare these results with the actual time spent on different elements in the average game - particularly with combat. Do we really prefer NPC interaction that much more - or does it mean the average RPG just doesn't have compelling combat?
This time, following on from a recent newsbit that inspired a few comments, we're asking about your favourite series. Bear in mind the polls only support 10 options so some just had to miss out. Over to you…
More information.
April 8th, 2008, 14:33
Looks like <10 options to me…
Ok my bad the poll didn't seem to update here.
Ok my bad the poll didn't seem to update here.
April 8th, 2008, 18:04
Originally Posted by rbtrojIt's in a different thread: http://www.rpgwatch.com/forums/showthread.php?t=4289
i don't even see the poll
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"Mystery is important. To know everything, to know the whole truth, is dull. There is no magic in that. Magic is not knowing, magic is wondering about what and how and where." ~ Cortez, from The Longest Journey
"Mystery is important. To know everything, to know the whole truth, is dull. There is no magic in that. Magic is not knowing, magic is wondering about what and how and where." ~ Cortez, from The Longest Journey
Last edited by Arhu; April 8th, 2008 at 18:12.
previous poll results
April 8th, 2008, 20:34
you ask a very interesting question — was combat chosen by only 5% because it sucks in games, or because people really don't care about it? so could you please make a poll that will answer this question?
something like..
—-
An RPG is coming out that you're really looking forward to. You temporarily gain magical powers and can get developers to greatly improve any one of the following elements of the game before it's released:
NPC interaction
Exploration
Combat
etc.,
Which would you choose?
—-
something like..
—-
An RPG is coming out that you're really looking forward to. You temporarily gain magical powers and can get developers to greatly improve any one of the following elements of the game before it's released:
NPC interaction
Exploration
Combat
etc.,
Which would you choose?
—-
Guest
April 8th, 2008, 21:42
For me, combat can be a killer if it is really bad (see Ultima IX), but it's more just a means to the end. I enjoy a little tactical challenge, but I don't like to have to over think it. I really just want to see what happens next!
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————————————————-
"Ya'll can go to HELL! I'm-a-goin' to TEXAS!"
- Davy Crockett
————————————————-
"Ya'll can go to HELL! I'm-a-goin' to TEXAS!"
- Davy Crockett
April 9th, 2008, 05:37
For me the combat is make or break, so I found the 5% number surprising as well. Without the combat, I'd be playing an adventure game. And them I do not like, oh no, oh no.
April 9th, 2008, 14:06
I’m surprised NPC interaction scores so highly, but then with the popularity of Bioware’s output maybe I shouldn’t be. IMO many modern CRPGs are really adventure games. I’m old school; to me a CRPG is exploration/combat/character building with the occasional puzzle. NPC interaction and story are nice to have, but very much secondary attributes - we didn’t have them in my day. Damn kids with their loud music and NPC interaction…
Watchdog
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