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PotBS - Servers Merge
April 16th, 2008, 23:12
11 servers become 4 all the offical info here.
When Pirates of the Burning Sea launched on January 22nd, we introduced our customers to 11 new game servers. Through feedback from our players and evaluation of our server populations, it has become clear that key game features require populations of higher density in order to function at optimum levels. When you take into account both the disparity in player time zones and the delayed launch of our title in some countries, we were spreading our overall population too thin. Also, in more recent builds, we were able to improve our server technology to allow for an even larger population than we were originally equipped to handle.More information.
Sentinel
April 16th, 2008, 23:22
Having been in beta I cant say its much of a surprise.
SOE really has a magic touch in things they meddle in, dont they.
SOE really has a magic touch in things they meddle in, dont they.
April 17th, 2008, 00:45
I knew this would happen!
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— this just in: I am probably not as retarded as previously assumed!
— this just in: I am probably not as retarded as previously assumed!
April 17th, 2008, 00:54
Originally Posted by elikalIndeed, it's impressive how a company that got to work on some of the best IPs out there, managed to turn them all into mediocre commercial success at best : EverQuest, Star Wars, The Matrix and Pirates of the Caribbean… and that company is still allowed to live!
Having been in beta I cant say its much of a surprise.
SOE really has a magic touch in things they meddle in, dont they.![]()
Not to mention Vanguard, which although wasn't a well known IP, had the potential to be much more than that given the original team behind it.
April 17th, 2008, 03:44
IMO Lord of the Rings Online couldve been far better game, as well.
—
— this just in: I am probably not as retarded as previously assumed!
— this just in: I am probably not as retarded as previously assumed!
April 17th, 2008, 13:56
SOE has yet to understand that releasing half-finished MMOs isn't a very bright thing to do. Ok, they successfully did that with Everquest1, but at that point in time there were no contenders.
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Mein Warhammer Online Review auf
http://www.moxiblog.com
Mein Warhammer Online Review auf
http://www.moxiblog.com
April 18th, 2008, 05:45
Knocking SOE is fashionable but not merited. Hundreds of MMOs fail, it just so happens SOE has the money and know-how to be involved in many of them thus they are involved in many failures.
Current successful mainstream western MMOs can be counted on one hand, right?
Let's see… WoW, EQ, EQ2, Eve, Guild Wars, LotRO.
Ok. One hand if you are a mutant.
Current successful mainstream western MMOs can be counted on one hand, right?
Let's see… WoW, EQ, EQ2, Eve, Guild Wars, LotRO.
Ok. One hand if you are a mutant.
Sentinel
April 18th, 2008, 10:51
Originally Posted by Alrik FassbauerMe too. I've always had a soft spot for the Pirate theme/setting.
If it wasn't an MMORPG, I'd try this out.![]()
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"Chess in particular had always annoyed him. It was the dumb way the pawns went off and slaughtered their fellow pawns while the kings lounged about doing nothing that always got to him; if only the pawns united, maybe talked the rooks around, the whole board could've been a republic in a dozen moves." - Commander Vimes in Thud! by Terry Pratchett
"Chess in particular had always annoyed him. It was the dumb way the pawns went off and slaughtered their fellow pawns while the kings lounged about doing nothing that always got to him; if only the pawns united, maybe talked the rooks around, the whole board could've been a republic in a dozen moves." - Commander Vimes in Thud! by Terry Pratchett
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