|
Your continuous donations keep RPGWatch running!
RPGWatch Forums » Comments » News Comments » Gothic 4 - First Look @ Gamespot

Default Gothic 4 - First Look @ Gamespot

May 20th, 2008, 20:14
Originally Posted by mudsling3 View Post
The team invested months of research into the differences between European and American gaming preferences
Now THAT could be interesting - as a study in itself. This is something I would really looking forward to read.

“ Any intelligent fool can make things bigger, more complex, and more violent. It takes a touch of genius – and a lot of courage – to move in the opposite direction.“ (E.F.Schumacher, Economist, Source)
Alrik Fassbauer is offline

Alrik Fassbauer

Alrik Fassbauer's Avatar
TL;DR

#41

Join Date: Nov 2006
Location: Old Europe
Posts: 15,938

Default 

May 20th, 2008, 20:17
well the conclusion was: they like different colours

This is my way of the Ninja: I never take back my word
titus is offline

titus

titus's Avatar
Substitute Shinigami

#42

Join Date: Oct 2006
Location: belgium-genk
Posts: 1,053
Send a message via MSN to titus

Default 

May 20th, 2008, 20:21
No, seriously, I meant if they *really* did intensive research, then at least *something* must've come out of it …

“ Any intelligent fool can make things bigger, more complex, and more violent. It takes a touch of genius – and a lot of courage – to move in the opposite direction.“ (E.F.Schumacher, Economist, Source)
Alrik Fassbauer is offline

Alrik Fassbauer

Alrik Fassbauer's Avatar
TL;DR

#43

Join Date: Nov 2006
Location: Old Europe
Posts: 15,938

Default 

May 20th, 2008, 20:29
Originally Posted by zakhal View Post
Gothic series has never sold well in US iirc. Sounds like they are getting desperate to figure out reasons why. Perhaps the game is too unforgiving and hard. The dark setting just amplifies it.
I think that the number one reason for negative reviews was the game interface of the first two titles. It was non-intuitive, and the mouse was sorely missed. I already hear the answer "But you have to learn the interface for every game!". While this is true, there is a certain threshold where many people just give up, and then they write bad reviews .

Gothic3 didn't sell because the message of those horror bugs crossed the pond before game release. I don't think brighter colors would have changed that.

Edit: One other point nobody mentions is the name of the game. "Gothic" sounds like horror, which might address the wrong casual buyer.
Last edited by Turjan; May 20th, 2008 at 20:35.
Turjan is offline

Turjan

Sentinel

#44

Join Date: Mar 2008
Location: Arizona
Posts: 455

Default 

May 20th, 2008, 20:31
Originally Posted by Alrik Fassbauer View Post
No, seriously, I meant if they *really* did intensive research, then at least *something* must've come out of it …
Yes, I would also be interested in hearing the results of some real research. I can only go from my own experiences with avid gamers from both sides of the pond, but these experiences are necessarily biased and not representative.
Turjan is offline

Turjan

Sentinel

#45

Join Date: Mar 2008
Location: Arizona
Posts: 455

Default 

May 20th, 2008, 21:37
Originally Posted by Turjan View Post
I think that the number one reason for negative reviews was the game interface of the first two titles. It was non-intuitive, and the mouse was sorely missed. I already hear the answer "But you have to learn the interface for every game!". While this is true, there is a certain threshold where many people just give up, and then they write bad reviews .
True, but I guess it was hard to foresee that the many reviewers outside the German market would be so unflexible to blame a game which takes a standard combat control system and builds upon it. Everybody knows how to control a FPS. You run with ASDW + mouse and initiate the action with the mouse buttons or CTRL & ALT in the good old days. In Gothic you also initiate action with the a mouse button (LMB), or alternatively with CTRL, but then you have to chose your action with the movement keys.
It΄s really simple - but developer and publishers failed miserably at communicating this.
The trade interface was rubbish though.

Edit: One other point nobody mentions is the name of the game. "Gothic" sounds like horror, which might address the wrong casual buyer.
Also correct, IMHO. It has been brought up before, but people tend to forget it.
Gorath is offline

Gorath

Gorath's Avatar
Prime Evil
RPGWatch Team

#46

Join Date: Aug 2006
Posts: 6,823

Default 

May 20th, 2008, 22:36
Originally Posted by Turjan View Post
"Gothic" sounds like horror, which might address the wrong casual buyer.
Yes, this is a point. Hearing of the game in the first place, I was quite distracted by the (this) title.

@Gorath: I always liked the trade interface after I had learned it. It even appeared as almost "natural" to me, then.

It was rather bartering to me than "real" trading.

I'm speaking of Gothic 1, by the way.

“ Any intelligent fool can make things bigger, more complex, and more violent. It takes a touch of genius – and a lot of courage – to move in the opposite direction.“ (E.F.Schumacher, Economist, Source)
Alrik Fassbauer is offline

Alrik Fassbauer

Alrik Fassbauer's Avatar
TL;DR

#47

Join Date: Nov 2006
Location: Old Europe
Posts: 15,938

Default 

May 21st, 2008, 20:38
I've always been surprised at how few people reconfigure controls. Gothic's interface worked very well for me after I remapped the keys.

It worked so well that I reconfigured Freelancer's controls to work pretty much the same way (space shooter), and I became sort of infamous for PvP on some multiplayer servers. The number one reason was that I reconfigured the controls while just about no one else did.

It's never difficult; it usually takes only a minute, and it's always a lot easier on your wrists.

Oh, I wish I had a river I could skate away on. But it don't snow here. It stays pretty green. I'm going to make a lot of money, then I'm going to quit this crazy scene. — [Joni Mitchell]
Squeek is offline

Squeek

Squeek's Avatar
connoisseur of tidbits

#48

Join Date: Nov 2006
Location: Orange County, California
Posts: 1,807

Default 

May 22nd, 2008, 00:09
I think I should add that of the Gothic 1 trading window the only thing that annoyed me was that the balance in the value of the wares was not made *automatically* .

It was as if the traders remained so passive that I had to "draw the stuff out of their pockets" to keep the balance of the value.

“ Any intelligent fool can make things bigger, more complex, and more violent. It takes a touch of genius – and a lot of courage – to move in the opposite direction.“ (E.F.Schumacher, Economist, Source)
Alrik Fassbauer is offline

Alrik Fassbauer

Alrik Fassbauer's Avatar
TL;DR

#49

Join Date: Nov 2006
Location: Old Europe
Posts: 15,938
RPGWatch Forums » Comments » News Comments » Gothic 4 - First Look @ Gamespot
Thread Tools Search this Thread
Search this Thread:

Advanced Search

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

All times are GMT +2. The time now is 23:10.
Powered by vBulletin® Version 3.8.8
Copyright ©2000 - 2014, vBulletin Solutions, Inc.
Copyright by RPGWatch