|
Your donations keep RPGWatch running!
RPGWatch Forums » Comments » News Comments » NWN - Original Design Doc?

Default NWN - Original Design Doc?

June 6th, 2008, 18:10
Lucky Day points out a new item at RPG Vault from a user that purports to be (part of) an original NWN plot overview document. If genuine, it reveals a different context was originally envisioned:
Unlike disease and poison, madness has no specific effect in the 3e rules. For our purposes, madness is best depicted via illusions (for more details on illusions, see the “Illusions and Invisibility” section of this document, p.80). This may involve seeing illusionary monsters when there is really nothing there or seeing more monsters than there actually are in a given battle. Creatures, including fellow party members, may fade into and out of invisibility, cycle through a series of monstrous models, or suddenly burst into flames (or some other visual effect) before the madman’s eyes. He may even hear randomly triggered hotkey voice files from monsters, NPCs, and fellow players. Mad characters will also be haunted by an urgent cacophony of whispers whenever they attempt to rest. Lastly, custom-scripted events can also be linked to madness checks, allowing us to tailor madness to the actual campaign through visions of past characters and other such devices.
There's absolutely no information about the poster or source but it cerainly reads as genuine.
More information.
Dhruin is offline

Dhruin

Dhruin's Avatar
Keeper of the Watch
Super Moderator
RPGWatch Team

#1

Join Date: Aug 2006
Location: Sydney, Australia
Posts: 11,968

Default 

June 6th, 2008, 18:10
Are you serious? Thank god for revisions then, that sounds like something marketing would cook up to try and steal the thunder of Eternal Darkness…
Lord_Craxton is offline

Lord_Craxton

Lord_Craxton's Avatar
Traveler

#2

Join Date: Oct 2006
Posts: 9

Default 

June 6th, 2008, 18:29
That's just the opening paragraph Craxton, not the plot.

Quite frankly, my old team were thinking about designing something similar with madness and it was done in Call of Cthulhu as well.

There are four separate paragraphs on the actual plot.

Developer of The Wizard's Grave Android game. Discussion Thread:
http://www.rpgwatch.com/forums/showthread.php?t=22520
Lucky Day is offline

Lucky Day

Lucky Day's Avatar
Daywatch

#3

Join Date: Oct 2006
Location: The Uncanny Valley
Posts: 3,219

Default 

June 6th, 2008, 18:32
I remember, early on in NWN development, talk of you playing and perhaps seeing a comrade swing their sword at thin air as if fighting something - and you wouldn't know if it was an illusion they'd fallen for but you hadn't, or an invisible creature they'd stumbled on etc.

Would have made illusion spells real fun and added a whole new level to the game. I suspect it got dropped as it just confused people who would rather presume a game glitch than consider such subtleties.
Holly Avenger is offline

Holly Avenger

Holly Avenger's Avatar
Watchdog

#4

Join Date: Oct 2006
Posts: 138

Default 

June 6th, 2008, 20:34
confirmed!

http://nwn.bioware.com/forums/viewto…33312&forum=43

Rob Bartel
Live Team Designer

Joined: 16 Oct 2001
From: Edmonton, AB, Canada Posted: Friday, 06 June 2008 05:31PM
Someone in QA just brought this to my attention. I can confirm, at least, that it isn't a hoax. It's an excerpt or series of excerpts from the game's design doc, outlining my original plans for the official NWN campaign.

Developer of The Wizard's Grave Android game. Discussion Thread:
http://www.rpgwatch.com/forums/showthread.php?t=22520
Lucky Day is offline

Lucky Day

Lucky Day's Avatar
Daywatch

#5

Join Date: Oct 2006
Location: The Uncanny Valley
Posts: 3,219
RPGWatch Forums » Comments » News Comments » NWN - Original Design Doc?
Thread Tools Search this Thread
Search this Thread:

Advanced Search

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

All times are GMT +2. The time now is 15:10.
Powered by vBulletin® Version 3.8.8
Copyright ©2000 - 2014, vBulletin Solutions, Inc.
Copyright by RPGWatch