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June 11th, 2008, 16:11
How many times has that been on these forums? or was it asked a lot on other forums?
Like I told you, this is the ony place I usually visit.
Like I told you, this is the ony place I usually visit.
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This is my way of the Ninja: I never take back my word
This is my way of the Ninja: I never take back my word
June 11th, 2008, 17:58
Originally Posted by VDwellerA wider knowledge base is a good thing, even if much of the information ends up being redundantly redundant. Visibility and information in every possible venue is a priceless commodity for indie projects.
Patience is a virtue.
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Sorry. No pearls of wisdom in this oyster.
Dallas Cowboys: Bring on Training Camp! / / Detroit Red Wings: Scalp the Hawks!
Sorry. No pearls of wisdom in this oyster.
Dallas Cowboys: Bring on Training Camp! / / Detroit Red Wings: Scalp the Hawks!
Whoooooo!
June 12th, 2008, 19:08
This needs to come out as soon as possible…..
I have a strong feeling that AOD is going to be a sleeper hit of the F****** Decade and would not be surprised if you sold excess of 500000 units.
PC gaming and gaming in general need this so bad its crazy.
I like it all and have not seen more then one thing to have an issue with.
of course i could be part of a small minority……..(doubt it)
good luck VD
P.S. can i get an AOD sticker for my car so i can give you free advertisement?
I have a strong feeling that AOD is going to be a sleeper hit of the F****** Decade and would not be surprised if you sold excess of 500000 units.
PC gaming and gaming in general need this so bad its crazy.
I like it all and have not seen more then one thing to have an issue with.
of course i could be part of a small minority……..(doubt it)
good luck VD
P.S. can i get an AOD sticker for my car so i can give you free advertisement?
Guest
June 13th, 2008, 06:10
Looks like someone escaped from the Codex again!!
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If God said it, then that settles it!!
Editor@RPGWatch
If God said it, then that settles it!!
Editor@RPGWatch
June 14th, 2008, 20:16
Originally Posted by GuestHow many times are the same questions asked again andagain andagain andagain andagain andagain andagain andagain andagain andagain andagain andagain andagain andagain andagain andagain andagain and again ?
How many times has the demo question been asked? Do you believe we should reward lazyness?
I've been in the front line when Divinity was released back then. Trust me, it becomes boring at one point.
But on the other hand I felt some kind of mercy for the lost souls that were seeking help like stranded fish on the sand of the river or beach.
It is your inner intention which counts, and which acts out through what you do, not whether people "deserve" to be answered or not.
With your intention(s) you showed here, I would assume that you would NOT at the front line(s) facing wave after wave after wave after wave of unexperienced newlings asking for help and support.
You sound rather like someone who would bark at their stupidness and wouldn't be able to understand what the creator invented such stupid beings like humankind.
I'm currently reading Pliny the Younger, who wrote more that two thousand years ago that people will most likely remember that one denies a petition, and not the good deeds, when they were not accumulated throughout the time.
(Letters, Book 3, Letter number 4, part 6.)
This is similar to the saying that goes like this :
"Good friends come and go,
but a good enemy always stays."
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“ Any intelligent fool can make things bigger, more complex, and more violent. It takes a touch of genius – and a lot of courage – to move in the opposite direction.“ (E.F.Schumacher, Economist, Source)
“ Any intelligent fool can make things bigger, more complex, and more violent. It takes a touch of genius – and a lot of courage – to move in the opposite direction.“ (E.F.Schumacher, Economist, Source)
June 14th, 2008, 20:28
Maybe this 'Guest' has some special interest in Frequently Asked Questions abut AoD, hmm?
June 17th, 2008, 10:15
What I really miss fom the Fallout games (and to a lesser extent from the BG series), is being immersed in a volatile, often ruthless, yet always dynamic environment filled with plenty of well-developed and extremely varied NPCs.
It's also great to have elaborate dialogue options, and prominent consequences to one's choices when in conversation with those various NPCs.
It's also great to have elaborate dialogue options, and prominent consequences to one's choices when in conversation with those various NPCs.
Watcher
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