|
Your continuous donations keep RPGWatch running!
RPGWatch Forums » Comments » News Comments » Iron Tower Studio - RPG Dialogue Systems

Default Iron Tower Studio - RPG Dialogue Systems

July 14th, 2008, 16:25
Iron Tower's Vince D. Weller has joined forces with Gareth Fouche (Scars of War) to explore dialogue systems in RPGs:
This desire for more complex shades of meaning resulted in dialogue trees, trees whose delicious textual fruits would serve as the mainstay of RPG gamer diets for over a decade, through to the modern era. Attempting to imitate natural conversation flow, dialogue trees offer the same back and forth discourse one would expect from another human being. The power of strong writing to convey tone and subtlety opened doors for whole ranges of previously impossible or infeasible interaction with characters. Combined with scripting, skill checks, and text adventure elements this system offers incredible flexibility for a cheap price, the cost of a few written lines. Perhaps no finer example of such power and flexibility exists than Planescape: Torment. Here is an RPG whose deep dialogues enable the player to do more than simply talk to characters, they can interact with them through the medium of text. The dialogue became an adventure, a game, in and of itself. Nestled within it were puzzles, scripted events, even character development. Want to break someone's neck? Cut some stitches on a zombie and see what's inside? Catch a thief when he's picking your pocket? Replace your eyeball with an eye you found in a jar? Tinker with your equipment? All these were achievable thanks to dialogue trees and skilled writing.
More information.

-= RPGWatch =-
Dhruin is offline

Dhruin

Dhruin's Avatar
Watcher
Super Moderator
RPGWatch Team

#1

Join Date: Aug 2006
Location: Sydney, Australia
Posts: 11,964

Default 

July 14th, 2008, 16:25
Great read. Playing some of the user mods for BG2, I really appreciate the effort put into dialogue trees by the pros. The user mods just generally don't flow as well, have response that seem out of character, etc. Not dissing them, just saying I think most people take for granted how much effort is put in by the pros.

————————————————-

"Ya'll can go to HELL! I'm-a-goin' to TEXAS!"

- Davy Crockett
blatantninja is offline

blatantninja

blatantninja's Avatar
Resident Redneck Facist

#2

Join Date: Jan 2008
Location: NYC
Posts: 4,027
RPGWatch Forums » Comments » News Comments » Iron Tower Studio - RPG Dialogue Systems
Thread Tools Search this Thread
Search this Thread:

Advanced Search

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

All times are GMT +2. The time now is 14:26.
Powered by vBulletin® Version 3.8.7
Copyright ©2000 - 2014, vBulletin Solutions, Inc.
Copyright by RPGWatch