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Default Space Siege - Preview @ IGN

July 17th, 2008, 16:19
It's hard to keep up with IGN, let alone everyone else. Anyway, rounding out this group of IGN stuff is a look at Space Siege. Although GPG is billing the use of cybernetics as a moral dilemna, I still don't get why I wouldn't want to use them:
One of the cooler features we saw today was the new cybernetic system. Throughout the course of the game, Seth will face greater and greater challenges and it's likely that the player will be tempted to use cybernetic implants just to stay competitive. You may begin by simply replacing an eye to get better skill with your weapons, but once you start down the road of cybernetics, you probably won't stop until you've rebuilt your entire body from head to toe. And since the implants are permanent, you'll need to question whether or not you really want to sacrifice your humanity just to gain an edge on the competition.
Gas Powered Games indicated that the morale conflict between needing better performance and not wanting to sacrifice your humanity will play a part in your discussions with other characters and will even alter the game's ending based on how much or how little you altered your body. Players who refuse to use implants will be at a definite disadvantage, but they will have access to a couple of high level skills towards the end of the game that are off-limits to cybernetic characters.
More information.
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July 17th, 2008, 16:19
Oh the dilemma! I can imagine people spending …nanoseconds agonising over their lost humanity ;-) If opponents are built on the assumption that you will be "enhanced" it seems rather stupid to expect people to play at a big disadvantge (and no doubt die frequently) by not taking them. Sure, if there had some compensatory feats etc (not just "towards the end of the game") then that would make sense. Unless they're targeting masochists of course. Sounds like they're trying to ape a real RPG
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July 17th, 2008, 16:45
With enticing build-ups like this how could you not be impressed:

But you don't have to worry that the story of the game is going to get too complicated. The team has streamlined all the unnecessary talking and watching that characterizes most action RPGs and replaced it with loads and loads of high intensity combat.

Where there's smoke, there's mirrors.
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July 17th, 2008, 16:49
Players who refuse to use implants will be at a definite disadvantage, but they will have access to a couple of high level skills towards the end of the game that are off-limits to cybernetic characters.
There's your dilemma then… short term gain or long term gain.

Woohoo.

Oh, and "Ewww, you're half a robot! Would you like a quest?" vs "Hey there Mr Manly man. Would you like a quest?" conversations.
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July 17th, 2008, 19:18
I predict that some of this combat could be normal, human-shaped and not at all cybernetically enhanced people trying to fight the main character, when he or she is cybernetically enhanced, forcing him or her to kill them all. Kind of prejudice, then. Of "normal" humans gainst "unnormal" humans.

Any intelligent fool can make things bigger, more complex, and more violent. It takes a touch of genius and a lot of courage to move in the opposite direction. (E.F.Schumacher, Economist, Source)
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