|
Your continuous donations keep RPGWatch running!
RPGWatch Forums » Comments » News Comments » Divinity 2 - Shaky cam video @ YouTube

Default Divinity 2 - Shaky cam video @ YouTube

August 23rd, 2008, 12:57
Last friday a presentation of Divinity was given by Larian Studio's Swen Vincke at the Games Convention. A video of this presentation was made by Xanlosch (a forum member of the Divinity 2 forums).
It shows the first live footage of the game and it is split up in 3 videos:
More information.
Myrthos is offline

Myrthos

Myrthos's Avatar
Cave Canem
Super Moderator
RPGWatch Team

#1

Join Date: Aug 2006
Location: Netherlands
Posts: 4,046

Default 

August 23rd, 2008, 12:57
This is actually looking very good. I haven't kept up with Divinity 2, as I have never played the first and Beyond Divinity is unplayed on a shelve, but now I have an interest in this game.
Thaurin is offline

Thaurin

SasqWatch

#2

Join Date: Oct 2006
Location: The Netherlands
Posts: 2,397

Default 

August 23rd, 2008, 13:07
According to an online article from the German magazine Gamestar, it is indeed so that one can transform oneself into a dragon - which - according to the article - will put the character - an original dragon-hunter - into a conflict.
Source: http://www.gamestar.de/news/pc/rolle…_draconis.html

“ Any intelligent fool can make things bigger, more complex, and more violent. It takes a touch of genius – and a lot of courage – to move in the opposite direction.“ (E.F.Schumacher, Economist, Source)
Alrik Fassbauer is offline

Alrik Fassbauer

Alrik Fassbauer's Avatar
TL;DR

#3

Join Date: Nov 2006
Location: Old Europe
Posts: 15,868

Default 

August 23rd, 2008, 16:46
I talked to Swen Vincke after the presentation about Div2. He said that the last part of Divine Divinity was so hack'n'slay-ish because they ran out of money, and it will be much better this time.
Hindukönig is offline

Hindukönig

Hindukönig's Avatar
Sentinel

#4

Join Date: Oct 2006
Location: Halle/Saale (Germany)
Posts: 262

Default 

August 23rd, 2008, 18:36
Looks fantastic.
JemyM is offline

JemyM

JemyM's Avatar
Okay, now roll sanity.

#5

Join Date: Oct 2006
Posts: 6,027
Send a message via ICQ to JemyM Send a message via MSN to JemyM

Default 

August 23rd, 2008, 19:13
Just WOW? awesome, the problem with Europa RPG games where the engine of the games, now they are beginning to use engines of others company's and dedicate just for the story.

See what happen with Gothic 3, engine made in house a disaster.

The witcher, made with bioware engine aurora, game is so beautiful, even better than nwn 2,

Now see Divinity 2, they are using the gamebryo engine (that use oblivion) to make a fantastic rpg, they stay true to their roots, divine divinity was a action rpg with heavy old school rpg elements, this one is a action rpg, they update the engine and do something awesome with it.

I just hope more Europa developers see this a example.
________
XS ELEVEN
Last edited by Turok; February 16th, 2011 at 02:38.
Turok is offline

Turok

Watchdog

#6

Join Date: Mar 2008
Location: Venezuela
Posts: 149

Default 

August 23rd, 2008, 19:41
Truth be told, Gothic 3 on a high end computer looks better than any other RPG I've ever played (including Oblivion), but yes, it also lead to tons of bugs.

On the other hand, I think Gothic 1 and 2 also had an engine developed by PB, and that turned out better superb.
Maylander is online now

Maylander

SasqWatch

#7

Join Date: Oct 2006
Location: Bergen
Posts: 5,291
Send a message via MSN to Maylander

Default 

August 23rd, 2008, 22:58
They have changed gameplay drastically… I think it would be better with isometric view, but that's not what casual gamers want these dark days. Only Blizzard stays true

123

Guest

#8

Posts: n/a

Default 

August 24th, 2008, 06:00
A few quick reactions:

1) Does look awfully nice, as far as you can tell from a shaky cam vid
2) Is it just me, or does the name of the opening town sound like Fargrove?
3) You can invest in a reading minds skill to use in dialogue? Awesome!
4) "10 to 20 possible endings for the average side quest" wha? did i hear that right?
chamr is offline

chamr

chamr's Avatar
Mounted Highborn

#9

Join Date: Oct 2006
Location: CA, USA
Posts: 850

Default 

August 24th, 2008, 06:01
Originally Posted by chamr View Post
4) "10 to 20 possible endings for the average side quest" wha? did i hear that right?
That´s correct. dtp forced them to go down a bit.
Gorath is offline

Gorath

Gorath's Avatar
Prime Evil
RPGWatch Team

#10

Join Date: Aug 2006
Posts: 6,771

Default 

August 24th, 2008, 07:28
All I can say is 'thank you Europe' for coming out with some games to look forward too.

If I'm right but there is no wife around to acknowledge it, am I still right?
TheMadGamer is offline

TheMadGamer

TheMadGamer's Avatar
SasqWatch

#11

Join Date: Oct 2006
Location: Oregon
Posts: 1,937

Default out when?

August 24th, 2008, 09:07
hi, question:

when is dvinity2 comming out?

ikbenrichard

Guest

#12

Posts: n/a

Default 

August 24th, 2008, 11:59
Originally Posted by ikbenrichard View Post
when is dvinity2 comming out?
TBA/somewhere in 2009.
Brother None is offline

Brother None

Brother None's Avatar
SasqWatch

#13

Join Date: Oct 2006
Posts: 1,552

Default 

August 24th, 2008, 12:28
Q2/09

—————————
Gorath is offline

Gorath

Gorath's Avatar
Prime Evil
RPGWatch Team

#14

Join Date: Aug 2006
Posts: 6,771

Default 

August 24th, 2008, 16:37
Personally, in a public presentation I would avoid using the word "Dragonslayer" three times or so in every single sentence…

Mein Warhammer Online Review auf
http://www.moxiblog.com
Ionstormsucks is offline

Ionstormsucks

Ionstormsucks's Avatar
Major Villain

#15

Join Date: Dec 2006
Posts: 760

Default 

August 25th, 2008, 00:03
Originally Posted by 123 View Post
They have changed gameplay drastically… I think it would be better with isometric view, but that's not what casual gamers want these dark days. Only Blizzard stays true
I think you are quite mistaken about that one. The "casual gamer" part I mean.
Real casual gamers would most certainly prefer an isometric perspective because it is the most simple (you just point and click - doesn't get more simple than that), most accessible (very low requirements regarding player skill and hardware) and most convenient perspective. You do not need any spatial awareness and only very limited orientation skills in an isometric game. You also don't usually get motion sick from an isometric game and casual gamers who -by definition- don't play a lot of games are definitely more prone to motion sickness than non-casual gamers.

In fact one could argue that Blizzard is once again making the much more casual gamer friendly game due to the choice of perspective than Larian.
After all, you do need a certain level of proficiency and experience at keyboard and mouse control to successfully navigate a character in 3D through a 3D world.
An isometric game with simple point and click mechanics on the other hand can be picked up by just about anyone age 4-99 within a couple of minutes.

I would agree that the market (of mainstream PC and console gamers) requires 3D nowadays but 2D is certainly a lot more casual gamer friendly. Or to put it this way: If I had to make a AAA full price video game with a target of 500K sales on the PC then I'd always go for a 3D engine but if I had to make a $9.99 game for the casual gamer market with a target of 1M+ sales then (even if I had the budget to make it 3D) I'd make it 2D to reach as many people as possible.
Moriendor is offline

Moriendor

Moriendor's Avatar
Spielkind

#16

Join Date: Oct 2006
Location: Schland
Posts: 1,836
RPGWatch Forums » Comments » News Comments » Divinity 2 - Shaky cam video @ YouTube
Thread Tools Search this Thread
Search this Thread:

Advanced Search

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

All times are GMT +2. The time now is 22:39.
Powered by vBulletin® Version 3.8.7
Copyright ©2000 - 2014, vBulletin Solutions, Inc.
Copyright by RPGWatch