|
Your donations keep RPGWatch running!
RPGWatch Forums » Comments » News Comments » Age of Conan - Gaute Godager leaves Funcom

Default Age of Conan - Gaute Godager leaves Funcom

September 17th, 2008, 20:15
Eurogamer state that Gaute Godager has left Funcom and will hand the design role over to Anarchy Online's director Craig Morrison.
"I have done my very best making this fabulous game, but I have concluded there are elements which I am dissatisfied with," said Godager in a statement.
"I have decided to act on this, and as a result I have chosen to leave Funcom. It is time to get new, fresh eyes on Age of Conan, and I wholeheartedly support the appointment of Craig."
Craig Morrison has outlined his top priorities as listening to and acting on concerns made by the players of the mature, fantasy MMO.
"I have a clear conviction I can lead the further development in a good way, evolving Age of Conan into something even better," said Morrison.
"My main priority now is therefore to listen to, and act on, player concerns, while ensuring we add additional great content to the game.
"At heart I will always be a gamer, and the coming changes and additions to Conan will always be done with the gamers in mind. Together I am certain we will shape an amazing future for Age of Conan."
More information.
woges is offline

woges

woges's Avatar
SasqWatch
RPGWatch Team

#1

Join Date: Oct 2006
Location: UK
Posts: 2,110

Default 

September 17th, 2008, 20:15
Great, NOW he leaves after doing all the damage.
elikal is offline

elikal

elikal's Avatar
Sentinel

#2

Join Date: Aug 2007
Location: Germany
Posts: 528

Default 

September 17th, 2008, 23:03
Yow, mighty early in the game's life to have the lead developer leave.
Zloth is offline

Zloth

Zloth's Avatar
I smell a… wumpus!?

#3

Join Date: Aug 2008
Location: Kansas City
Posts: 2,905

Default 

September 18th, 2008, 01:08
And a company co-founder. They must be dissatisfied with the the attrition rate, is my guess. It sold well but now they're all leaving.

-= RPGWatch =-
Dhruin is offline

Dhruin

Dhruin's Avatar
Keeper of the Watch
Super Moderator
RPGWatch Team

#4

Join Date: Aug 2006
Location: Sydney, Australia
Posts: 11,968

Default 

September 18th, 2008, 18:26
He is the guy who screwed up AO too. I guess he earned his salary.

I've learned that people will forget what you said, people will forget what you did, but people will never forget how you made them feel. - Maya Angelou
"Those who dont read history are destined to repeat it." Edmund Burke
zakhal is offline

zakhal

zakhal's Avatar
VideoGamingWaste

#5

Join Date: Dec 2006
Location: Europa Universalis
Posts: 3,011

Default 

September 18th, 2008, 23:59
Was it his decision to rush Age of Conan out before Wrath of the Lich King and Warhammer Online are released (kind of reminds me of EQ2's release right before WoW)?

If not, Gaute probably left because they didn't let him ship the game "when it's done" and now playerbase drops are proving him right.

However if he was indeed behind that decision then he perhaps got fired for that.

Because really 99.99% of the criticism I'm hearing about that game is "feels unfinished: lots of bugs, not enough high level content". Ironically, AoC shipped in a more complete state than WoW… people just have short memories.

WoW at release had extremely unstable servers, horrible queues, no auction house, no battlegrounds, no honour systems, barely any HL dungeons, broken classes (apparently people forgot how druids warlocks and paladins were at release), and so on.

I don't know whether it's people got too picky now, or just Blizzard that's been damn lucky with everyone in the world remarkably forgiving towards them, but imo AoC doesn't deserve at least half of the criticism it's getting.
Last edited by Hedek; September 19th, 2008 at 02:12.
Hedek is offline

Hedek

Hedek's Avatar
Watchdog

#6

Join Date: Dec 2006
Posts: 203

Default 

September 19th, 2008, 00:59
Its human nature - short memories combined with the tendency to shade events more in one direction or another.
wolfgrimdark is offline

wolfgrimdark

wolfgrimdark's Avatar
Keeper of the Watch

#7

Join Date: Jun 2008
Location: NH
Posts: 913

Default 

September 19th, 2008, 15:50
Well you didnt play AoC Hedek. I did and the difference between wows launch and AoCs was immense. It didnt help that the patching was the worst I've been through in any genre so far.
souha13 is offline

souha13

Watchdog

#8

Join Date: Oct 2007
Posts: 130

Default 

September 19th, 2008, 17:15
Ive heard that wow had different launches. US launch (the first launch) was horrible but i.e in europe wow was launcher much later and by that time they had fixed most of the problems and so the EU launch went much smoother than the US one.

I've learned that people will forget what you said, people will forget what you did, but people will never forget how you made them feel. - Maya Angelou
"Those who dont read history are destined to repeat it." Edmund Burke
zakhal is offline

zakhal

zakhal's Avatar
VideoGamingWaste

#9

Join Date: Dec 2006
Location: Europa Universalis
Posts: 3,011

Default 

September 19th, 2008, 23:58
Originally Posted by souha13 View Post
Well you didnt play AoC Hedek. I did and the difference between wows launch and AoCs was immense. It didnt help that the patching was the worst I've been through in any genre so far.
You're assuming. I did and still am.
AoC isn't perfect. Far from it. But imo it's not as bad as the internet is claiming. A lot of people have been expressing very valid complaints about it. What I don't understand and what I question is why the criticism has been so harsh and unforgiving? And to back up that opinion I used WoW's release as example reminding people how horrible it was and how everyone seems to forget so fast.

You're saying that AoC's launch was far worse than WoW's. Please give me some examples.
This is what I said on WoW's release: "extremely unstable servers, horrible queues, no auction house, no battlegrounds, no honour systems, barely any HL dungeons, broken classes (apparently people forgot how druids warlocks and paladins were at release), and so on."

AoC on the other hand had a decent launch, and most promised features were implemented except DX10. The main issue is that while almost everything is indeed there, there's just not enough of it: not enough polish, not enough content, not enough areas, everything becomes boring quite fast. And of course there's dreaded memory leak issue preventing from playing the game several hours in a row without complete system reboot.
Yet it took WoW several months before it had nearly everything that was promised implemented and it took several other months to at last have decent HL PVE (BWL, Naxxramas, Al Qiraj, etc.) and PvP (Honor system, Warsong Gultch then Alterac Valley).

So seeing how WoW started and seeing how it is now, I see great potential in AoC. In 6 months it can possibly be a great MMORPG. Would AoC been better had it been released 3 or 6 months later? Of course. But that can be said of any other MMO. Imagine if AO had been released the way it were 2 years after its release, what an amazing release that would have been.

I mean that's a real debate we have here: how to determine whether a MMO is ready for release or not? I mean all MMOs at release look incomplete when you compare them to what they become 6 months later.

I'd say the only MMORPG that was "complete" at release is Guild Wars (since subsequent patches and extensions didn't bring any fundamental changes, just tweaks and more content) but it's not even a true MMORPG.
Hedek is offline

Hedek

Hedek's Avatar
Watchdog

#10

Join Date: Dec 2006
Posts: 203

Default 

September 20th, 2008, 00:47
Originally Posted by Hedek View Post
What I don't understand and what I question is why the criticism has been so harsh and unforgiving?
My personal peeve with AoC and its lead designer is that 90% of the live game problems were pointed out by beta-testers and successfully ignored in September 2007. And it wasn't "wha-wha-wha" criticism. It was grown-up criticism with solutions to problems or ways to improve something. But HE had a "vision" of the game.

Oh wait! there was another great visionary Brad McQuaid. We all know how that vision ended up, don't we?

Anyways, you have valid points about how "horrible" other games were at the beginning, compared to AoC. Times changed, competition is stiff in MMOs, we as consumers generally benefit because of this so we can demand quality. Who would ever agree to the less after LOTROL flawless start?

IF they bring AoC to senses and stop screwing around with classes breaking them once in a while it has a potential. The same way EQ2 became a great game 2 years after the botched launch.
BlackVoid is offline

BlackVoid

BlackVoid's Avatar
Watcher

#11

Join Date: May 2008
Location: Vancouver, British Columbia
Posts: 45
RPGWatch Forums » Comments » News Comments » Age of Conan - Gaute Godager leaves Funcom
Thread Tools Search this Thread
Search this Thread:

Advanced Search

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

All times are GMT +2. The time now is 02:26.
Powered by vBulletin® Version 3.8.8
Copyright ©2000 - 2014, vBulletin Solutions, Inc.
Copyright by RPGWatch