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Default Rampant Games - Reminiscing Ultima

October 16th, 2008, 00:22
As the title says, Jay Barnson has been reminiscing the Ultima series, trying to express why it was so good:
DGM put the question to me. What made Ultima VII - still my favorite RPG - so awesome for me. My answer sucked. I listed some of the features that really struck me then —- and still do now. But the features alone didn't make the magic that I'd love to recapture. Much of it is probably just in my head (and in my equipped +2 Rose-Tinted Glasses of Nostalgia), but the question really made me think.
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October 16th, 2008, 00:22
You haven't punted on Wiz8, have you Rampant?

Sorry. No pearls of wisdom in this oyster.
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October 16th, 2008, 02:07
Nope, it's just been slower. Less progress, longer combats…
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October 16th, 2008, 05:42
Rapax Rift, Rapax Castle, or Southeastern Wilderness?

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October 16th, 2008, 08:11
Bayjin, Bayjin Shallows, Sea Caves, Gigas Underwater Caves. Long, slow, brutal battles where my most damaging spell categories are nearly useless (energy, water, and mental). I'm regularly fighting 16-25 monsters at a time. I *think* I am totally done with those now, as I've completed the missions, picked up some neat gadgeteering items, and the Destinae Dominus.
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October 16th, 2008, 10:03
Then you still have the REALLY tough battles to look forward to!!

If God said it, then that settles it!!

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October 17th, 2008, 13:45
*cough* To me, this doesn't sound encouraging. *cough*


Any intelligent fool can make things bigger, more complex, and more violent. It takes a touch of genius and a lot of courage to move in the opposite direction. (E.F.Schumacher, Economist, Source)
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October 17th, 2008, 20:45
What? I thought everyone lived for challenging games these days
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October 17th, 2008, 20:56
So what do we think the most challenging battle in Wiz8 would be (being careful not to totally spoil it for Rampant)? Nessie? SE Wilderness? 2 story room in the Rapax Castle? Rapax Prince redux?

My vote goes to the SE Wild.

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October 17th, 2008, 21:11
And that's the seventh game in the series. I wonder who could honestly sit down and play Ultima I today.
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October 17th, 2008, 21:33
Originally Posted by dteowner View Post
So what do we think the most challenging battle in Wiz8 would be (being careful not to totally spoil it for Rampant)? Nessie? SE Wilderness? 2 story room in the Rapax Castle? Rapax Prince redux?

My vote goes to the SE Wild.

Spoiler – One tough SOB
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October 17th, 2008, 21:42
Really? On that map, I had more trouble with
Spoiler

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October 17th, 2008, 22:55
I'm actually in the SE Wilderness area now. Fighting groups of monsters five levels higher than myself. It's not so much difficult (so far) as LONG.

I have three casters capable of setting and returning to portals now. I have one set to the current area, and one set back to Arnika. I've gotten to the point where I just teleport back to Arnika to camp, and then teleport back to resume progress. It's bizarre, but it works.

As to Ultima VII - I did a follow-up today - but mostly of interest to developer-types The Exult toolset and some design document excerpts for Serpent Isle.
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October 18th, 2008, 03:52
You'll know when you hit the best part of the SE Wild.

That's the way I set up the portals, too. One in my room in Arnika, one in the current zone, and then (depending on how many casters I've got) the Trang teleporter and select merchants.

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October 20th, 2008, 00:09
Maybe that's meant to be ?

I mean this sounds almost like indedded by the designers, that one erects these teleporting stuff there.

When I played the game, I was at the point when I erected my first teleporting areas, too.

I don't remember much more than this, though.

By the way, I didn't understand at that time what a "Private" was, my English wasn't good enough, then. I was puzzled … ["Dances with Rhinos …"]

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