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Default Alpha Protocol - Interview Part 2 @ RPG Vault

November 17th, 2008, 19:28
RPG Vault continues their interview with Obsidian's Chris Avellone on Alpha Protocol. Big thumbs up for Brian Mitsoda:
Jonric: Can we expect Alpha Protocol to have enemies that act like more than unthinking drones? What are some interesting or unusual ones we can look forward to facing?

Chris Avellone: Credit for the "named" adversaries in the game goes to Brian Mitsoda and Annie Carlson (Vampire: Bloodlines and Neverwinter Nights 2, respectively) for the conceptual design, Brian Menze (Knights of the Old Republic II, Aliens) for the visual design, and to Matt MacLean (Mask of the Betrayer) for making their AI behave in ways that make you want to murder these same people by horrible means.
For the bosses and the significant characters, we have a Kill Bill theme to most of them, with distinctive visual tags and personality quirks… from SIE, a German cougar ex-special forces mercenary (not a literal cougar, but an attractive older woman) with lipstick marks spray-painted on her shin pads, to Konstantin Brayko, a Russian mobster who looks like he just walked out of a Duran Duran video… and that's just scratching the surface. Alpha Protocol has a creative cast, and the player should have a lot of fun interacting with the characters.
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November 17th, 2008, 19:28
This looks to be very cool. I know we've all heard promises on how our actions will affect various outcomes during the game, but this sounds like a fresh approach to this concept. Could it be the next Deus Ex?
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