|
Your continuous donations keep RPGWatch running!
Risen - Bestiary Update: Skeletons
July 15th, 2009, 22:25
Skeletons are the next critter in the Risen bestiary:
…and head over to read the blurb.
More information.
July 15th, 2009, 22:25
Last edited by baron; April 28th, 2011 at 10:07.
July 15th, 2009, 22:39
Originally Posted by DhruinI think to know what they were trying to do with the skeleton and the 2nd zoom part but that was some bad editing.
Skeletons are the next critter in the Risen bestiary:
…and head over to read the blurb.More information.
SkyPirate
July 16th, 2009, 00:00
Was there anyone who didn't think Risen would have skeletons? Looks good imo, although I would liked to have seen more animation.
July 16th, 2009, 01:09
Man, I was just thinking that game needed more skeletons.
And now they give us skeletons.
It's like Christmas, but with skeletons.
And now they give us skeletons.
It's like Christmas, but with skeletons.
July 16th, 2009, 10:32
just wondering (forgot to tell it yesterday), like any other gothic fan:
will they bleed???
________
Motorcycle Tires
will they bleed???

________
Motorcycle Tires
Last edited by baron; April 28th, 2011 at 10:07.
July 16th, 2009, 15:47
I thought skeletons were all dried out … where do fresh skeltons come from ;-)
July 17th, 2009, 03:22
Wow … that was quick. I just hope that being see-through won't keep them from dropping impossible amounts of loot they have no business carrying …
—
— Mike
— Mike
July 17th, 2009, 14:17
I'm wondering if they'll be as tough in this games as in Gothic. The ones in Gothic went against the standard low-level fodder they usually are.
July 17th, 2009, 15:12
Head/body ratio is somewhat correct, hm. Well, they´re dead after all.
Using shrink spell on skellies in Gothics was fun.
Using shrink spell on skellies in Gothics was fun.
—
What you think about most, is what you become.
What you think about most, is what you become.
July 18th, 2009, 21:22
Originally Posted by KrzychuLo and behold! Here they are! And it feels good. That short scene at the end was a bit strange… I mean, whoa, are they really that fast? Apart from that, yup, pretty standard skeletons. What's really interesting however…
I'm wondering if there will be more undead in Risen.
skeletons existed before the dark waveOoh, revealing details, are we?

Originally Posted by RillsHm, let's hope so.
I'm wondering if they'll be as tough in this games as in Gothic.
Also: didn't undead bleed some gray stuff in the Gothics, or was that just the zombies?
July 19th, 2009, 09:49
it has proven most effective to break their decayed bones with strong blunt weapons and simple brute force. Missiles do relatively little damage.
If you read this, it reminds me of G1: the stone golem, he could only be killed with a blunt weapon. It would be nice if they implent that kinda stuff again
If you read this, it reminds me of G1: the stone golem, he could only be killed with a blunt weapon. It would be nice if they implent that kinda stuff again
—
This is my way of the Ninja: I never take back my word
This is my way of the Ninja: I never take back my word
July 19th, 2009, 12:24
Originally Posted by titusAgreed, but I hope they don't do the invulnerable before a certain level or strength monsters. At least take a tiny portion of the monsters HP away with your normal swing.
If you read this, it reminds me of G1: the stone golem, he could only be killed with a blunt weapon. It would be nice if they implent that kinda stuff again![]()
Anyone else hack away at those Swampsharks at a very early level? If you timed it right and kept hitting it your critical hits would damage it, but not your normal hits. Took a loooonnnnggg time to take one out and if they hit you…well it's time to reload then
—
Despite all my rage.
I'm still just a rat in a cage.
Despite all my rage.
I'm still just a rat in a cage.
July 19th, 2009, 13:35
Originally Posted by skavenhordeAhh the memories….
Anyone else hack away at those Swampsharks at a very early level? If you timed it right and kept hitting it your critical hits would damage it, but not your normal hits. Took a loooonnnnggg time to take one out and if they hit you…well it's time to reload then![]()
Yeah those Swampsharks in Gothic were incredibly tough to a low level PC. I can still remember how accomplished I felt when I finally managed to put the coup de grace on one of them.
I think they nerfed them a bit in Gothic 2 NotR didn't they? Because they seemed a lot easier to kill in the swamp area of Jharkendar.
July 19th, 2009, 13:53
I think they nerfed them a bit in Gothic 2 NotR didn't they? Because they seemed a lot easier to kill in the swamp area of Jharkendar.I think that's because you had higher level when you've arrived in Jharkendar, not because Swampsharks were easier to kill.
July 19th, 2009, 16:47
I'll have to look into that, because I'm not sure if that's the case. Swampsharks stayed tough for a long portion of the original game, and I wasn't very high level in G2 when I first went to Jharkendar.
| Thread Tools | Search this Thread |
|
|
All times are GMT +2. The time now is 16:39.


