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Default Risen - Bestiary Update: Skeletons

July 15th, 2009, 23:25
Skeletons are the next critter in the Risen bestiary:
…and head over to read the blurb.
More information.
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July 15th, 2009, 23:25
skimpy as skellies should be. the video too?.
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Last edited by baron; April 28th, 2011 at 11:07.
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July 15th, 2009, 23:39
Originally Posted by Dhruin View Post
Skeletons are the next critter in the Risen bestiary:
…and head over to read the blurb.
More information.
I think to know what they were trying to do with the skeleton and the 2nd zoom part but that was some bad editing.
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July 16th, 2009, 01:00
Was there anyone who didn't think Risen would have skeletons? Looks good imo, although I would liked to have seen more animation.
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July 16th, 2009, 02:09
Man, I was just thinking that game needed more skeletons.

And now they give us skeletons.

It's like Christmas, but with skeletons.
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July 16th, 2009, 11:32
just wondering (forgot to tell it yesterday), like any other gothic fan:

will they bleed???
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Last edited by baron; April 28th, 2011 at 11:07.
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July 16th, 2009, 15:25
Originally Posted by baron View Post
just wondering (forgot to tell it yesterday), like any other gothic fan:

will they bleed???
Blood cells are made in some bones of skeleton so why not?
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July 16th, 2009, 16:47
I thought skeletons were all dried out … where do fresh skeltons come from ;-)
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July 17th, 2009, 04:22
Wow … that was quick. I just hope that being see-through won't keep them from dropping impossible amounts of loot they have no business carrying …

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July 17th, 2009, 15:17
I'm wondering if they'll be as tough in this games as in Gothic. The ones in Gothic went against the standard low-level fodder they usually are.
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July 17th, 2009, 16:12
Head/body ratio is somewhat correct, hm. Well, they´re dead after all.
Using shrink spell on skellies in Gothics was fun.
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July 18th, 2009, 22:22
Originally Posted by Krzychu
I'm wondering if there will be more undead in Risen.
Lo and behold! Here they are! And it feels good. That short scene at the end was a bit strange… I mean, whoa, are they really that fast? Apart from that, yup, pretty standard skeletons. What's really interesting however…

skeletons existed before the dark wave
Ooh, revealing details, are we?

Originally Posted by Rills
I'm wondering if they'll be as tough in this games as in Gothic.
Hm, let's hope so.

Also: didn't undead bleed some gray stuff in the Gothics, or was that just the zombies?
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July 19th, 2009, 10:49
it has proven most effective to break their decayed bones with strong blunt weapons and simple brute force. Missiles do relatively little damage.


If you read this, it reminds me of G1: the stone golem, he could only be killed with a blunt weapon. It would be nice if they implent that kinda stuff again

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July 19th, 2009, 11:51
titus, they said there will be stuff like that : ]
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July 19th, 2009, 13:24
Originally Posted by titus View Post
If you read this, it reminds me of G1: the stone golem, he could only be killed with a blunt weapon. It would be nice if they implent that kinda stuff again
Agreed, but I hope they don't do the invulnerable before a certain level or strength monsters. At least take a tiny portion of the monsters HP away with your normal swing.

Anyone else hack away at those Swampsharks at a very early level? If you timed it right and kept hitting it your critical hits would damage it, but not your normal hits. Took a loooonnnnggg time to take one out and if they hit you…well it's time to reload then

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July 19th, 2009, 14:35
Originally Posted by skavenhorde View Post
Anyone else hack away at those Swampsharks at a very early level? If you timed it right and kept hitting it your critical hits would damage it, but not your normal hits. Took a loooonnnnggg time to take one out and if they hit you…well it's time to reload then
Ahh the memories….

Yeah those Swampsharks in Gothic were incredibly tough to a low level PC. I can still remember how accomplished I felt when I finally managed to put the coup de grace on one of them.

I think they nerfed them a bit in Gothic 2 NotR didn't they? Because they seemed a lot easier to kill in the swamp area of Jharkendar.
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July 19th, 2009, 14:53
I think they nerfed them a bit in Gothic 2 NotR didn't they? Because they seemed a lot easier to kill in the swamp area of Jharkendar.
I think that's because you had higher level when you've arrived in Jharkendar, not because Swampsharks were easier to kill.
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July 19th, 2009, 16:39
Originally Posted by Konjad View Post
I think that's because you had higher level when you've arrived in Jharkendar, not because Swampsharks were easier to kill.
Yep - you were better prepared.

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July 19th, 2009, 17:47
I'll have to look into that, because I'm not sure if that's the case. Swampsharks stayed tough for a long portion of the original game, and I wasn't very high level in G2 when I first went to Jharkendar.
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July 19th, 2009, 17:53
Well as far as I remember one was easy to kill if you don't let it hit you.
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