|
Your continuous donations keep RPGWatch running!
Gamasutra - Iron Lore Vets Form Crate Entertainment
January 8th, 2009, 23:32
Gamasutra is reporting that ex-Iron Lore vets (Titan Quest) Arthur Bruno and Eric Campanella have formed Crate Entertainment and bought back Black Legion, a console action/RPG that Iron Lore was trying to shop to various publishers:
Crate purchased the rights to two games that were under development at Iron Lore, including a project titled Black Legion. The title is an action RPG for the Xbox 360, and Crate is currently shopping a demo for it to game publishers.More information.
"One of our real goals is to take the solid game play we established in Titan Quest and repackage it to make it sort of grittier and more appealing to the mainstream audience," says Bruno. "We’re trying to evolve the action to something that will bring the RPG to its next level."
—
-= RPGWatch =-
-= RPGWatch =-
January 8th, 2009, 23:32
Here's an idea - if you implement a DRM solution, make sure when it activates the user knows it and doesn't think it's just a bug!
—
————————————————-
"Ya'll can go to HELL! I'm-a-goin' to TEXAS!"
- Davy Crockett
————————————————-
"Ya'll can go to HELL! I'm-a-goin' to TEXAS!"
- Davy Crockett
January 9th, 2009, 00:34
And don't fix the long load times by writing code that causes rubber banding and makes it worse.
Still, in many ways what a great game that was. I suppose a Titan Quest II is out of the question—it probably belongs to THQ and will never see the light of day. I'll be happy to look at anything these guys do for PC, though.
Still, in many ways what a great game that was. I suppose a Titan Quest II is out of the question—it probably belongs to THQ and will never see the light of day. I'll be happy to look at anything these guys do for PC, though.
—
Where there's smoke, there's mirrors.
Where there's smoke, there's mirrors.
January 9th, 2009, 07:48
Here's an idea: Develop for the XBOX 360, so you'll have more sales, built in copy protection, and an audience that doesn't have a huge sense of entitlement and 100 different explanations of how it's your own fault your game got pirated.
January 9th, 2009, 18:14
Originally Posted by YeeshI certainly hope that wasn't directed at me as I neither pirate nor have a sense of entitlement. I just find it ironic that the very thing that was supposed to keep piracy at bay, was blamed by t he developers for loss of sales when it was reported in reviews as a bug rather than what it actually was since it was so poorly implemented. Talk about shooting yourself in the foot.
Here's an idea: Develop for the XBOX 360, so you'll have more sales, built in copy protection, and an audience that doesn't have a huge sense of entitlement and 100 different explanations of how it's your own fault your game got pirated.
—
————————————————-
"Ya'll can go to HELL! I'm-a-goin' to TEXAS!"
- Davy Crockett
————————————————-
"Ya'll can go to HELL! I'm-a-goin' to TEXAS!"
- Davy Crockett
| Thread Tools | Search this Thread |
|
|
All times are GMT +2. The time now is 23:47.

