|
Your continuous donations keep RPGWatch running!
RPGWatch Forums » Games » Drakensang » Drakensang » Questions about TDE rules

Default Questions about TDE rules

February 25th, 2009, 16:44
As a TDE veteran I thought I would open a thread to gather and answer questions you might have about the rule system in Drakensang.
Grandor Dragon is offline

Grandor Dragon

Sentinel

#1

Join Date: Dec 2008
Location: Ravensburg, Germany
Posts: 552

Default 

February 25th, 2009, 17:17
Originally Posted by Grandor Dragon View Post
As a TDE veteran I thought I would open a thread to gather and answer questions you might have about the rule system in Drakensang.
I don't remember reading anything about it in the manuals or tutorials. Is there a benefit in the game from positional fighting? (flanking, attacking from behind, etc)? The only thing I've read is how you can only parry one attack (or 2 with a shield), but no mention of bonuses if you attack from behind.
wolfing is offline

wolfing

wolfing's Avatar
Wonders what SasqWatch is

#2

Join Date: Sep 2008
Posts: 2,846

Default 

February 25th, 2009, 17:20
Attacks from behind cannot be parried.
Curunír is offline

Curunír

Watcher

#3

Join Date: Feb 2009
Posts: 65

Default 

February 25th, 2009, 17:22
Originally Posted by Curunír View Post
Attacks from behind cannot be parried.
Thanks. Also, when using plant lore to gather plants, it says something like 'difficulty added 4' or '3'. What's that? Is that a random thing or am I missing a tool or something?
wolfing is offline

wolfing

wolfing's Avatar
Wonders what SasqWatch is

#4

Join Date: Sep 2008
Posts: 2,846

Default 

February 25th, 2009, 17:30
You are missing a tool. It's the same thing when try to pick locks with your bare hand. So once you have a tool, keep it in a quickslot, then when you see a plant, klick on the tool and on the plant.
Grandor Dragon is offline

Grandor Dragon

Sentinel

#5

Join Date: Dec 2008
Location: Ravensburg, Germany
Posts: 552

Default 

February 25th, 2009, 17:31
Originally Posted by wolfing View Post
Thanks. Also, when using plant lore to gather plants, it says something like 'difficulty added 4' or '3'. What's that? Is that a random thing or am I missing a tool or something?
Every kind of plant has a certain difficulty associated with it, this difficulty will be subtracted from your Plant Lore talent prowess prior to the check. This makes different plants easier or harder to pick.

The same applies to different locks, animals, artifacts to be identified via magic lore, etc.

There are tools for plant lore, animal lore, etc. later in the game, but unlike lockpicking they only bestow a bonus, not using tools is not further penalized (only for lockpicking).
Curunír is offline

Curunír

Watcher

#6

Join Date: Feb 2009
Posts: 65

Default 

February 25th, 2009, 17:34
Originally Posted by Grandor Dragon View Post
You are missing a tool. It's the same thing when try to pick locks with your bare hand. So once you have a tool, keep it in a quickslot, then when you see a plant, klick on the tool and on the plant.
Sorry, but you are wrong.
Lack of tools for everything but lockpicking does not penalize you, the tools just add a bonus.

Further lockpicks and hairpins are the only tools you have to use manually (via quickslot bar), every tool that bestows a permanent bonus (meaning, it is not used up after use) works automatically from the backpack when attempting the associated task.
Curunír is offline

Curunír

Watcher

#7

Join Date: Feb 2009
Posts: 65

Default 

February 25th, 2009, 17:37
Short explanation of "difficulty added" means in TDE: Generally in this game, the lower you roll your D20, the better. You usually need to be lower than a certain value to succeed. So if your Intelligence is 12, you need to roll 12 or lower to succeed in a standard check. If difficulty is added, the value is added to the number you roll. So if you roll a 10, but the check is +4, your 10 becomes 14. In case of an intelligence check, it would mean that you failed.

It is a bit more complex for skill checks (as opposed to the attribute check above), but the principle is the same. I don't know how elaborate the manual is, but if you want me to explain skill checks, just ask.
Grandor Dragon is offline

Grandor Dragon

Sentinel

#8

Join Date: Dec 2008
Location: Ravensburg, Germany
Posts: 552

Default 

February 25th, 2009, 17:38
Originally Posted by Curunír View Post
Sorry, but you are wrong.
Lack of tools for everything but lockpicking does not penalize you, the tools just add a bonus.

Further lockpicks and hairpins are the only tools you have to use manually (via quickslot bar), every tool that bestows a permanent bonus (meaning, it is not used up after use) works automatically from the backpack when attempting the associated task.
Forgot about the first point, never knew about the second Good that there are others here who can help out.
Grandor Dragon is offline

Grandor Dragon

Sentinel

#9

Join Date: Dec 2008
Location: Ravensburg, Germany
Posts: 552

Default 

February 25th, 2009, 17:41
Originally Posted by Grandor Dragon View Post
Short explanation of "difficulty added" means in TDE: Generally in this game, the lower you roll your D20, the better. You usually need to be lower than a certain value to succeed. So if your Intelligence is 12, you need to roll 12 or lower to succeed in a standard check. If difficulty is added, the value is added to the number you roll. So if you roll a 10, but the check is +4, your 10 becomes 14. In case of an intelligence check, it would mean that you failed. It is a bit more complex for skill checks (as opposed to the attribute check above), but the principle is the same. I don't know how elaborate the manual is, but if you want me to explain skill checks, just ask.
I posted something about this on the official forums, which are unfortunately down. As soon as they are up again, I will copy-paste it here. PS: As far as I remember there are no (or at least nearly no) direct attribute checks in the game, which is a bit unfortunate, because it makes the price for attribute increases much too steep (unless later in the game or if you require certain attributes for special abilities).

EDIT: Here is a little explanation of the talent check process:
http://www.chromatrix.com/html/talents.html

Note: As far as I have noticed, the EEC (effective encumbrance) rules do not affect normal talents like sneaking, only combat talents (that is your values with a certain type of weapon), in Drakensang. At least the console output doesn't change whether you attempt pickpocketing with 0 encumbrance or 5 encumbrance.
Curunír is offline

Curunír

Watcher

#10

Join Date: Feb 2009
Posts: 65

Default 

February 25th, 2009, 17:46
One question I had: Do you know if the amount of skill points you gain for cetain encounters and quests is similar to what you would get in the pen&paper version?
I didn't pay much attention to that, but I had the feeling that the fact that you get the same amount of skill points. Since zou have less skills in the CRPG than in the P&PRPG, this results in you reaching high proficiency much faster. You just don't have that many choices. In the pen&paper game it was extremely rare that I had 18 or so in a skill. In Drakensang it is much more common.
Grandor Dragon is offline

Grandor Dragon

Sentinel

#11

Join Date: Dec 2008
Location: Ravensburg, Germany
Posts: 552

Default 

February 25th, 2009, 17:59
Originally Posted by Grandor Dragon View Post
One question I had: Do you know if the amount of skill points you gain for cetain encounters and quests is similar to what you would get in the pen&paper version? I didn't pay much attention to that, but I had the feeling that the fact that you get the same amount of skill points. Since zou have less skills in the CRPG than in the P&PRPG, this results in you reaching high proficiency much faster. You just don't have that many choices. In the pen&paper game it was extremely rare that I had 18 or so in a skill. In Drakensang it is much more common.
I never played PnP DSA (= TDE in English), although I have some 3rd edition rule books from someone who did not needed them anymore (and of course the 4th ed. basic rules on the German Drakensang DVD) and read them with pleasure. However, many people on the official forums noted, that in PnP one normally retires around level 12 or so. As you will reach a higher level in Drakensang, while having significantly less skills, special abilities and spells to choose from, that indeed leads to half-maxed-out jacks-of-all-trades by the late game, unfortunately.

EDIT: But we should stop the discussion here, otherwise we'll turn your fine "newbie" (no offence meant) help thread into an insider discussion thread and spark more confusion than clarification. *g*
Curunír is offline

Curunír

Watcher

#12

Join Date: Feb 2009
Posts: 65

Default 

February 25th, 2009, 18:16
I appreciate all of the cool info, but not finding it necessary to play and enjoy the game, fortunately!

— Mike
txa1265 is offline

txa1265

txa1265's Avatar
SasqWatch

#13

Join Date: Oct 2006
Location: Corning, NY USA
Posts: 11,271

Default 

February 25th, 2009, 18:24
Originally Posted by txa1265 View Post
I appreciate all of the cool info, but not finding it necessary to play and enjoy the game, fortunately!
Yes, of course "the higher the skill value, the more I succeed" is a fairly good approximation. *g*
It's just for guys like me, who love to dive deep into the game mechanics.

Actually, if you know the mechanics all to well, it often gets too easy anyway. So have fun on your trial-and-error first playthrough (after all, some of the fun of games actually comes from these trial-and-error experiences).

Nonetheless, I'm always ready to answer more of your questions.
Curunír is offline

Curunír

Watcher

#14

Join Date: Feb 2009
Posts: 65

Default 

February 25th, 2009, 18:36
If needed, here's more general info: http://forum.ulisses-spiele.de/viewtopic.php?t=3480

You can read a good deal of rules online through the menu on the left side from here:
http://www.chromatrix.com/html/tde-mobile.html
This also conrtains some general information.

“ Any intelligent fool can make things bigger, more complex, and more violent. It takes a touch of genius – and a lot of courage – to move in the opposite direction.“ (E.F.Schumacher, Economist, Source)
Alrik Fassbauer is offline

Alrik Fassbauer

Alrik Fassbauer's Avatar
TL;DR

#15

Join Date: Nov 2006
Location: Old Europe
Posts: 15,610

Default 

February 25th, 2009, 21:09
Originally Posted by txa1265 View Post
I appreciate all of the cool info, but not finding it necessary to play and enjoy the game, fortunately!
That reminds me of the first time I played Baldur's Gate. I had never played pen&paper D&D, and I had to look up the meaning of a few words (IE. THACO), but it only made the experience more interesting.
JDR13 is offline

JDR13

JDR13's Avatar
SasqWatch

#16

Join Date: Oct 2006
Location: Florida, US
Posts: 16,931

Default 

February 26th, 2009, 00:40
Originally Posted by JDR13 View Post
That reminds me of the first time I played Baldur's Gate. I had never played pen&paper D&D, and I had to look up the meaning of a few words (IE. THACO), but it only made the experience more interesting.
Some of the old D&D lingo is just nutty, especially explaining it to my kids who have just played 4th Ed. stuff …

— Mike
txa1265 is offline

txa1265

txa1265's Avatar
SasqWatch

#17

Join Date: Oct 2006
Location: Corning, NY USA
Posts: 11,271

Default 

February 28th, 2009, 10:07
Advice on character development, please. I'm not a min/maxer but I'd like some frame of reference. How often do you increase primary stats (strength etc)? If I increase my 2-handed axe from 8 to 9, is that a tiny or significant increase? What would be considered a good value for the primary weapon of a starting character and what should it be by the end of the game (ie, the before mentioned axe)? What about crafting skills?

Thanks.

-= RPGWatch =-
Dhruin is offline

Dhruin

Dhruin's Avatar
Watcher
Super Moderator
RPGWatch Team

#18

Join Date: Aug 2006
Location: Sydney, Australia
Posts: 11,964

Default 

February 28th, 2009, 10:26
If you increase any combat ability by 1, your chances of either attacking or parrying an attack (you can choose) rise by 5%. 8 or 9 for level 1 is very decent.

You will raise attributes less often than skills. Raising attributes benefits every skill that checks on this attribute, that inckudes your basic value of attacking/parrying. Others might want to elaborate on this.
Grandor Dragon is offline

Grandor Dragon

Sentinel

#19

Join Date: Dec 2008
Location: Ravensburg, Germany
Posts: 552

Default 

February 28th, 2009, 10:31
Also, is experiance shared among party members or not? I mean, will I get more exp with fewer party members, or should I go all out and get all four as soon as possible?
VPeric is offline

VPeric

Sentinel

#20

Join Date: Oct 2006
Location: Serbia
Posts: 580
RPGWatch Forums » Games » Drakensang » Drakensang » Questions about TDE rules
Thread Tools Search this Thread
Search this Thread:

Advanced Search

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

All times are GMT +2. The time now is 04:34.
Powered by vBulletin® Version 3.8.7
Copyright ©2000 - 2014, vBulletin Solutions, Inc.
Copyright by RPGWatch