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Default Mother Rat

March 3rd, 2009, 14:20
Originally Posted by Curunír View Post
She probably equipped a metal armour piece. Metal armour disables magic.
Sooooo many people not knowing the TDE rule set thought it was a bug ( = many posts in the official forums. In fact, this is among the top 10 of all questions) … But instead, it's in the rule set, in fact.

I just hope that gamers out there will not "bad-mouth" this as a "real bug".

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March 3rd, 2009, 15:45
I'm having a bad feeling here.
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March 3rd, 2009, 15:50
Time to save in a different slot …
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March 3rd, 2009, 16:25
Originally Posted by crpgnut View Post
I'm having a bad feeling here.
Spoiler
Been there, done that. Have a non-quicksave *outside* the room (just in case you decide to quicksave inside). Try the battle a few times with different strategies (and fail of course), then go back to the save outside and just go to the moors and come back later
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March 3rd, 2009, 19:49
@Wolfing-I'm going to adopt your strategy, except I'm sure I'll try and lose all night I can't stand to lose a fight. I'm taking it that the moors is where the good old wizard wants me to go. I love this game! I'm really tired of rats though. I hope we switch monsters soon.

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March 3rd, 2009, 20:02
Little nut, you have no idea what you are running into. NO IDEA!

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March 3rd, 2009, 21:02
Originally Posted by crpgnut View Post
@Wolfing-I'm going to adopt your strategy, except I'm sure I'll try and lose all night I can't stand to lose a fight. I'm taking it that the moors is where the good old wizard wants me to go. I love this game! I'm really tired of rats though. I hope we switch monsters soon.

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*Wolfing takes a seat, opens his popcorn bag and prepares to watch the naked roman gladiator against the lion* (if only they sold popcorn at the coliseum)
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March 4th, 2009, 01:13
You have Roundhouse for the dwarf? How did you get it? I haven't worked that part out yet. The manual was no help.

If God said it, then that settles it!!

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March 4th, 2009, 03:26
Originally Posted by Corwin View Post
You have Roundhouse for the dwarf? How did you get it? I haven't worked that part out yet. The manual was no help.
one of the guards at the barracks at the town square trains combat techniques, I think that one has it.
And I just beat that mother f…. RAT! at level 6, took me like 8 attempts, although at the 2nd attempt I could have had it if not for one stupid mistake I made. Sheesh!
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March 4th, 2009, 05:46
I took her at 5, but I used a lot of traps to do it. I'd lay three traps, have Forgrimm fight her til he got wounded bad, then I'd have Rulana take his place while my Charlatan healed him. While that was going on I'd lay three more traps. It ended up with my main character the Ranger being the only one left alive after killing her. Unfortunately, I got killed by her offspring so I never got to see if there was a reward. Now that I know that I could win at level 5, I gave up and went to the next place but the stink monsters aren't exactly a pushover either. Their attack that makes you lose control of the AI makes them devastating. I'll be loading everyone with range weapons and see how that goes. They seem slow. I was massively disappointed in the xp awards for fighting the black wolf rats. 1 lousy xp for each kill was too low. The black ones are tough because of the poisoning and wounding. Still, a slow leveling game isn't bad. If you become all powerful, the game gets tedious. I think I'm getting 1 xp for the stinkers too and I'm only level 5. I'm hoping that the game drops the hordes and hordes of creatures that give 1 xp. I'd much rather fight 5 creatures that gave 10 each, than 50 that give 1. I don't need to fight the same battle 15 times, like you end up doing with black wolf rats.

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March 4th, 2009, 06:22
I needed to buy that nice two hander in the harbour near the storebrannts( i think it was their merchant) to kill the rat, 75 ducats i believe. And use mighty blow. When you fight the mother rat's summons leave one, she wont summon more if she still has one.
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March 4th, 2009, 10:33
Originally Posted by crpgnut View Post
Still, a slow leveling game isn't bad. If you become all powerful, the game gets tedious.
This is something Drakensang just gets right. There will easier fights, but also challenges all throughout the game.
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March 4th, 2009, 13:29
Originally Posted by Grandor Dragon View Post
This is something Drakensang just gets right. There will easier fights, but also challenges all throughout the game.
Agreed - when I saw the 500 point levels I was concerned it would be too quick, sort of like I felt in KotOR.

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March 4th, 2009, 16:40
Originally Posted by Damian Mahadevan View Post
I needed to buy that nice two hander in the harbour near the storebrannts( i think it was their merchant) to kill the rat, 75 ducats i believe. And use mighty blow. When you fight the mother rat's summons leave one, she wont summon more if she still has one.
I don't remember that. I tried it but surely enough, she summoned more. In fact it seems she summons a new wave at 75%, 50% and 25% health
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March 5th, 2009, 04:20
Originally Posted by wolfing View Post
I don't remember that. I tried it but surely enough, she summoned more. In fact it seems she summons a new wave at 75%, 50% and 25% health
It didnt happen to me. I didnt patch ti though, maybe that why. Maybe killing mother rat would be easier if you used like 3 bear traps and try to wound her to death.
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March 5th, 2009, 13:42
Wounding her definitively helps. Also slowing her down, blinding her … But wounds cause the most drastic effect - against all enemies where this is effective.

Make sure you'll keep all weapons that cause wounds because of that !

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March 5th, 2009, 15:57
I hadn't found a wounding weapon when I met her. I used the bear traps, ignifaxis, and a couple of fire traps to kill her at level 5. Unfortunately, her offspring killed me and I still don't know what kind of reward you get for killing her. My girl did a little dance with her weapon when Mother died and one of the black wolf rats bit her butt and killed her. She was the last one alive One thing that seems a little off with Drakensang, is that you'll kill very tough creatures and get 1 xp. Then you'll help a little lady across the street and get 30 xp. Also, you'll have a long drawn out quest and the reward is two farthings, which you can find in almost any barrel.

I thought the quest that starts at Helsinde temple had the perfect level of combat for its size. The rat dungeon was a little overboard. It's been the worst designed levels of the game so far. I hope that the reward was decent. I decided to skip it, rather than try to win at level 5. It took me 15 tries, to almost win I also burned 50 Ducats in buying equipment to combat Mother rat. I just restored a save game before I went down against her and went to the temple.

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March 5th, 2009, 22:26
Come back at a later level, then.

The rat dungeon is - as I mentioned earlier - a kind of "parody/joke gone wrong", as far as I know.

But it also teaches us to retreat when a level of difficulty is too high. It's a hard lesson, and it seldom appears in games (Gothic, for example).

“ Any intelligent fool can make things bigger, more complex, and more violent. It takes a touch of genius – and a lot of courage – to move in the opposite direction.“ (E.F.Schumacher, Economist, Source)
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March 6th, 2009, 05:32
I love that dungeon, because it gets harder as you go, and then at the end it is a tough challenge. When I got there I was ready, but I did keep busy healing up my party.

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March 6th, 2009, 21:19
I kept getting beat repeatedly as well until after the blood mountains and when I found the most unbalanced spell.

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