|
Your donations keep RPGWatch running!
RPGWatch Forums » Comments » News Comments » GamesRadar - 30 Rules Every RPG Must Follow

Default GamesRadar - 30 Rules Every RPG Must Follow

March 4th, 2009, 14:55
These guys love lists but this tongue-in-cheek one isn't bad, even though it's been done before. Obviously based on jRPGs, Games Radar's 30 Rules Every RPG Must Follow still works reasonably well for quite a few CRPGs:
1. You've overslept…And today’s the day of the town's special holiday fair. Luckily, your grandfather woke you up before you missed it. Still, it's sad that your parents weren't around to help him raise you, but they were killed under non-specific circumstances in the Great War that ended once and for all a few years ago.

Despite the rustic, medieval setting, your grandfather is seen as a source of wisdom and experience. Nobody’s noticed his lack of usefulness and apparent unemployment in a village where every other house has a specific purpose. The two of you have lived a quiet life in your one room cabin that is simply “your house.”

Gramps will tell you to go check out the village. You know, see what’s new with the 15 villagers you’ve spent every moment of the first 16 years of your life with.
More information.
Dhruin is offline

Dhruin

Dhruin's Avatar
Keeper of the Watch
Super Moderator
RPGWatch Team

#1

Join Date: Aug 2006
Location: Sydney, Australia
Posts: 11,968

Default 

March 4th, 2009, 14:55
That's not far off being the plot of NWN2, and also Jade Empire in parts. Actually eerily similar to the plot of NWN2.
Badesumofu is offline

Badesumofu

Badesumofu's Avatar
Sentinel

#2

Join Date: Jul 2007
Location: Australia
Posts: 454

Default 

March 4th, 2009, 15:26
I have to admit I can't stand the fact that after "spending your whole life in a village", the villagers still have no clue what's going on, and the main character doesn't seem to know anything about anyone in the village (asking all sorts of silly questions).

I like the way Gothic starts out - bang, new world, new people, you have no idea who's who and what's what. No need to explain anything. Also, I like PS:Ts start, where you slowly try to figure out who you are, and why the followers stick around (they all have a reason).
Maylander is offline

Maylander

SasqWatch

#3

Join Date: Oct 2006
Location: Bergen
Posts: 5,677
Send a message via MSN to Maylander

Default 

March 4th, 2009, 15:44
Originally Posted by Maylander View Post
I like the way Gothic starts out - bang, new world, new people,
Who greet you by punching you in the face. "Welcome to the colony." Bang. One of the best ways to start a game.
Grandor Dragon is offline

Grandor Dragon

Sentinel

#4

Join Date: Dec 2008
Location: London, UK
Posts: 557

Default 

March 4th, 2009, 15:46
Yeah, when the character should logically know far, far more than the player, it can create some weird situations. Amnesia plots, and Arcanum/Gothic style beginings do work well. I'll be interested to see how Bio handle this in DA. They don't tend to use those kinds of openings, but with the focus on the origin story, you'd think they'd put some effort into making sure it isn't jarring or awkward for the player and avoiding reverse dramatic irony.
Badesumofu is offline

Badesumofu

Badesumofu's Avatar
Sentinel

#5

Join Date: Jul 2007
Location: Australia
Posts: 454

Default 

March 4th, 2009, 17:52
Some western RPGs follow the articles' formula, but I have a feeling that the mental backdrop the author pulls his satire from is Japanese RPGs… that, in my opinion, follow the article to a religious degree.

Anyway, funny article, I enjoyed it.

If I'm right but there is no wife around to acknowledge it, am I still right?
TheMadGamer is offline

TheMadGamer

TheMadGamer's Avatar
SasqWatch

#6

Join Date: Oct 2006
Location: Oregon
Posts: 2,032

Default 

March 4th, 2009, 18:42
As much as I love RPGs, they do have something generic. It is based much on Japanese ones, but a lot also fits into western RPGs. Eerie, how much one can recognize.
elikal is offline

elikal

elikal's Avatar
Sentinel

#7

Join Date: Aug 2007
Location: Germany
Posts: 534

Default 

March 4th, 2009, 18:50
A problem really is that you are supposed to go from level 1 to whatever is the maximum, and a level 1 is not a "veteran who know what they are doing". Thus, the only one who can save the world in a RPG is a nobody with no experience.

Mankind must put an end to war or war will put an end to mankind. - John F Kennedy
An eye for an eye, and soon the whole world is blind. - Mahatma Gandhi
The world is my country. To do good is my religion. My mind is my own church. This simple creed is all we need to enjoy peace on earth. - Thomas Paine
JemyM is offline

JemyM

JemyM's Avatar
Okay, now roll sanity.

#8

Join Date: Oct 2006
Posts: 6,028
Send a message via ICQ to JemyM Send a message via MSN to JemyM

Default 

March 5th, 2009, 02:27
Originally Posted by Maylander View Post
I have to admit I can't stand the fact that after "spending your whole life in a village", the villagers still have no clue what's going on, and the main character doesn't seem to know anything about anyone in the village (asking all sorts of silly questions).
Yeah, why do cRPG's do that? Movies don't.
Necrosis is offline

Necrosis

Watcher

#9

Join Date: Jun 2008
Posts: 69

Default 

March 5th, 2009, 02:34
Actually, it's not just RPGs, it's lots of adventure stories. How about Star Wars? Parents killed early, Old Ben gives him his sword…. They did mess with our minds by having the rescued princess turning out to be the hero's sister instead of falling madly in love with the hero (no, Splinter of the Mind's Eye does NOT count) - but she still fell for one of the team. No way does a rescued princess ever give you a thank-you kiss then go leap into the arms of her fiance, who's been waiting back at the castle.

I liked how Xenosaga pretty much dumped you into the middle of a very complex universe. The main character had some rediculous lapses of memory but, for the most part, you had to go look in the included encylopedia to figure out who's who.
Zloth is offline

Zloth

Zloth's Avatar
I smell a… wumpus!?

#10

Join Date: Aug 2008
Location: Kansas City
Posts: 2,974

Default 

March 5th, 2009, 03:59
Well I'm trying reading this long article but isn't that just sarcastic? I see it closely linked to old lists like The Grand List Of Console Role Playing Game Cliché

EDIT: The real point is to make a really good CRPG the goal would be to have none of those cliché or rules. Well ok quite a challenge but could be interesting.

EDIT2: I checked the first clichés in the pages 1 and 2 and that's ton of console cliché. The 1st scenario of The Sword Lands Trilogy don't match any but half of one and the other half make it quite different.
Last edited by Dasale; March 5th, 2009 at 04:29.
Dasale is offline

Dasale

SasqWatch

#11

Join Date: Oct 2007
Posts: 2,096

Default 

March 9th, 2009, 06:03
That is hilarious, and in many ways oh so true. I think my favorite parts were the ones about the "if your best friend is a girl", "if your best friend is a guy" and the part about "the Ancients". I love it, I love it, I love it.
cahelton1 is offline

cahelton1

cahelton1's Avatar
Traveler

#12

Join Date: Feb 2009
Location: WV
Posts: 4
Send a message via AIM to cahelton1
RPGWatch Forums » Comments » News Comments » GamesRadar - 30 Rules Every RPG Must Follow
Thread Tools Search this Thread
Search this Thread:

Advanced Search

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

All times are GMT +2. The time now is 02:24.
Powered by vBulletin® Version 3.8.8
Copyright ©2000 - 2014, vBulletin Solutions, Inc.
Copyright by RPGWatch