Dhruin
SasqWatch
World of Gothic speaks to a slew of contributors to the Gothic 3 Community Patch, mostly asking about the development itself:
More information.How were the candidates for the team evaluated? Did you have many members right from the start or did the Team grow bit by bit?
Glockenbeat: We wrote to more people than finally found themselves back in the Team. As described above, they all had to endure a hard time first: deprivation of food, getting beaten up, electrical shocks and South-Eastern torture methods were part of a daily program they were subjected to. Only the toughest survived….
Just kidding. But of course we had to search for people who were qualified for the Team, and of course that meant that a large part of the Community had to be excluded. We had to sift them based on their motivation, availability, knowledge of technical issues, and so on.
When looking around one recognises quickly what each candidate is capable of. Thus the core of the Team was built up quickly.
And, as can be expected during such a long time, the size of the Team fluctuated a little, with people coming and going.
But above all: The motivation of the candidates was decisive, and not the knowledge of programming languages or similar stuff.