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Default No Mutants Allowed - FO: Brotherhood of Steel 2 Design Docs

March 12th, 2009, 08:40
NMA has unearthed (via a site called Game of the Art) original design documents written by Brian Freyermuth (Fallout) for a sequel to Fallout: Brotherhood of Steel. Well worth a look for both fans of Fallout and those interested in game design.
More information.
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March 12th, 2009, 08:40
Interesting find! Thanks for the link
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March 12th, 2009, 16:33
The overview and key points make it clear to me that Brian Freyermuth didn't view Fallout's potential all that much differently than Bethesda. The illustration says it all. As does his summation where he concluded that his design would take the series back to its roots while staying true to the console fans.

He sites the film Mad Max and its prequel, The Road Warrior as inspiration (appropriately) but I find that a little ironic. Soon after its release The Road Warrior was every film student's inspiration. Not only was it a great idea, it was cheap. Get a few old cars and a bunch of junk; find a stretch of deserted dusty road, somewhere, and you were in business.

The films that came after it were all bigger and greater successes, but none were as good as the original. Sounds like Fallout.

Oh, I wish I had a river I could skate away on. But it don't snow here. It stays pretty green. I'm going to make a lot of money, then I'm going to quit this crazy scene. — [Joni Mitchell]
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