Your donations keep RPGWatch running!
RPGWatch Forums » Comments » News Comments » No Mutants Allowed - FO: Brotherhood of Steel 2 Design Docs

Default No Mutants Allowed - FO: Brotherhood of Steel 2 Design Docs

March 12th, 2009, 09:40
NMA has unearthed (via a site called Game of the Art) original design documents written by Brian Freyermuth (Fallout) for a sequel to Fallout: Brotherhood of Steel. Well worth a look for both fans of Fallout and those interested in game design.
More information.
Dhruin is offline


Dhruin's Avatar
Super Moderator
RPGWatch Team


Join Date: Aug 2006
Location: Sydney, Australia
Posts: 11,968


March 12th, 2009, 09:40
Interesting find! Thanks for the link
KasperFauerby is offline




Join Date: Oct 2006
Posts: 442


March 12th, 2009, 17:33
The overview and key points make it clear to me that Brian Freyermuth didn't view Fallout's potential all that much differently than Bethesda. The illustration says it all. As does his summation where he concluded that his design would take the series back to its roots while staying true to the console fans.

He sites the film Mad Max and its prequel, The Road Warrior as inspiration (appropriately) but I find that a little ironic. Soon after its release The Road Warrior was every film student's inspiration. Not only was it a great idea, it was cheap. Get a few old cars and a bunch of junk; find a stretch of deserted dusty road, somewhere, and you were in business.

The films that came after it were all bigger and greater successes, but none were as good as the original. Sounds like Fallout.
Oh, I wish I had a river I could skate away on. But it don't snow here. It stays pretty green. I'm going to make a lot of money, then I'm going to quit this crazy scene. -- [Joni Mitchell]
Squeek is offline


Squeek's Avatar
connoisseur of tidbits


Join Date: Nov 2006
Location: Orange County, California
Posts: 1,807
RPGWatch Forums » Comments » News Comments » No Mutants Allowed - FO: Brotherhood of Steel 2 Design Docs
Thread Tools Search this Thread
Search this Thread:

Advanced Search

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

All times are GMT +2. The time now is 11:58.
Powered by vBulletin® Version 3.8.8
Copyright ©2000 - 2016, vBulletin Solutions, Inc.
Copyright by RPGWatch