|
Your continuous donations keep RPGWatch running!
July 13th, 2007, 06:37
Everyone who likes turn-based RPGs should check this out. I'm betting on a fall 2007 release, although I have no actual information.
July 13th, 2007, 08:31
We're all quite keen on this game here at the Watch, so as more news becomes available, it will be posted here!!
—
If God said it, then that settles it!!
Editor@RPGWatch
If God said it, then that settles it!!
Editor@RPGWatch
July 13th, 2007, 10:34
Just one look at the screen shots says this is my kind of game, i hope Basilisk Games makes it happen.
I see this is the first of a trilogy, this suggests a devoted developer team with projected plans, i wish them well with Book 1.
I see this is the first of a trilogy, this suggests a devoted developer team with projected plans, i wish them well with Book 1.
July 13th, 2007, 12:00
Yes, this is definitely one that many of us are keeping an eye on - they have been excellent about regular updates, and are very active on their own forums.
—
— Mike
— Mike
July 25th, 2007, 12:37
Originally Posted by Naruto UzumakiIt is still available for purchase - if you are in the US you can go to stores like CompUSA, Best Buy, Target or Walmart and find it in their 'jewel case' section for $9.99. Ebay has plenty of listings, and so do game trading sites. I am fairly sure there is no 'digital download' edition available to buy, and neither is it on Steam. Downloading otherwise would be … um … pirating.
can i say somthing where can i download divine divinity
—
— Mike
— Mike
August 1st, 2007, 03:32
Is there any information on price, distribution, and availability in the UK ?
(Talking about Eschalon)
(Talking about Eschalon)
August 3rd, 2007, 01:21
Originally Posted by PladioThomas has said they won't set the price until the game is done, but that he expects it'll be in the $25-30 range. I'm guessing that's in American dollars.
Is there any information on price, distribution, and availability in the UK ?
(Talking about Eschalon)
As for availability, I believe that because it's primarily a direct download distribution, it'll be available anywhere.
—
You know the very powerful and the very stupid have one thing in common. They don't alter their views to fit the facts, they alter the facts to fit their views, which can be uncomfortable if you happen to be one of the facts that needs altering.
You know the very powerful and the very stupid have one thing in common. They don't alter their views to fit the facts, they alter the facts to fit their views, which can be uncomfortable if you happen to be one of the facts that needs altering.
August 5th, 2007, 16:42
Yep, a demo is planned for the same time the game is released.
—
You know the very powerful and the very stupid have one thing in common. They don't alter their views to fit the facts, they alter the facts to fit their views, which can be uncomfortable if you happen to be one of the facts that needs altering.
You know the very powerful and the very stupid have one thing in common. They don't alter their views to fit the facts, they alter the facts to fit their views, which can be uncomfortable if you happen to be one of the facts that needs altering.
November 20th, 2007, 15:32
Okay, the demo is out but it is very small. It takes about 2-3 hours to complete if you go everywhere you can walk. You get 2 dungeons, 1 town and some ruined buildings. If the demo is this small, how big is the full game? Anyone know about what percentage the demo covers? Hopefully 5% or less!
November 20th, 2007, 18:26
Short and sweet indeed, barely started and it was over, i'll wait for a bit more feedback on the depth-of-play before plunging in at the deep end.
Demo's have to sell the game and pave the way to decent sales returns, will the EB-1 demo achieve this? - time will tell.
Demo's have to sell the game and pave the way to decent sales returns, will the EB-1 demo achieve this? - time will tell.
November 20th, 2007, 21:05
Really? Did you guys rush through? Took me almost 6hrs to see every inch of the demo. Maybe my char was a bit on the weak side?
November 20th, 2007, 21:30
I think I played the demo for a good few hours on the first play-through. I'm not sure for how long exactly but it was a couple of days of playing.
—
You know the very powerful and the very stupid have one thing in common. They don't alter their views to fit the facts, they alter the facts to fit their views, which can be uncomfortable if you happen to be one of the facts that needs altering.
You know the very powerful and the very stupid have one thing in common. They don't alter their views to fit the facts, they alter the facts to fit their views, which can be uncomfortable if you happen to be one of the facts that needs altering.
November 20th, 2007, 22:02
I played a mage, chamr. I can't remember a combat where a monster even reached my character. Just a level 3 dart spell and POOF! they're dead. I took the druid belief system so I could just pop outside to rest for a few minutes if I needed more mana. I might have missed a few things. I didn't have spot hidden, so if there is some hidden dungeons in the first few maps, I missed them.
November 27th, 2007, 19:57
After applying the latest patch, classes are much more balanced. I went into the trouble of using a pro too for properly configuring my monitor's brightness and gamma. The cartography skill is no longer necessary after that, I can explore the dungeons just fine. Spot Hidden is still a must for my fighter though. I'm not very far into the game yet, the dialogues are relatively few but I have been enjoying all of them, my favourite being the cleric urging me to get rid of all of my material goods and then reminding me that the church always accepts donations
—
“Of all the journeys you will undertake in this life, uncovering the secrets you hide from yourself is the most dangerous voyage of all.” – Shyha Tuhlwin, Therish Philosopher
“Of all the journeys you will undertake in this life, uncovering the secrets you hide from yourself is the most dangerous voyage of all.” – Shyha Tuhlwin, Therish Philosopher
November 28th, 2007, 09:07
Patch v1.03 is available
[FIXED]: Vela has been redesigned a bit to help prevent the accidental failure of a specific quest.http://www.basiliskgames.com/forums/viewtopic.php?t=740
[FIXED]: Hide in Shadows bug.
[FIXED]: Quick Travel with container window open crash.
[FIXED]: Alchemy lab ingredients inconsistency.
[FIXED]: Gravedigger's Amulet notification leaves the Effect Window when amulet is removed.
[FIXED]: Messing around with inventory while wearing a Gravedigger's Amulet no longer spams the message box.
[FIXED]: Enkindled/Enchanted bonues on weapons end appropriately when spell runs out.
[FIXED]: Compress Atmosphere scroll icon properly set.
[FIXED]: Fleeing enemies now avoid leaving the map which can cause problems; also creatures that might already be stuck on the edge of a map are forceably dealt with.
[FIXED]: Quick-swapping weapons while holding an item no longer deletes the held item.
[FIXED]: Yet more typos, and a few map alignment issues.
[FIXED]: Rare occurrence of system hanging when you strike a powder keg with a melee weapon.
[UPDATED]: Random Encounters (while camping) puts enemies in better locations- should no longer trap enemies in trees or in locked rooms.
[BALANCE]: "Divine Ore" quest pays 1000xp, rather than 100xp
January 15th, 2008, 20:57
Quick question. I haven't downloaded the demo yet, but is the game a single character or party based? Thanks!
| Thread Tools | Search this Thread |
|
|
All times are GMT +2. The time now is 14:11.


