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Default Gothic 3 - Review @ Pro-G

November 16th, 2006, 22:37
Pro-G has reviewed the Euro version of Gothic 3. Saying that the state of the game "must be in breach of some trading standards law somewhere" after playing unpatched, the score is still 6/10 because of some addicting factors:
So, what have I listed up so far for Gothic 3? Terrible graphics, dialogue and narration, and a needlessly resource-hungry engine that renders a large amount of the game unplayable? Yep, check all those. But, ludicrous as it sounds, Gothic 3 has some strangely addictive and compelling qualities that I really have no explanation for. I've been playing the game for a fair while now and I've waged war in one awful duel after another. Each time I've lamented the lack of exciting, realistic sound effects as swords bounce silently off each other. Each time I've been in fear of another game crash or stutter-bug. Each time I've sworn that this is the last goddamn time I will try to kill a bandit in my life.
But each time I end up coming back for more. And I don't understand why. The game is obviously unfinished and badly made; it's the very type of game that developers shouldn't be allowed to release as, in my opinion, an unplayable game must be in breach of some trading standards law somewhere. It goes against the very nature of a game.
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November 16th, 2006, 22:37
"Needlessly resource-hungry engine"?

People - please stop trying to look competent by judging several manyears of programming. Gothic 3 has really a big, seamless world not based on heightmaps. There ist no "needlessly resource-hungry" when you consider this.
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November 16th, 2006, 22:42
I at least don't agree that graphics are terrible. Indoor areas don't look good, but outdoor areas are beautiful in some places. Vegetation looks great and so do a lot of the monsters. The trolls look incredible.
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November 16th, 2006, 22:48
maybe I should send them a link to our "Gothic 3 Tweaks ?" - Thread :-)

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November 16th, 2006, 22:58
I think calling the graphics "terrible" is a bit much.

Given the system requirements they don't meet expectations, but they certainly arent terrible. The Gambryoish LOD popping however, now THAT is terrible.

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November 16th, 2006, 23:07
Originally Posted by ToddMcF2002 View Post
Given the system requirements they don't meet expectations, but they certainly arent terrible.
That was my thought - with my setup I think the game looks very nice )and I have rarely seen mushrooms hanging above eye level ) - it is the performance per GHz / GB that feels inadequate.

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November 16th, 2006, 23:16
I think it is very appropriate to compare Oblivion and Gothic 3 relative to system requirements. Clearly PB was shooting for Oblivion visuals. They made the decision to stream RAM the whole game - and now they will face the consequences. They fell a tad short of Oblivions visuals - and that won't sit well. They risked stability issues with a technology they werent quite up to task for (and even XP isnt quite up to task for) and here is the result. Not a good payoff simply to avoid a load screen every few hours of gameplay.

How many times did you think "damn all these load screens!" when playing G2???

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November 16th, 2006, 23:21
Originally Posted by ToddMcF2002 View Post
I think it is very appropriate to compare Oblivion and Gothic 3 relative to system requirements. Clearly PB was shooting for Oblivion visuals. They made the decision to stream RAM the whole game - and now they will face the consequences. They fell a tad short of Oblivions visuals - and that won't sit well. They risked stability issues with a technology they werent quite up to task for (and even XP isnt quite up to task for) and here is the result. Not a good payoff simply to avoid a load screen every few hours of gameplay.

How many times did you think "damn all these load screens!" when playing G2???
I agree. Especially since the game's mini-freezeups for streaming new areas are often as long as Oblivion's actual distinct loads.

Also, I think that they fell far short of Oblivion's visuals. Not to mention, they also fell far short of Oblivion's physics engine and combat AI, which were big parts of that game.
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November 16th, 2006, 23:29
Its very difficult to swallow the fact that I have to go play Oblivion at high detail because my machine can't handle Gothic 3 at medium detail. How rediculous is that? Its pretty frustrating actually.

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November 16th, 2006, 23:40
Originally Posted by doctor_kaz View Post
Especially since the game's mini-freezeups for streaming new areas are often as long as Oblivion's actual distinct loads.
I don't find that to be true - I was constantly annoyed at Oblivion having to load so much - plus you get the mini-freeze for streaming the open world.

Originally Posted by doctor_kaz View Post
Also, I think that they fell far short of Oblivion's visuals. Not to mention, they also fell far short of Oblivion's physics engine and combat AI, which were big parts of that game.
Maybe I need to log more hours, but I prefer Gothic 3's combat system, and think that they both have pretty crappy physics (and combat) compared to something like Dark Messiah. But I can see it as a point that some would prefer one over the other - I just don't see it as a 'far short' type of difference.

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November 16th, 2006, 23:40
I agree they weren't as successful as (I assume) even they would have probably liked but I disagree it was the wrong decision to attempt it. One of the very reasons Gothic offers a more compelling world is little things like real windows and being able to see people inside buildings. Time will tell if they can tweak the performance but I think it's a bit presumptuous to claim the performance/Mhz ratio is inadequate based on one other game that has to load every single interior cell no matter how small and has NPC AI that is so broken it's hilarious. If it's so easy, where are all the other competitors?
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November 16th, 2006, 23:49
Originally Posted by Dhruin View Post
has NPC AI that is so broken it's hilarious.
That was one thing from the Codex article way back that I loved … I mean, I remember hearing about the vaunted 'Radiant AI' system, and the only thing that it seemed to do was have random people on horseback go past me on occasion. Otherwise G2 *still* feels much more alive than Oblivion.

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November 17th, 2006, 00:58
So does G1.

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November 17th, 2006, 01:27
Did you notice the reviewer hasn't actually finished the game? He's still playing it!! That is inexcusable. How can you properly review a game while still only partway through it. I wonder if he's even been to the other lands yet!! I give the review a D.

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November 17th, 2006, 02:31
Originally Posted by Corwin View Post
Did you notice the reviewer hasn't actually finished the game? He's still playing it!!
At least he is honest - many reviewers don't finish and then pretend they know the game. I just reviewed Star Trek Tactical Assault for the DS and then read a couple of reviews - some are terribly inaccurate!

I couldn't imagine signing my name to a game I'd not finished …

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November 17th, 2006, 04:50
To be honest I'm more surprised NWN2 has as low fps as it does, considering Gothic 3 is a huge, open world and NWN2 is divided into fairly small modules.
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November 17th, 2006, 05:34
I think the graphics are better in G3 than NWN2 as well. My Greatsword in NWN2 looks pathetic!!

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November 17th, 2006, 12:36
I think it´s very harsh to call the graphics in G3 terrible. The water looks pretty ugly, thats true but once you enter a forest you just have to say "wow". Thats how a lively and dense forest should look like, the graphic in G3 is just not optimized for eyecandy.
The world in Oblivion looks like it was taken from a theme park, but yeah, the water is nice
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November 17th, 2006, 17:16
I think the reviewer is a little bit dumb to apply any patch to the game.
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November 17th, 2006, 17:45
Thats a standard policy for a few reviewers. Firingsquad used to do that if I recall, don't know if that's still the case.

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