|
Your continuous donations keep RPGWatch running!
RPGWatch Forums » Games » Gothic 3 » Gothic 1/2 » Viable to be a mage for new camp (Gothic I)

Default Viable to be a mage for new camp (Gothic I)

March 18th, 2009, 17:27
First play through of Gothic I here.

I gather it is maybe a bit easier path for mages to choose the old camp, but I was wondering if there are limitations to being a new camp mage? (spell limitiations, bugs in later quests, etc.)

Thanks for any input … if answers need to be a bit spoilerish, lemme have it.
wynams is offline

wynams

wynams's Avatar
Watchdog

#1

Join Date: Sep 2007
Location: PAC NW
Posts: 168

Default 

March 18th, 2009, 18:04
I don't think there are any limitations, you'll just get the chance to become a water mage much later in the game than you could become a fire mage. Consequently, you'll have to spent more LPs on actual fighting skills than a fire mage would (and they can get by with almost nothing), which means less LP for mage-related pursuits. You'll probably be fine by the end, but it'd certainly be a rougher ride.
VPeric is offline

VPeric

Sentinel

#2

Join Date: Oct 2006
Location: Serbia
Posts: 582

Default 

March 18th, 2009, 20:42
Keep your options open as long as possible. The game becomes more linear when you choose a camp.
Gorath is offline

Gorath

Gorath's Avatar
Prime Evil
RPGWatch Team

#3

Join Date: Aug 2006
Posts: 6,834

Default 

March 20th, 2009, 10:22
It was brutal, but well worth the reward (I was banking skill points to train the circles up).

Spoiler


This is really an amazing RPG and I am having a blast playing it.
wynams is offline

wynams

wynams's Avatar
Watchdog

#4

Join Date: Sep 2007
Location: PAC NW
Posts: 168

Default 

March 20th, 2009, 15:54
Indeed it is!

Got Storm of Fire yet? Circle 4 fire spell that you can "charge" before throwing. Love that spell, even has an odd stun effect sometimes, and can kill targets it barely even hit (with the fire effect).
Maylander is offline

Maylander

SasqWatch

#5

Join Date: Oct 2006
Location: Bergen
Posts: 5,423
Send a message via MSN to Maylander

Default 

March 20th, 2009, 19:12
Storm of Fire aka Bread and Butter was the first purchase my NH made after the mountain of skill points he was sitting on was spent on circle I-V and upping mana to a respectable level.

I ported over to the swamp and there were a couple of good rings there as well. Do merchants get new items at the chapter swaps?

I need to find some youtube of mages in action as I feel clumsy standing in a circle of mobs charging up my AoE spell.
wynams is offline

wynams

wynams's Avatar
Watchdog

#6

Join Date: Sep 2007
Location: PAC NW
Posts: 168

Default 

March 22nd, 2009, 08:57
So I beat Gothic I Saturday as a Water Mage and was thinking about a replay as a hardcore (honor system) old mine warrior when CP1.7 hit.

Great, great game.

Gothic Universe is the best $20 I have ever spent.
wynams is offline

wynams

wynams's Avatar
Watchdog

#7

Join Date: Sep 2007
Location: PAC NW
Posts: 168
RPGWatch Forums » Games » Gothic 3 » Gothic 1/2 » Viable to be a mage for new camp (Gothic I)
Thread Tools Search this Thread
Search this Thread:

Advanced Search

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

All times are GMT +2. The time now is 05:56.
Powered by vBulletin® Version 3.8.8
Copyright ©2000 - 2014, vBulletin Solutions, Inc.
Copyright by RPGWatch