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Default Battle for Wesnoth - Hits v1.6

March 25th, 2009, 05:26
A bit offtopic but the excellent and free turn-based strategy game Battle for Wesnoth has hit v1.6, with this major update adding a new main campaign, MP improvements, graphics improvements, new portraits, new coastal terrain and more.
More information.
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March 25th, 2009, 05:26
Awesome game Just thought I'd mention.

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March 25th, 2009, 10:42
yeah its great fun.

I have spent hours and hours playing this.

Sometimes when I had a brand new game waiting as well. Wesnoth just sucks you in.
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March 25th, 2009, 11:45
Agreed. Though it can get quite difficult and frustrating sometimes.
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March 25th, 2009, 16:12
I downloaded it yesterday and from what I've seen already, they've made a lot of progress since the last time I played (1.4) including revised graphics and a new longish intermediate campaign. Hope to get around to playing it this weekend.

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March 25th, 2009, 16:28
Just wrapped up King's Bounty last night. I'll be checking this one out for sure.

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March 25th, 2009, 18:23
Is this more similar to Fantasy General or King's Bounty? or neither?
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March 25th, 2009, 18:37
It's very similar to the battles in King's Bounty only there's no real-time component, it's totally a turn-based fantasy strategy game like HoMM. Gameplay is challenging. Haven't played Fantasy Generals so can't speak for that one.

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March 28th, 2009, 01:17
Originally Posted by NFLed View Post
Is this more similar to Fantasy General or King's Bounty? or neither?
I suppose it's closer to Fantasy General. Still, it's different enough to be considered, well, a different game. In fact, Wesnoth is often mentioned as one of the few cases of completely original open source development. It's quite tactical, in any case: there's terrain - different units have different defenses on different terrain, then you've got damage types - different units have different resistances to different attacks, and the occasional special ability. Combine with around 5-15 troops (typical for the campaign, and even more on the larger scenarios) per side, branching development paths and subtle unit attributes (ie. "Intelligent" - levels faster; "Resilient" - more HP, "Strong" - more damage with melee etc.), and that's quite a mix.

Wesnoth is also a shining example of an open source project which gives graphics and even music the attention they deserve (which is often a problem otherwise, as programmers are forced to double up as artists). As Magerette pointed out, graphics have improved a lot, and in fact each minor release tends to carry something new graphics-wise. And, if you get into the game, it's quite "meaty" - the various official campaigns will surely take you a while, and even then there's still quite a bit of (quality) usermade content to go for, and, of course, multiplayer.

Ah, I ramble. In short, try it out if the "turn-based strategy" monicker doesn't immediately turn you off.
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