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Default Gothic 3 - Final Community Patch Released!

March 21st, 2009, 18:32
The long wait is over! A list with a gazillion mirrors, including a torrent, and the change log explaining the more than 1000 changes can be found at WoG. A direct link to a nice pdf manual for CP 1.7 is here (right click, save as).
The Community Patch Team announced last year that CP 1.7 will be the last one.
Thanks, Kostaz!
More information.
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March 21st, 2009, 18:32
I suspect the servers will be hammered this weekend. The torrent might be the best solution, if you know how to handle it. The 2nd best RapidShare or MegaUpload in connection with a tool like JDownloader, followed by the same without JD.
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March 21st, 2009, 18:54
Holy f-ing change list! I'm so excited to play this tomorrow, like many I've put off a full play-through until now!
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March 21st, 2009, 19:15
Downloading it right now…
Well done and a big "thank you" to everyone involved.
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March 21st, 2009, 19:36
And here I thought Drakensang was my current game
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March 21st, 2009, 19:44
So this will definitely be the last patch?

Mmm, I might start a new game after all….
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March 21st, 2009, 20:00
Awesome. The torrent is going quite well.
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March 21st, 2009, 20:16
880MBs of fixtures! Kudos to the Community Patch Members for their persistant hard work in fixing such a mess. Thanks!
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March 21st, 2009, 21:04
Despite all the problems with G3, I still enjoyed the game. Looking forward to playing it all over again with CP1.7. Thank you CP Team!

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March 21st, 2009, 21:14
So now, the question is: alternative balancing or not?
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March 21st, 2009, 21:33
Of course yes. The long list of fixes proves that PB had no time to implement whatever "vision" they might have had years before release. So there's no reason not to play the most advanced version available.
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March 21st, 2009, 23:12
I now get little pauses/lags that i didn't have with the 1.2 patch. The rim lighting had to go (too over-facing - too many shiny bits than the natural look) The AB was also turned off - otherwise everything is on max. Button-mash combat doesn't have the same effect, it takes longer to see off an opponent as they can now block and dodge. From the start in Ardea, i was floored 3 times before getting to grips with the new settings.
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March 21st, 2009, 23:15
I don't know about this Alternative AI though. It sounded great reading about it, but I spent 15 minutes getting knocked down repeatedly from double teams in the opening sequence. I don't know how this is going to translate later on for a melee character liberating towns.

Edit: Alright, blocking is a big deal now. That makes all the difference when dealing with multiple opponents.
Last edited by Burress; March 21st, 2009 at 23:55.
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March 21st, 2009, 23:28
Originally Posted by Melvil View Post
And here I thought Drakensang was my current game
Indeed, damn now I don't know which one I should play.
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March 22nd, 2009, 00:25
I can't even play it. Its running like a slide show. Yeah, its running better w/cp1.7 (sarcasm)

Must be something about Vista64 as it ran near max settings with Vista32 and cp1.6

Haven't figured it out yet. So not cool.
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March 22nd, 2009, 00:37
Originally Posted by northreign View Post
Must be something about Vista64 as it ran near max settings with Vista32 and cp1.6
I had so many problems playing games with Vista64 that I got rid of it and got Vista32. I like to play games plus I didn't have any productivity apps taking advantage of 64bit so it wasn't really any loss.

With Vista32, I haven't had any problems with current games or games released in the last few years.

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March 22nd, 2009, 00:42
I expect there might be a 1.7.1 or similar, since a patch this big is bound to have bugs of its own..? Anyway, I don't have time to try it out right now, so any info is greatly appreciated. I'll probably start a new game in a week or so.
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March 22nd, 2009, 00:49
Me too. There are probably a couple of bugs caused by the patch the few testers couldn't find.
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March 22nd, 2009, 00:50
Originally Posted by northreign View Post
I can't even play it. Its running like a slide show. Yeah, its running better w/cp1.7 (sarcasm)

Must be something about Vista64 as it ran near max settings with Vista32 and cp1.6

Haven't figured it out yet. So not cool.
Maybe the font bug.
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March 22nd, 2009, 02:40
It's great for me. I've seen one crash when I use my mousewheel on the worldmap, otherwise stable. It's not superfluid.. but it's superfluider
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