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Default MMORPG News - Dirty Sexy Money

March 25th, 2009, 01:17
RPS have an article on the top grossing MMOs when looking at entire player spending. It's all here.
Whatís interesting is that it isnít ordered by subscriber/user numbers, but by player spending. It is, in hindsight, a sensible and obvious way to look at the market, but it changes what we thought we knew quite a bit. Games that we often consider to be dwindinling (e.g. Conan, City of Heroes, Everquest IIÖ) are, when squinted at like this, actually doing pretty well by dint of their fairly highly monthly subscription fees. £9/$9 times a couple of hundred thousand is, after all, pretty good money, so long as the server and staffing costs donít eat it it all. Hereís the run-down, pop-pickers:
1) World of Warcraft
2) Club Penguin
3) RuneScape
4) Eve Online
5) Final Fantasy XI
6) The Lord of the Rings Online
7) Dofus
8) Age of Conan
9) City of Heroes
10) EverQuest II
More information.
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March 25th, 2009, 01:17
It's FF11 that really surprised me!
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March 25th, 2009, 09:07
FF 11 is still huge in Japan. WTF is Club Penguin?
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March 25th, 2009, 10:23
Originally Posted by Reyla View Post
FF 11 is still huge in Japan. WTF is Club Penguin?
It is a wonderful kids' MMO where you have … um … penguins! My son had a year subscription after enjoying it for a while in free mode - which constantly tells you how much more fun you'd be having for $60 a year …

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March 25th, 2009, 13:19
No guild wars?
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March 26th, 2009, 00:30
Originally Posted by kalniel View Post
No guild wars?
Guild Wars doesn't have 'subscribers'

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March 26th, 2009, 10:56
Originally Posted by txa1265 View Post
Guild Wars doesn't have 'subscribers'
I thought the point of the article was that it didn't look at subscribing, but instead player spending.
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March 26th, 2009, 11:13
Originally Posted by kalniel View Post
I thought the point of the article was that it didn't look at subscribing, but instead player spending.
Exactly … subscribing means providing a continuous cash flow … for Guild Wars, I just reinstall and hop on whenever I want - haven't paid a $ since initial retail.

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March 26th, 2009, 11:22
Originally Posted by txa1265 View Post
Exactly … subscribing means providing a continuous cash flow … for Guild Wars, I just reinstall and hop on whenever I want - haven't paid a $ since initial retail.
But presumably you don't represent everyone who plays GW. GW's model includes microtransations as well as expansion purchases, so it's valid to question how it does compared to traditional subscription models.
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March 26th, 2009, 11:58
But then wouldn't every game with for-charge DLC (such as one I played recently Burnout Paradise) also qualify? Subscriptions are pretty clear.

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March 26th, 2009, 16:39
Originally Posted by txa1265 View Post
But then wouldn't every game with for-charge DLC (such as one I played recently Burnout Paradise) also qualify? Subscriptions are pretty clear.
If they classed themselves as MMORPGs then yes. BP doesn't class itself as that so I doubt that would be included.
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March 27th, 2009, 02:33
KO, first remove all retail box sales … becuase it is *subscriptions* … how would GW rank? Like I said, nowhere - because that is the business model they specifically chose.

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March 27th, 2009, 10:17
Originally Posted by txa1265 View Post
KO, first remove all retail box sales
? Why? They've included them for WoW I'm sure.
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