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RPGWatch Forums » Games » Gothic 3 » Gothic 3 Spoilers » Argh! Temple of Al-Shedim!

Default Argh! Temple of Al-Shedim!

November 21st, 2006, 20:30
Alright! My level 50 (+) char hasn't has much troubles 'till now, but… I just take care of that temple! Those mages at the end… they are mean! There's one in the first room, and two more (along with a bow-wielding skeleton) in the second room, and I'm totally powerless among them. One isn't really a problem, two probably would be, but three are just impossible, I feel.

I tried freezing the first mage, but even when I suceed, it only lasts a short while (I can't "channel" more mana, because he keeps hitting me with his own spell!). On the other hand, I can't see a way to draw him towards me (he won't charge at me like skeletons, but just stays there once he detects me). I know Lester is supposed to help me, but I don't think he'd fare much better against those fireballs.

My Nameless Hero is a pure-bred fighter, with 1000 HP, ~360 STR and Paladin Armor.

Help!? =\
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November 21st, 2006, 21:03
first equip 2 rings of fire protection along with an amulet of fire protection as well. lester can usually take a few more magic hits than you as well. also i know your not a mage but where you aware you could 'quick cast' the simple spells like, fireball, lightning bolt, and ice arrow. just tap the button instead of holding down. this will not freeze the enemy or catch them on fire (never used lighting so not sure what it normally would do) but it will do damage and you can beat any spell or ranged weapon with this method. though it does burn through mana super quickly.
also if you time it right you can often jump or dodge ranged attacks such as magic. make sure you have just used a light spell before going down as they don't last very long.

you could send lester down to draw fire, quickly freeze the mage that he is not attacking then help lester with the other and 'everything will be alright'
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November 21st, 2006, 21:23
Oh yes, I can dodge without problem. But I can't attack and keep dodging attacks from 3 different enemies (2 more mages, 1 skeleton). The spell bit probably won't work, because my mana is only ~120, but I'll try to fry him somehow. Thanks, in any case.
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November 22nd, 2006, 03:37
I used a summon spell to help draw fire. If you have a summoning scroll, try that as well!!

If God said it, then that settles it!!

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November 22nd, 2006, 14:57
This was, in my humble opinion, the most difficult fight in the whole game. I used Lester as a helping hand, froze one of the mages (Lester always attacks the target you have attacked yourself with the ice lance), sweeped in close past the shooting skeleton to get it off the ranged fighting mode, killed the other mage with an axe, then the skeleton and finally Lester's target. You have to be quite quick to prevent Lester from dying, but I had around 570 STR at that point so I got it right in about five tries.

EDIT: I was level 70-something, it was one of the last quests I did before the endgame missions.
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November 22nd, 2006, 18:19
never used an axe myself, but got to thinking that it would be cool if you could throw them. not unrealisticly like a lot of games but one shot, or two if they were duel wielded hand axes. i imagine they could set it up like magic where you lock on and hold down. probably not likely but again i would pay 5 extra bucks if the addon had something like that.
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November 22nd, 2006, 19:14
A-ha! I did! Mwahaha! (<—- Cry of triumph)

I tried everything, brining Lester down, trying to freeze the mage(s), tapping the button for fast fireballs (didn't work - the mage heals when low, and my mana isn't enough to spam him to death in one shot (without pauses for potions)), but Corwin had the right idea…

I didn't have any summoning scrolls though, so I did the next best thing - transformed myself into a snapper! And, the wonderous thing - it worked! The mages are non-aggressive towards snappers, so I only had to fight one at a time. Furthermore, once I started hitting the mage, the snapper's fast attacks gave him no chance to strike back, or heal. Of course, this took a while, since the snapper's attack is weak, but I did it.

<is still unbelievably happy>
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November 22nd, 2006, 19:55
Good good, although your method was a bit special…

About axes: I played the whole second half of the game wielding a sharpened Krush Tarach, and it was a bit of a disappointment I couldn't find a weapon doing more damage than that (not-so-worn Ogre morningstar, anyone?). You can't even bless the damn thing for some reason.

I think the problem with throwing axes is the huge graphics performance it takes, especially when of course your enemies should be able to use them as well. You don't really have to animate an arrow or a bolt, but an axe should probably be animated when it's flying. I don't recall any first-person game where you can throw axes, actually.
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November 23rd, 2006, 03:32
I did the temple at level 35 and didn't find it too tough after my first failure when I didn't realise there was a third mage there!!

If God said it, then that settles it!!

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November 26th, 2006, 19:33
I did it on level 42 all by myself.
It wasn't really a fight to be pride of. I ran to one the mages, hit him a few times, ran away, healed myself, ran back and did it all again. Anyway, it worked.

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November 27th, 2006, 00:52
Ah, the old hit and run technique!!

If God said it, then that settles it!!

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November 27th, 2006, 10:45
Three words: Summon demon scroll.

I found this to be the toughest fight in the game as well. There are some other fights against multiple casters (three of the liberation quests come to mind) but those other fights take place in an open space where you can dodge the spells, and the enemies in the other fights have much less HP than the undead high priests (who also heal themselves).

The goblin shaman takes the cake as the most annoying caster though.
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November 28th, 2006, 11:04
Yes, that was a tough spot indeed. I didn't take Lester with me (thank god), yet somehow managed to get all of the three ud mages to aggro me as soon as I entered the room. Nameless hero would die within split seconds. The only summon scroll I had at the time was army of darkness. The problem: When spawning the undead in the corridor outside the room, the skeletons would run in one by one, get fried, and the others would just stand there and watch. Finally, got into the corner past the room's entrance (still in the corridor) and managed to spawn them into the room, without being hit. Most still remained standing around, but, oddly enough, weren't immediatly aggroed by the undead mages either. One skeleton cornered up one of the mages and killed it single-handedly. Only after this, a few zombies decided to get frozen by the remaining mages, but some others decided to yet move out after all, and managed to hold off aggro long enough for me to take out the second mage, taking cover behind the frozen ones. The last ud mage wasn't so hard to beat, in the end. Gothic's AI ftw.
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November 29th, 2006, 12:20
As a non magic user i struggled at first, no way could i get a target-fix on those undead priests. I returned again to the Al-Shedim temple after getting the druid stone of the wolf which appears to have re-gen' qualities (to 50%) after transforming in the next room i ran in and trapped each priest into a corner, the attack speed of the wolf (dead white-ripper) was far too fast for the undead priests to re-cast and their life bars slowly but eventually fell to zero….yay!
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January 8th, 2007, 03:05
Originally Posted by VPeric View Post
Alright! My level 50 (+) char hasn't has much troubles 'till now, but… I just take care of that temple! Those mages at the end… they are mean! There's one in the first room, and two more (along with a bow-wielding skeleton) in the second room, and I'm totally powerless among them. One isn't really a problem, two probably would be, but three are just impossible, I feel.

I tried freezing the first mage, but even when I suceed, it only lasts a short while (I can't "channel" more mana, because he keeps hitting me with his own spell!). On the other hand, I can't see a way to draw him towards me (he won't charge at me like skeletons, but just stays there once he detects me). I know Lester is supposed to help me, but I don't think he'd fare much better against those fireballs.

My Nameless Hero is a pure-bred fighter, with 1000 HP, ~360 STR and Paladin Armor.

Help!? =\
Get the NPC "Gorn" to help you as he can "literally take a beating and keep on ticking". Gorn can take tremendous punishment from the Undead Mage's Firebolt's and if you're a pure melee type once he gets aggro run in and attack the mages with your 'swords a swingin'
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January 8th, 2007, 04:06
I think you might be just a little late with this post. Please check dates!!

If God said it, then that settles it!!

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January 8th, 2007, 08:49
Originally Posted by Corwin View Post
I think you might be just a little late with this post. Please check dates!!
On the other hand, it might be good tip for someone searching the forum for this type of info. Like me for example ;].
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January 16th, 2007, 07:11
I too had a tough time with this but I simply summoned a skelly who took some of the heat for me and then I was free to go in a wailing wiht my sword. It was so much fun getting vengence because those two mages must have killed me half a dozen times.

One interesting exploit. The mages were right handed as was my character. So if you can manuver both the mages and yourself at the right disance where they will not advance and at the right angle, Your arrows will hit while there fireballs will mostly hit a wall.
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January 16th, 2007, 12:58
Originally Posted by Dajjer View Post
One interesting exploit. The mages were right handed as was my character. So if you can manuver both the mages and yourself at the right disance where they will not advance and at the right angle, Your arrows will hit while there fireballs will mostly hit a wall.
While this worked for me, it wasn't good for really killing these mages. They are quick enough to cast heal spell on themselve (same of orc shamans…). What is good with this is that once you figure out on what health level they will cast the healing spell, you can bring them close to this level (which is usually less than half total health) and then it is much easier to bring them down with you sword.
Also it may be due to my not high-enough bow skill.
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January 16th, 2007, 13:18
Originally Posted by Danicek View Post
On the other hand, it might be good tip for someone searching the forum for this type of info. Like me for example ;].
Very true - the only thing worse than leaving it unanswered is having someone post and say 'figured it out, thanks' - and then not sharing what they figured out!

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