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RPGWatch Forums » Comments » News Comments » VtM-Bloodlines - Unofficial Patch v6.1

Default VtM-Bloodlines - Unofficial Patch v6.1

April 23rd, 2009, 12:22
I'm amazed there is anything left to tweak but Wesp has found more changes and release v6.1 of his Unofficial Patch for Bloodlines:
v6.1
——
+Restored active fragmentation grenade from Nines, thanks to Lenuska.
Made Hannah's vents unlock and removed SM blueblood after Dominate.
Added two more times to feed from Heather and fixed Sin Bin PC text.
Fixed dialogues for Patty, Gary, Romero, Pisha, Arthur and Beckett.
Made Auto-Level button unambiguous and fixed icons at the warehouse.
Doubled explosion damage of shellboxes and fixed Leopold Society's.
Restored an unused poster to parking garage and six more to netcafe.
Fixed getting a second key from Empire clerk and minor text issues.
Prevented museum guard from dropping multiple storage room keycards.
Made Jack acknowledge stealth killing the tutorial sneaking Sabbat.
Moved Empire hotel computer to backroom and raised helicopter noise.
Fixed log update issue when killing Boris and a Cal dialogue issue.
Made it possible to trigger serial killer quest from all newspapers.
Fixed tutorial humanity bug and other python errors, thanks to mzz.
Restored laughter of Mr. Ox and a few sounds around the Ocean House.
Corrected a wrong sign in warrens and removed icon of Mitnick's PC.
Swapped wrong manhole covers for Griffith Park and Giovanni Mansion.
Removed test button in Ventrue clan popup and minor level problems.
Improved sound effects of morgue doors and Kamikaze Zen vault doors.
Fixed texture error with the third Gangrel armor, thanks to MooCha.
Restored some missing sound schemes and fixed a few particle errors.
Added missing third card playing thug to conversation at warehouse.
Corrected console bugs and replaced grenade icon, thanks to Lenuska.
Fixed Protean level 5 melee switching and Giovanni guard awareness.
Restored missing Malkavian lines for Damsel and some last subtitles.
More information.

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April 23rd, 2009, 12:22
I think I said this the for version 5 of his mod, but I can't believe he is still doing this. Not saying it's bad, but he definatly has a longer attention span than I do.

Despite all my rage.
I'm still just a rat in a cage.
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April 23rd, 2009, 12:57
I still need to replay this some day and try all off his fixes. Should be interesting, so I appreciate that he's still going strong.
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April 23rd, 2009, 19:00
Yep, Wesp's a wonder, no doubt about it. I hope he's still having fun!
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April 24th, 2009, 16:36
@Thaurin: Want to do the same thing. Some of the bugs were a bit annoying and I really enjoyed the game anyway. With this patch it should probably be even better.
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April 24th, 2009, 16:49
Originally Posted by SveNitoR View Post
@Thaurin: Want to do the same thing. Some of the bugs were a bit annoying and I really enjoyed the game anyway. With this patch it should probably be even better.
I liked the game as well, but something new and shinier always comes along and steals my attention. Too many games!
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