|
Your continuous donations keep RPGWatch running!
RPGWatch Forums » General Forums » Off-Topic » Incoming Dumb Question….

Default Incoming Dumb Question….

November 23rd, 2006, 09:00
What do different screen resolutions in games do? Other than sometimes making the interface larger/smaller, is there any point in playing a game at 1600 x 1200 vs. 1024 x 768?

For exampe, in G3 if I set the resolution to 1600 x 1200, everything appears the same as it does at 1024 x 768.

I've been meaning to ask this question for years. About time I jumped in the flamebath and get it over with…

If I'm right but there is no wife around to acknowledge it, am I still right?
TheMadGamer is offline

TheMadGamer

TheMadGamer's Avatar
SasqWatch

#1

Join Date: Oct 2006
Location: Oregon
Posts: 1,938

Default 

November 23rd, 2006, 09:16
Well… generally speaking, the higher the resolution, the less pixelated the game graphics. Depending on the amount of detail, it can be easier to spot a secret door, for instance.
I haven't played G3, though.

Semper HiFi!
Motto of the 54th Groove Bde.
Jaz is offline

Jaz

Jaz's Avatar
SC-2201
Super Moderator
RPGWatch Team

#2

Join Date: Aug 2006
Posts: 3,323

Default 

November 23rd, 2006, 14:30
Try using a 640x480 or 800x600 resolution in G3 and compare that to 1600x1200 - if you still don't notice a difference there's something wrong with either the game, your monitor or your eyes.

A higher resolution than 1024x768 or 1280x1024 usually doesn't change all that much though - other than the framerate. A high resolution with a big screen is often nice in strategy games and isometric RPGs though, as those often allow you to view a larger part of the map due to the additional screen real estate (Infinity Engine games, Pharaoh, OpenTTD, Europa Universalis, etc).
KazikluBey is offline

KazikluBey

KazikluBey's Avatar
Sentinel

#3

Join Date: Nov 2006
Location: Sweden
Posts: 525

Default 

November 23rd, 2006, 16:08
If the game support wide-screen resolution, than using it (on a monitor that supports it) will result in different portion of game world being rendered on the screen (at least that is how I understand it). If I recollect correctly, I was reading reviews of add-on boxes being able to provide one to two and one to four display conversion resulting in very wide screen and (if the game/drivers support it) in seeing much wider portion of the world. Obviously this may mean a lot for (for example) multiplayer FPS.
Danicek is offline

Danicek

Danicek's Avatar
Sentinel

#4

Join Date: Nov 2006
Location: Frýdek-Místek, Czech Republic
Posts: 418

Default 

November 23rd, 2006, 18:12
Thanks for all the feedback. Some good points here. I can see how on isometric games you get a wider view of the world. i will also try Kaziklubey's idea of comparing two extreme resolutions (one really low and one really high) to see if I notice differences.

If I'm right but there is no wife around to acknowledge it, am I still right?
TheMadGamer is offline

TheMadGamer

TheMadGamer's Avatar
SasqWatch

#5

Join Date: Oct 2006
Location: Oregon
Posts: 1,938

Default 

November 23rd, 2006, 22:01
it's all about field of vision
xSamhainx is offline

xSamhainx

xSamhainx's Avatar
Paws of Doom

#6

Join Date: Oct 2006
Location: San Diego, Ca
Posts: 4,615

Default 

November 24th, 2006, 06:20
I wouldn't necessarily say it is about field of vision. It's more about the clarity of the image. The higher the resolution the sharper the image will be.
Korplem is offline

Korplem

Korplem's Avatar
Shipwreck

#7

Join Date: Oct 2006
Location: Pearl Harbor, HI
Posts: 798

Default 

November 24th, 2006, 09:13
Originally Posted by Korplem View Post
I wouldn't necessarily say it is about field of vision. It's more about the clarity of the image. The higher the resolution the sharper the image will be.
It really depends on how the game developer implement it. Actually many games will change your field of view with changes to resolution. Some will not and then it is only about sharpness of the screen.
Danicek is offline

Danicek

Danicek's Avatar
Sentinel

#8

Join Date: Nov 2006
Location: Frýdek-Místek, Czech Republic
Posts: 418

Default 

November 24th, 2006, 14:24
The higher the resolution, the smaler things are.
That's why I'm trying the lowest resolution possible, because I want to see ALL of the details in the gameing world !

Unfortunately often devs decide to neglect this and program a game so that it is rather playable only with higher resolutions.
Alrik Fassbauer is offline

Alrik Fassbauer

Alrik Fassbauer's Avatar
TL;DR

#9

Join Date: Nov 2006
Location: Old Europe
Posts: 15,868

Default 

November 25th, 2006, 00:27
I guess my question wasn't such a 'noob' question afterall… as it seems there is a lot of 'gray' in this area.

Originally Posted by Danicek View Post
It really depends on how the game developer implement it. Actually many games will change your field of view with changes to resolution. Some will not and then it is only about sharpness of the screen.
I guess it's this inconsistency that is what makes things so confusing. for example with G3 playing at 1024 x 768 vs. 1600 x 1200 I really notice no difference in anything at all really except that some things appear a little 'crisper' at the higher resolution… but I really have to scrutinize to notice it.

If I'm right but there is no wife around to acknowledge it, am I still right?
TheMadGamer is offline

TheMadGamer

TheMadGamer's Avatar
SasqWatch

#10

Join Date: Oct 2006
Location: Oregon
Posts: 1,938

Default 

November 25th, 2006, 09:41
Yes, I clearly remember that (as an example of different approach) Diablo II supported two resolutions (problem only after the datadisk, not sure but I somehow recollect this was added and not supported from begining).
When using the higher resolution in Diablo II, larger portion of the world was viewable.
Danicek is offline

Danicek

Danicek's Avatar
Sentinel

#11

Join Date: Nov 2006
Location: Frýdek-Místek, Czech Republic
Posts: 418

Default 

November 25th, 2006, 15:41
What about those older games that use 3D glasses such as the ELSA revelator? - the visual perspective is dramatically altered, i would imagine some 'aspect' problems viewing on a widescreen for example - or may cancel-out to normal?
Wulf is offline

Wulf

Wulf's Avatar
Inquisitor

#12

Join Date: Oct 2006
Location: North-West England
Posts: 1,104
RPGWatch Forums » General Forums » Off-Topic » Incoming Dumb Question….
Thread Tools Search this Thread
Search this Thread:

Advanced Search

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

All times are GMT +2. The time now is 18:15.
Powered by vBulletin® Version 3.8.7
Copyright ©2000 - 2014, vBulletin Solutions, Inc.
Copyright by RPGWatch