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Default Arcania - Walkthrough Videos @ Gametrailers

June 6th, 2009, 01:39
Over at Gametrailers there are two Arcania developer walkthrough videos on offer. The two clips show the mages' guild and a swamp area and some combat. The seamless indoor-outdoor areas are clearly in, although the dev voiceover mentions seven "unlockable" areas "GTA" style, so it sounds like gameplay area is broken down more than previous entries. Combat and the general presentation looks more hack'n'slash to my eye and although the Gothics' famous NPC reactivity is mentioned, there is no sign of it - obviously, this is an early build but it doesn't look much like Gothic at this stage.
Thanks, Kostaz!
More information.

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June 6th, 2009, 01:39
Very early days but that left me disappointed. Where was the AI? The combat looks like hack'n'slash with big floating XP numbers and flashing icons. Fire Mages in big trees? Big clumps of monsters that guards don't react to?

There was little sign of the realism of a Gothic world. Looks more like an arcade Two Worlds, at this stage.

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June 6th, 2009, 02:00
While I can cosign Dhuin's post about ArcaniA resembling Two Worlds I have to say that I liked the videos.
The things that I liked:
  • Good Visuals
  • Great Animations
  • The rain and the effects are impressing
  • Combat exactly what I expected,besides could anyone point me to a game with better medieval combat?
  • Attention to detail
The turn-downs:
  • HUD
  • All that colorful numbers that made the game resemble an MMO
  • The fact that dead creatures turned into meat
  • The fact that you could see the character's/creature's name and level.
  • The lack of any AI whatsoever but I guess/hope that's because of the early build.

All in all,I think it depends on one's expectations I expected a good Action-RPG in a medieval setting and abandoned the Gothic idea since they changed the name.
While I don't see it taking F3's direction in termes of similarities to the prequels I only expect it to turn out a good game not a Gothic game.

Oh and during one of the videos I actually felt it was a Gothic…. strange.
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June 6th, 2009, 02:47
After watching the two videos the only question I have is, 'is this an RPG?…'

If I'm right but there is no wife around to acknowledge it, am I still right?
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June 6th, 2009, 03:35
Originally Posted by Dhruin View Post
Very early days but that left me disappointed. Where was the AI? The combat looks like hack'n'slash with big floating XP numbers and flashing icons. Fire Mages in big trees? Big clumps of monsters that guards don't react to?

There was little sign of the realism of a Gothic world. Looks more like an arcade Two Worlds, at this stage.
Those are some of the more glaring problems. They have a lot of work left.
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June 6th, 2009, 03:38
Originally Posted by Kostaz View Post
While I can cosign Dhuin's post about ArcaniA[LIST]
[*]Combat exactly what I expected,besides could anyone point me to a game with better medieval combat?

Mount and Blade
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June 6th, 2009, 04:03
It looked like the AI might have been partially off so he could do his presentation without being attacked when getting close to the enemies. The text probably can be shut off like in pretty much every rpg in existence. Most games have the abality to show names and experience gained but are disabled by default. Monsters turning into meat when killed looked like a place holder since for one it didn't look very realistic and two the graphical quality of the meat was lower then everything else.

The comment on "GTA style" unlocking of areas could have been Gothic 2 style unlocking of areas and even Gothic 3 did that. (I don't know about the first one since I didn't play it very much. The last thing is that combat seems very much like the combat in "The Witcher" but this games combat looks better.
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June 6th, 2009, 04:16
Originally Posted by guenthar View Post
""
Regardless, anything disabled means it could not have been working right or else all you have to do is enable a "god" mode which would make a much better presentation.

Its kind of a waste to just presume as its actively in development anyway.
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June 6th, 2009, 04:40
Originally Posted by DarNoor View Post
Mount and Blade
That came to my mind but I can't really see how it's gonna be done with monsters.
Its kind of a waste to just presume as its actively in development anyway.
It's Build .7xx IMO it's not too early but it's not too late either as they have ~6 months till the release.
The thing is whether they want to change things.
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June 6th, 2009, 04:56
Originally Posted by guenthar View Post
It looked like the AI might have been partially off so he could do his presentation without being attacked when getting close to the enemies.
Could well be. Might be worth mentioning in the voiceover, no? Afterall, he did specifically mention the reactivity the series is famous for.

The text probably can be shut off like in pretty much every rpg in existence. Most games have the abality to show names and experience gained but are disabled by default.
Sure. But if so, it displays a lack of understanding of the Gothic series. Overall, this had a distinctively "arcade" appearance (does anyone disagree?) and the Gothic series is known for "realism" - even down to not being able to quaff potions in the middle of combat.

The comment on "GTA style" unlocking of areas could have been Gothic 2 style unlocking of areas and even Gothic 3 did that. (I don't know about the first one since I didn't play it very much. The last thing is that combat seems very much like the combat in "The Witcher" but this games combat looks better.
Yep. But Gothic II had one unlockable area, right? The old territory? Otherwise, everything was completely open. We'll have to see but this sounds more constrained with seven unlockable areas.

Beats me how you could think the combat looks better than The Witcher on the basis of the basic button-mashing we saw here.

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June 6th, 2009, 05:06
Yeah, Two Worlds comparison works … but I also agree that most times when AI is turned off it is mentioned by the devs.

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June 6th, 2009, 05:11
Originally Posted by Kostaz View Post
but it's not too late either as they have ~6 months till the release.
Yeah, well GT put up another video since.

My list of fixing just grew. 6 months won't be enough for them.

Here's the link. http://www.gametrailers.com/video/e3…51208?type=wmv
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June 6th, 2009, 05:16
I'm going to add trees that disappear in your field of view especially as bad as this is not a good tactic for gaining fps.
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June 6th, 2009, 05:32
There doesnŽt seem to be any enthusiuasm put in the game.
Even the narrator dude sounded bored.

If thereŽll be one decent rpg by the end of the year, color me surprised.
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June 6th, 2009, 05:33
Originally Posted by DeepO View Post
If thereŽll be one decent rpg by the end of the year, color me surprised.
Risen,Dragon Age,Divinity 2….
I think you're just being negative.
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June 6th, 2009, 06:05
Originally Posted by Kostaz View Post
Risen,Dragon Age,Divinity 2….
I think you're just being negative.
There will be at the very least: one

"Even the narrator dude sounded bored."

He probably was
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June 6th, 2009, 06:05
According to JoWooD's Community Manipulator the E3 videos show the US color set and the newbie HUD. All annoying parts of the HUD can be disabled.

He promised to come up with a brand new screenshot showing the Euro colors over the weekend. It will be from a version later than the one shown at the E3.



G3 FG:
- new patch is almost finished
- mod kit is being worked on
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June 6th, 2009, 06:59
Ugh…..I have to fully agree with Dhruin, the names and XP floating above the monsters looks terrible. Why would you be able to see all that information about enemies that you're not even focused on anyways? I seriously hope that's getting changed before the final version.
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June 6th, 2009, 07:40
Originally Posted by Gorath View Post
Community Manipulator
Bwahahaha!

Originally Posted by Kostaz View Post
Risen,Dragon Age,Divinity 2….
I think you're just being negative.
I hope so but I donŽt think so.

As I see it, Risen is the strongest candidate for the "decent one", btw.
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June 6th, 2009, 14:56
With all this negativity its amazing they bothered catering to the hardcore at all.

"For Innos!"
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