|
Your continuous donations keep RPGWatch running!
RPGWatch Forums » Games » The Witcher Games » The Witcher » pure mage?

Default pure mage?

August 5th, 2009, 16:06
I completed witcher as a warrior and it's easy at normal difficulty. I wonder if playing as a pure mage possible?
rpgdude is offline

rpgdude

Watcher

#1

Join Date: May 2009
Posts: 53

Default 

August 5th, 2009, 18:30
Depends on what you mean by "pure mage." I suppose you could put all your talents into smarts, endurance, Signs, and alchemy, but I think you'd still be hitting things with your sword pretty often. I've no doubt the game would be winnable that way; I don't know how much FUN it would be, though.

It's a shame about the difficulty levels; Hard should really be Normal, and there should be one level above Hard.
Prime Junta is offline

Prime Junta

RPGCodex' Little BRO

#2

Join Date: Oct 2006
Posts: 8,540

Default 

August 6th, 2009, 02:36
I always try to play pure mage in any RPG, but Witcher really isn't meant for that.

— Mike
txa1265 is offline

txa1265

txa1265's Avatar
SasqWatch

#3

Join Date: Oct 2006
Location: Corning, NY USA
Posts: 11,326

Default 

August 6th, 2009, 16:26
Maxed out fire and stunning signs are extremely powerful and will let you waltz through the endgame (I didnt develop my sword talents past silver as the power-up feature killed the flow of my attacks). Prior to that you wont have enough mana or oomph to rely on magic alone.
Zaleukos is offline

Zaleukos

Zaleukos's Avatar
Bum

#4

Join Date: Nov 2006
Posts: 1,864

Default 

August 6th, 2009, 20:05
The Koshchey is a right bastard even with those signs tho. At least on Hard.
Prime Junta is offline

Prime Junta

RPGCodex' Little BRO

#5

Join Date: Oct 2006
Posts: 8,540

Default 

August 6th, 2009, 20:36
Originally Posted by Prime Junta View Post
The Koshchey is a right bastard even with those signs tho. At least on Hard.

The Koshchey is still a cakewalk compared to that *$&#% Hellhound!
JDR13 is offline

JDR13

JDR13's Avatar
SasqWatch

#6

Join Date: Oct 2006
Location: Florida, US
Posts: 17,443

Default 

August 7th, 2009, 15:02
Originally Posted by Prime Junta View Post
The Koshchey is a right bastard even with those signs tho. At least on Hard.
That's true, and Javed is obviously not a good target for the fire sign either.

As for our canine friend it sure helps to stun him, I've gotten so fed up with that particular fight that I just try to stun him and reload immediately if it fails… That fight might be the only thing the game got dead wrong
Zaleukos is offline

Zaleukos

Zaleukos's Avatar
Bum

#7

Join Date: Nov 2006
Posts: 1,864

Default 

August 7th, 2009, 15:07
Yup. And worse, it forces you to do that stupid dialog and cutscene every time you die.

There is a pretty reliable way to whack him, though, but it took me, like, for ever to discover it. (On Hard, he's highly unlikely to be knocked over by Aard.)

Spoiler
Prime Junta is offline

Prime Junta

RPGCodex' Little BRO

#8

Join Date: Oct 2006
Posts: 8,540

Default 

August 7th, 2009, 18:03
It would be an interesting challenge to try it as a pure mage, since in my playthroughs, I mainly concentrated on Aardt and Igni, and therefore did not develop the other signs to their full potential. The only problem might be that you might find yourself running short of Endurance (mana) at times, even with potions…

I did have a lot of fun killing monsters from a distance with Igni only in the swamps, but I'm not so sure about big mobs and bosses…

When you say "pure" mage, do mean not using weapons at all, or simply not developing them, in favour of rather developing the Signs?
RivianWitch is offline

RivianWitch

RivianWitch's Avatar
Keeper of the Watch

#9

Join Date: Nov 2007
Posts: 744
RPGWatch Forums » Games » The Witcher Games » The Witcher » pure mage?
Thread Tools Search this Thread
Search this Thread:

Advanced Search

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

All times are GMT +2. The time now is 01:44.
Powered by vBulletin® Version 3.8.7
Copyright ©2000 - 2014, vBulletin Solutions, Inc.
Copyright by RPGWatch