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Alpha Protocol - Impressions @ NowGamer
August 26th, 2009, 19:04
Originally Posted by lumiapinaHmm, not sure I like the sound of that.
I believe there's some tactics involved in the dialogue. You can do research on the main npcs and find out what stance works best with them and what doesn't. If you do not choose in time, the game makes the decision for you and the result might not be optimal.
But I'll try to keep an open mind.
August 26th, 2009, 19:24
It worked fairly well in Indigo Prophecy. Personally I liked it cause it's more realistic then the standard dialogue tree. You ARE having a conversation with an NPC, aren't you? They just need a setting for timer speed so as not to hurt the slow readers.
Watchdog
August 26th, 2009, 19:32
Originally Posted by Sergius64Single words are read pretty fast by most, though
It worked fairly well in Indigo Prophecy. Personally I liked it cause it's more realistic then the standard dialogue tree. You ARE having a conversation with an NPC, aren't you? They just need a setting for timer speed so as not to hurt the slow readers.

That said, I'm for realism when it enhances gameplay - which I find to be the exception rather than the rule, because realism needs to be simulated properly and not clumsily abstracted.
In essence, it takes a very strong game designer to pull that off - and generally we don't have many of those left.
August 26th, 2009, 20:45
Originally Posted by Sergius64Yeah, that's actually just about the ONLY game mechanic I liked in Fahrenheit. Great story, great characters, great settings, god-awful gameplay, and the worst sex scenes in a game EVER.
It worked fairly well in Indigo Prophecy. Personally I liked it cause it's more realistic then the standard dialogue tree. You ARE having a conversation with an NPC, aren't you? They just need a setting for timer speed so as not to hurt the slow readers.
RPGCodex' Little BRO
August 27th, 2009, 01:34
Originally Posted by DArtagnanIf it's redundant, what difference does it make? You'll have made your choice before the timer runs out, right?
Isn't it going to emulate the ME dialogue system?
As in one-word choices?
Why would you need a timer for that - it boggles the mind…
Given that this is a shooter-RPG, I have no problem with them embracing the action side to speed up the pace. I can't tell if it will work but I don't mind the idea of being forced into quick decisions in the context of a spy action game.
Most games tell me the world is going to end! Act quickly! Now!!! And then encourage me to save kittens in trees. I like my deliberate turn-based CRPGs but this is clearly an action framework, so it's a good decision to embrace that fully.
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August 27th, 2009, 09:40
Originally Posted by DhruinIt makes no significant difference, I just don't understand it
If it's redundant, what difference does it make? You'll have made your choice before the timer runs out, right?

I like when things make sense and this doesn't - YET. It may make sense when I see it in action, but it was just an observation.
Actually, I was half-way hoping that some of you following development closer, might be able to explain the feature.
Ok?
August 27th, 2009, 20:34
Originally Posted by skavenhordeI've always had the impression that this game *was* like Thief and Splinter Cell but done as an RPG. Yeah, you can do them *just* by sneaking or you can shoot/stab a lot of stuff but you are still going to be sneaking a lot.
Second: Sneakers. I hate sneakers. Too slow and the only tactical options available are hide and sneak past or sneak up and kill them. I hated Thief and all games like that. Please let there be different ways of playing the game. I don't mind sneaking sometimes, but all the time will drive me nuts.
Anyway, if my impression is true you won't like this game and I am not even sure why you are interested in it.
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August 28th, 2009, 01:15
I think you're a bit off (not having actually seen it myself) but I'm pretty sure the basic mode (unless you choose otherwise) is a lot more shooty. I don't think Thief is a good comparison in general, except perhaps if you actively choose a stealth approach.
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August 28th, 2009, 15:10
Originally Posted by DhruinThat is my impression - it is basically a shooter-RPG that has options for the player to make it more Thief-ish if they want.
I think you're a bit off (not having actually seen it myself) but I'm pretty sure the basic mode (unless you choose otherwise) is a lot more shooty. I don't think Thief is a good comparison in general, except perhaps if you actively choose a stealth approach.
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