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Default Mass Effect 2 - Interview @ Gaming Nexus

December 8th, 2009, 12:15
Looks like the Mass Effect 2 show at the moment with yet another interview available. Gaming Nexus chats with Ray Muzyka, who claims this is their best game yet - not surprisingly:
We've heard that the Dragon Age team and the Mass Effect team have been learning a lot from each other. What kind of things is the Mass Effect group learning and implementing from the Dragon Age team. What kind of difference between the versions of Mass Effect, including gameplay and BioWare social network site functions, can you comment on?
In Edmonton we have a matrix structure, so people move back and forth between projects quite often. We have a lot of people that worked on the original Mass Effect that worked on Dragon Age, and a lot of people who worked on Dragon Age who are working on Mass Effect 2. That's very organic and you get a lot of knowledge transfer between teams just as a function of people moving around. The EPs share a lot of knowledge with one another. The Exec Producers share knowledge between the projects very actively. Our mission basically is go for the best story-driven games in the world. Our vision is to deliver this genuine emotionally engaging experience and evolve it.

Every game has to be better than the prior ones for that to really be true. So as great as Dragon Age was, I think Mass Effect 2 is going to be better because we're taking everything we learned from that game and are applying it. But at the same time they're very different games and that's intentional. I love the idea of BioWare having a diverse portfolio. You look at the rich deep fantasy role playing experience – this dark heroic fantasy of Dragon Age – and it’s very different and very satisfying, but different than the sci-fi futuristic vision of Mass 2.

They’re both very complimentary, and I think they're going to attract different kinds of fans. In some cases some fans are going to love both games, and I personally love them both. We learned a lot of things, as well, from Dragon Age. The outstanding reception we're getting of post-release downloadable content [for example]. Those are some great lessons we're learning there. Dragon Age is having a lot of success and we have a lot more PDLC planned for Dragon Age. In Mass Effect 2 we're going to apply those concepts, and we already have teams working on PDLC plans for post launch for Mass Effect 2. Our commitment is trying to deliver some great PDLC on both games as an ongoing service to our fans.
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December 8th, 2009, 12:15
Space General: "Commander Shepard, you only have 10 hours to save the universe! Will you accept this mission?"

1. (Access downloadable content) Of course, Sir! I won't let this universe down! Hail to the universe!
2. (Access downloadable content) If I get around to it. I hope there's going to be some kind of reward.
Last edited by Grandor Dragon; December 8th, 2009 at 15:25.
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