|
Your donations keep RPGWatch running!
RPGWatch Forums » Comments » News Comments » Alpha Protocol - Preview @ Play.tm

Default Alpha Protocol - Preview @ Play.tm

September 2nd, 2009, 03:30
This preview of Alpha Protocol from Play.tm at GamesCom expresses some doubts:
There's no arguing with these structural elements, and all were painstakingly highlighted during the (annoyingly non-playable) demo. But therein lies the problem. The majority of the presentation involved delving into the many layers of customisation available to the player whenever Thornton is between missions housed in one of several international safehouse locations. Surrounded by clean but strangely bland environments, the unexpected graphical sterility, atmospheric shortfall and lack of scale was carried over when Thornton left his Moscow safehouse to finally take on a mission.
Specifically, segue cut scenes looked disappointing by the standards of some genre heavyweights - and worryingly there was no exterior exploration or travel to view as Thornton prepared to unleash his heroics. Surely the final game won't simply transfer the player from safehouse to mission and back again… surely that was merely an unexplained demo condition designed to save time? Regardless, it was safehouse-to-segue-to-mission. Done. Exterior gameplay was necessary, and its no-show was a distinct disappointment. Furthermore, as an aesthetic aside, characters were visually lacking in, well… emotion and character, and dialogue animation was particularly undercooked.
More information.
Dhruin is offline

Dhruin

Dhruin's Avatar
Keeper of the Watch
Super Moderator
RPGWatch Team

#1

Join Date: Aug 2006
Location: Sydney, Australia
Posts: 11,968

Default 

September 2nd, 2009, 03:30
This is how Deus Ex (a great game) worked, you would be in one city, experience a very brief "cutscene" of a helicopter taking off, and then suddenly you were in the next city. It might be cool to have some cinematic or whatever showing a transition to the next city but it's not even worth mentioning as a negative if there isn't that.
NFLed is offline

NFLed

Sentinel

#2

Join Date: Oct 2006
Posts: 324

Default 

September 2nd, 2009, 09:01
Originally Posted by NFLed View Post
This is how Deus Ex (a great game) worked, you would be in one city, experience a very brief "cutscene" of a helicopter taking off, and then suddenly you were in the next city. It might be cool to have some cinematic or whatever showing a transition to the next city but it's not even worth mentioning as a negative if there isn't that.
The difference being that the article talks about a lot of things that aren't looking good, where as Deus Ex could be excused, being brilliant beyond details like this.
DArtagnan is offline

DArtagnan

DArtagnan's Avatar
Waste of potential

#3

Join Date: Oct 2006
Location: Denmark
Posts: 15,258

Default 

September 2nd, 2009, 10:17
Yeah, but that's easy to say in hindsight. Beyond bland art and not-cutting-edge-graphics, the criticism focuses on the travel and outdoor environments thing. Deus Ex had pretty ordinary graphics for its day, too…I guess we'll have to see on the gameplay.

-= RPGWatch =-
Dhruin is offline

Dhruin

Dhruin's Avatar
Keeper of the Watch
Super Moderator
RPGWatch Team

#4

Join Date: Aug 2006
Location: Sydney, Australia
Posts: 11,968

Default 

September 2nd, 2009, 10:28
Originally Posted by Dhruin View Post
Yeah, but that's easy to say in hindsight. Beyond bland art and not-cutting-edge-graphics, the criticism focuses on the travel and outdoor environments thing. Deus Ex had pretty ordinary graphics for its day, too…I guess we'll have to see on the gameplay.
Say what you will about Deus Ex, but I certainly don't recall it having "atmospheric shortfall" and "lack of scale" - but that's me.

In any case, this is just a single article and I will definitely wait until the game is released to make up my mind.

But it doesn't exactly sound good to me.
DArtagnan is offline

DArtagnan

DArtagnan's Avatar
Waste of potential

#5

Join Date: Oct 2006
Location: Denmark
Posts: 15,258

Default 

September 2nd, 2009, 13:27
No, it didn't lack for atmosphere but the scale varied. The opening Statue of Liberty level felt huge when I first started playing but I recall thinking Chinatown was pretty unimpressive (in terms of scale).

-= RPGWatch =-
Dhruin is offline

Dhruin

Dhruin's Avatar
Keeper of the Watch
Super Moderator
RPGWatch Team

#6

Join Date: Aug 2006
Location: Sydney, Australia
Posts: 11,968

Default 

September 2nd, 2009, 13:34
Originally Posted by Dhruin View Post
No, it didn't lack for atmosphere but the scale varied. The opening Statue of Liberty level felt huge when I first started playing but I recall thinking Chinatown was pretty unimpressive (in terms of scale).
Interesting.

I thought the general consensus was that the level in question was perhaps the most impressive one in the game, and indeed one that is often brought as being truly amazing in terms of feel and scale.

I remember looking way up at a window that was an apartment you could visit and pretty much being in awe of the scale and accomplishment of the Unreal engine.

In fact, most reviews praised the game and its huge non-linear levels that were very open to how you approached them.

Since you acknowledge that the first level was huge, I find it odd that you don't see the disparity between what's said about AP in the article and what was true of Deus Ex. Sure, the levels differed in size - but do you really think a lot of people would have a problem with the scale in general?

Even to such an extent that articles of the time would bring it up as an issue?
DArtagnan is offline

DArtagnan

DArtagnan's Avatar
Waste of potential

#7

Join Date: Oct 2006
Location: Denmark
Posts: 15,258

Default 

September 2nd, 2009, 14:18
Well Liberty Island had much more "open" feel to it, maybe that's what he meant. China Town was bigger, but most of it had a somewhat cramped feeling because the buildings were so close together.

Anyways, Alpha Protocol has slipped from a "must buy" to a "wait and see" game on my list.
JDR13 is offline

JDR13

JDR13's Avatar
SasqWatch

#8

Join Date: Oct 2006
Location: Florida, US
Posts: 18,297

Default 

September 2nd, 2009, 14:54
It's been a while since I played it - it's possible I'm not remembering accurately. Fair enough. This will still be a relatively small issue for me, so I'm not that bothered - assuming the things they have hyped stand up to some degree.

-= RPGWatch =-
Dhruin is offline

Dhruin

Dhruin's Avatar
Keeper of the Watch
Super Moderator
RPGWatch Team

#9

Join Date: Aug 2006
Location: Sydney, Australia
Posts: 11,968

Default 

September 2nd, 2009, 18:33
The reviewer was upset he didn't have a 30 second animation of a plane taking off and landing over and over again? Cause after the 4000th system jump in Mass Effect I was begging to go straight to the loading screen.

If there even is a loading screen, I'd rather have it more akin to Far Cry 2 with a text briefing and picture of the level, or better yet a level map to study while the level loads.

I will say I'm also concerned about the boss fights. From the first video where Thorton puts 100 rounds into the unarmored merc chick, it really canceled out the reality. I know, not much different from Mass Effect but that at least had plausibility with the shields & armor.
LuckyCarbon is offline

LuckyCarbon

LuckyCarbon's Avatar
Unfettered Developer

#10

Join Date: Mar 2009
Location: Wisconsin
Posts: 389

Default 

September 2nd, 2009, 22:50
Originally Posted by LuckyCarbon View Post
If there even is a loading screen, I'd rather have it more akin to Far Cry 2 with a text briefing and picture of the level, or better yet a level map to study while the level loads.
This is a great idea (the map/briefing) and would make what is otherwise a wasted time something worthwhile.
BillSeurer is offline

BillSeurer

BillSeurer's Avatar
Eternal Supreme Dictator

#11

Join Date: Oct 2006
Location: Minnesota, USA
Posts: 1,737
RPGWatch Forums » Comments » News Comments » Alpha Protocol - Preview @ Play.tm
Thread Tools Search this Thread
Search this Thread:

Advanced Search

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

All times are GMT +2. The time now is 05:17.
Powered by vBulletin® Version 3.8.8
Copyright ©2000 - 2014, vBulletin Solutions, Inc.
Copyright by RPGWatch